if not(GetLocale() == "frFR") then
  return
end

local L = WeakAuras.L

-- WeakAuras
L["!="] = "!="
L["%s - %i. Trigger"] = "%s - %i. Déclencheur"
L["%s - 1. Trigger"] = "%s - 1. Déclencheur"
L["%s - Alpha Animation"] = "%s - Animation Alpha"
L["%s - Color Animation"] = "%s - Animation Couleur"
L["%s - Custom Text"] = "%s - Texte personnalisé"
L["%s - Finish"] = "%s - Terminer"
L["%s - Finish Action"] = "%s - Action de fin"
L["%s - Init Action"] = "%s - Action Init."
L["%s - Main"] = "%s - Principal"
L["%s - Rotate Animation"] = "%s - Animation Rotation"
L["%s - Scale Animation"] = "%s - Animation Échelle"
L["%s - Start"] = "%s - Début"
L["%s - Start Action"] = "%s - Action Début"
L["%s - Translate Animation"] = "%s - Animation Translation"
L["%s - Trigger Logic"] = "%s - Logique de déclenchement"
L["%s Duration Function"] = "%s Fonction de Durée"
L["%s Icon Function"] = "%s Fonction d'Icône"
L["%s Name Function"] = "%s Fonction de Nom"
L["%s Stacks Function"] = "%s Fonction de Piles"
L["%s Texture Function"] = "%s Fonction de Texture"
L["%s total auras"] = "%s auras au total"
L["%s Trigger Function"] = "%s Fonction de Déclenchement"
L["%s Untrigger Function"] = "%s Fonction de Désactivation"
L["<"] = "<"
L["<="] = "<="
L["="] = "="
L[">"] = ">"
L[">="] = ">="
L["1. Text Color"] = "1. Couleur du Texte"
L["1. Text Size"] = "1. Taille du Texte"
L["10 Man Raid"] = "Raid 10 Joueurs"
L["2. Text Color"] = "2. Couleur du Texte"
L["2. Text Size"] = "2. Taille du Texte"
L["20 Man Raid"] = "Raid 20 Joueurs"
L["25 Man Raid"] = "Raid 25 Joueurs"
L["40 Man Raid"] = "Raid 40 Joueurs"
L["5 Man Dungeon"] = "Donjon 5 joueurs"
L["Absorb"] = "Absorbe"
L["Absorbed"] = "Absorbé"
L["Action Usable"] = "Action utilisable"
--Translation missing 
-- L["Active"] = ""
L["Additional Trigger Replacements"] = "Remplacements de Déclencheurs additionnels"
L["Affected"] = "Affecté"
L["Aggro"] = "Aggro"
L["Alive"] = "En vie"
L["All Triggers"] = "Tous les déclencheurs"
L["Alliance"] = "Alliance"
L["Allow partial matches"] = "Permettre les correspondances partielles"
L["Alternate Power"] = "Puissance alternative"
L["Always"] = "Toujours"
L["Always active trigger"] = "Déclencheur toujours actif"
L["Ambience"] = "Ambiance"
L["Amount"] = "Quantité"
--Translation missing 
-- L["And Talent selected"] = ""
L["Anticlockwise"] = "Sens anti-horaire"
L["Any Triggers"] = "Au moins un déclencheur"
L["Arena"] = "Arène"
L["Ascending"] = "Croissant"
L["Assist"] = "Assistant"
L["At Least One Enemy"] = "Au moins un ennemi"
L["Attackable"] = "Attaquable"
L["Aura"] = "Aura"
L["Aura Applied"] = "Aura appliquée"
L["Aura Applied Dose"] = "Aura appliquée Dose"
L["Aura Broken"] = "Aura Brisée"
L["Aura Broken Spell"] = "Aura Sort Brisé"
L["Aura Name"] = "Nom ou ID de l'aura"
L["Aura Refresh"] = "Aura rafraichie"
L["Aura Removed"] = "Aura Supprimé"
L["Aura Removed Dose"] = "Aura Supprimé Dose"
L["Aura Stack"] = "Pile d'aura"
L["Aura Type"] = "Type Aura"
L["Aura:"] = "Aura:"
L["Auras:"] = "Auras:"
L["Automatic"] = "Automatique"
L["Automatic Rotation"] = "Rotation automatique"
L["Back"] = "Dos"
L["Back and Forth"] = "D'avant en arrière"
L["Backdrop Color"] = "Couleur de Fond"
L["Background Color"] = "Couleur de Fond"
L["Bar Color"] = "Couleur de barre"
L["Battle.net Whisper"] = "Message Battle.net"
L["Battleground"] = [=[Champ De Bataille 
]=]
L["BG>Raid>Party>Say"] = "BG>Raid>Groupe>Dire"
L["BG-System Alliance"] = "Système-BG Alliance"
L["BG-System Horde"] = "Système-BG Horde"
L["BG-System Neutral"] = "Système-BG Neutre"
L["BigWigs Addon"] = "Addons BigWigs"
L["BigWigs Message"] = "Message BigWigs"
L["BigWigs Timer"] = "Temps BigWigs"
L["Blizzard Combat Text"] = "Texte de Combat Blizzard"
L["Block"] = "Bloc"
L["Blocked"] = "Bloqué"
L["Border Color"] = "Couleur de Bordure"
L["Boss Emote"] = "Emote de boss"
L["Boss Whisper"] = "Chuchotement de Boss"
L["Bottom"] = "Bas"
L["Bottom Left"] = "Bas Gauche"
L["Bottom Right"] = "Bas Droite"
L["Bottom to Top"] = "De Bas en Haut"
L["Bounce"] = "Rebond"
L["Bounce with Decay"] = "Rebond décroissant"
L["Buff"] = "Amélioration"
L["Cast"] = "Incantation"
L["Cast Failed"] = "Incantation ratée"
L["Cast Start"] = "Incantation débutée"
L["Cast Success"] = "Incantation réussie"
L["Cast Type"] = "Type d'incantation"
L["Caster"] = "Lanceur de sort"
L["Center"] = "Centre"
L["Centered Horizontal"] = "Centré horizontalement"
L["Centered Vertical"] = "Centré verticalement"
L["Challenge"] = "Défi"
--Translation missing 
-- L["Changed"] = ""
L["Channel"] = "Canal"
L["Channel (Spell)"] = "Canalisation"
L["Character Type"] = "Type de Personnage"
--Translation missing 
-- L["Charge gained/lost"] = ""
L["Charges"] = "Charges"
--Translation missing 
-- L["Charges Changed (Spell)"] = ""
L["Chat Frame"] = "Fenêtre de discussion"
L["Chat Message"] = "Message écrit"
L["Chest"] = "Torse"
L["Children:"] = "Enfant :"
L["Circle"] = "Cercle"
L["Circular"] = "Circulaire"
L["Class"] = "Classe"
L["Click to close configuration"] = "Cliquez pour fermer la configuration"
L["Click to open configuration"] = "Cliquez pour ouvrir la configuration"
L["Clockwise"] = "Sens horaire"
L["Clone per Event"] = "Clone pour chaque Évènement"
L["Clone per Match"] = "Clone pour chaque Correspondance"
L["Color"] = "Couleur"
L["Combat Log"] = "Journal de combat"
L["Conditions"] = "Conditions"
L["Contains"] = "Contient"
L["Cooldown Progress (Equipment Slot)"] = "Progression recharge (Emplacement d'équipement)"
L["Cooldown Progress (Item)"] = "Progression Recharge (Objet)"
L["Cooldown Progress (Spell)"] = "Progression Recharge (Sort)"
--Translation missing 
-- L["Cooldown Ready (Equipment Slot)"] = ""
L["Cooldown Ready (Item)"] = "Recharge terminée (Objet)"
L["Cooldown Ready (Spell)"] = "Recharge terminée (Sort)"
--Translation missing 
-- L["Counter Clockwise"] = ""
L["Create"] = "Créer"
L["Critical"] = "Critique"
L["Crowd Controlled"] = "Contrôlé"
L["Crushing"] = "Ecrasant"
L["Curse"] = "Malédiction"
L["Custom"] = "Personnalisé"
L["Custom Function"] = "Fonction personnalisée"
L["Damage"] = "Dégâts"
L["Damage Shield"] = "Bouclier de dégâts"
L["Damage Shield Missed"] = "Bouclier de dégâts raté"
L["Damage Split"] = "Répartition des dégâts"
L["Damager"] = "Dégâts"
L["DBM Announce"] = "Annonce DBM"
L["DBM Timer"] = "Temps DBM"
L["Death Knight Rune"] = "Rune de Chevalier de la Mort"
L["Debuff"] = "Affaiblissement"
L["Defensive"] = "Défensif"
L["Deflect"] = "Déviation"
--Translation missing 
-- L["Desaturate"] = ""
--Translation missing 
-- L["Desaturate Background"] = ""
--Translation missing 
-- L["Desaturate Foreground"] = ""
L["Descending"] = "Décroissant"
L["Destination Name"] = "Nom de destination"
L["Destination Unit"] = "Unité de destination"
L["Dialog"] = "Dialogue"
L["Disease"] = "Maladie"
L["Dispel"] = "Dissipation"
L["Dispel Failed"] = "Dissipation échouée"
L["Dodge"] = "Esquive"
L["Done"] = "Fait"
L["Down"] = "Bas"
L["Drain"] = "Drain"
L["Drowning"] = "Noyade"
L["Dungeon Difficulty"] = "Difficulté du donjon"
L["Durability Damage"] = "Perte de durabilité"
L["Durability Damage All"] = "Perte de durabilité sur tout"
L["Emote"] = "Emote"
L["Empty"] = "Vide"
L["Encounter ID"] = "ID sauvegardé"
L["Energize"] = "Gain d'énergie"
L["Enrage"] = "Enrager"
--Translation missing 
-- L["Entering"] = ""
--Translation missing 
-- L["Entering/Leaving Combat"] = ""
L["Environment Type"] = "Type d'environnement"
L["Environmental"] = "Environnement"
--Translation missing 
-- L["Equipment Set"] = ""
L["Equipment Slot"] = "Emplacement d'équipement"
L["Evade"] = "Evite"
L["Event"] = "Evènement"
L["Event(s)"] = "Evènement(s)"
L["Every Frame"] = "Chaque image"
L["Extra Amount"] = "Quantité extra"
L["Extra Attacks"] = "Attaque extra"
L["Extra Spell Name"] = "Nom de Sort supplémentaire"
L["Fade In"] = "Fondu entrant"
L["Fade Out"] = "Fondu sortant"
L["Fail Alert"] = "Alerte d'échec"
L["Falling"] = "Tombant"
--Translation missing 
-- L["False"] = ""
L["Fatigue"] = "Fatigue"
L["Feet"] = "Pieds"
L["Finger 1"] = "Doigt 1"
L["Finger 2"] = "Doigt 2"
L["Fire"] = "Feu"
--Translation missing 
-- L["First Text Color"] = ""
--Translation missing 
-- L["First Text Size"] = ""
L["Fishing Lure / Weapon Enchant (Old)"] = "Appât de pêche / Enchantement d'arme (ancien)"
L["Flash"] = "Flash"
L["Flex Raid"] = "Raid Dynamique"
L["Flip"] = "Retourner"
L["Focus"] = "Focalisation"
--Translation missing 
-- L["Font Size"] = ""
--Translation missing 
-- L["Foreground Color"] = ""
L["Form"] = "Forme"
L["Friendly"] = "Amical"
L["Friendly Fire"] = "Tir ami"
L["From"] = "De"
L["Full"] = "Plein"
L["Full/Empty"] = "Plein/Vide"
--Translation missing 
-- L["Gained"] = ""
L["Glancing"] = "Erafle"
L["Global Cooldown"] = "Temps de Recharge Global"
L["Glow"] = "Surbrillance"
L["Gradient"] = "Dégradé"
L["Gradient Pulse"] = "Pulsation dégradée"
L["Group"] = "Groupe"
L["Group %s"] = "Groupe %s"
L["Grow"] = "Grandir"
L["GTFO Alert"] = "Alerte GTFO"
L["Guild"] = "Guilde"
L["Hands"] = "Mains"
L["Has Vehicle UI"] = "A l'UI véhicule"
L["HasPet"] = "Avoir un familier (vivant)"
L["Head"] = "Tête"
L["Heal"] = "Soin"
L["Healer"] = "Soigneur"
L["Health"] = "Vie"
L["Health (%)"] = "Vie (%)"
--Translation missing 
-- L["Height"] = ""
L["Heroic"] = "Héroique"
L["Hide"] = "Cacher"
L["High Damage"] = "Dégâts élevés"
L["Higher Than Tank"] = "Plus haut que le tank"
L["Horde"] = "Horde"
L["Hostile"] = "Hostile"
L["Hostility"] = "Hostilité"
L["Humanoid"] = "Humanoïde"
L["Hybrid"] = "Hybride"
L["Icon"] = "Icône"
--Translation missing 
-- L["Icon Color"] = ""
--Translation missing 
-- L["Id"] = ""
L["Ignore Rune CD"] = "Ignorer CD runes"
L["Immune"] = "Insensible"
L["In Combat"] = "En Combat"
--Translation missing 
-- L["In Group"] = ""
L["In Pet Battle"] = "En combat de mascottes"
L["In Vehicle"] = "Dans un véhicule"
L["Include Bank"] = "Inclure Banque"
L["Include Charges"] = "Inclure charges"
L["Inherited"] = "Hérité"
L["Inside"] = "Dedans"
L["Instakill"] = "Mort instant."
L["Instance"] = "Instance"
L["Instance Type"] = "Type d'instance"
L["Interrupt"] = "Interruption"
L["Interruptible"] = "Interruptible"
L["Inverse"] = "Inverse"
L["Is Exactly"] = "Est exactement"
L["Is Moving"] = "Est en mouvement"
L["Is Off Hand"] = "Est une Main gauche"
L["is useable"] = "est utilisable"
L["Item"] = "Objet"
L["Item Count"] = "Nombre d'objets"
L["Item Equipped"] = "Objet équipé"
L["Item Set"] = "Ensemble d'objets"
L["Item Set Equipped"] = "Ensemble d'objets équipé"
L["Lava"] = "Lave"
--Translation missing 
-- L["Leaving"] = ""
L["Leech"] = "Drain"
L["Left"] = "Gauche"
L["Left to Right"] = "De Gauche à Droite"
L["Legs"] = "Jambes"
L["Level"] = "Niveau"
L["Looking for Raid"] = "Recherche de Raid"
--Translation missing 
-- L["Lost"] = ""
L["Low Damage"] = "Dégâts faibles"
L["Lower Than Tank"] = "Plus bas que le tank"
L["Magic"] = "Magique"
L["Main Hand"] = "Main droite"
L["Manual Rotation"] = "Rotation manuelle"
L["Marked First"] = "Marqué en premier"
L["Marked Last"] = "Marqué en dernier"
L["Master"] = "Maître"
L["Matches (Pattern)"] = "Correspond (format)"
L["Message"] = "Message"
L["Message Type"] = "Type de message"
L["Message type:"] = "Type de message :"
L["Miss"] = "Raté"
L["Miss Type"] = "Type de raté"
L["Missed"] = "Raté"
L["Missing"] = "Manquant"
L["Monochrome"] = "Monochrome"
L["Monochrome Outline"] = "Contour monochrome"
L["Monochrome Thick Outline"] = "Contour épais monochrome"
L["Monster Emote"] = "Emote de Monstre"
L["Monster Party"] = "Groupe de Monstre"
L["Monster Say"] = "Dire de Monstre"
L["Monster Whisper"] = "Chuchotement de Monstre"
L["Monster Yell"] = "Cri de monstre"
L["Mounted"] = "En monture"
--Translation missing 
-- L["Mouse Cursor"] = ""
L["Multistrike"] = "Attaque multiple"
L["Multi-target"] = "Multi-cibles"
L["Music"] = "Musique"
L["Mythic"] = "Mythique"
L["Name"] = "Nom"
L["Neck"] = "Cou"
L["Neutral"] = "Neutre"
L["Never"] = "Jamais"
L["Next"] = "Suivant"
L["No Children:"] = "Pas d'enfant :"
L["No Instance"] = "Pas d'instance"
L["None"] = "Aucun"
L["Non-player Character"] = "Personnage non-joueur"
L["Normal"] = "Normal"
L["Not on cooldown"] = "Pas en recharge"
--Translation missing 
-- L["Not on Cooldown"] = ""
L["Not On Threat Table"] = "Pas sur la table de menace"
L["Number"] = "Nombre"
L["Number Affected"] = "Nombre affecté"
L["Off Hand"] = "Main gauche"
L["Officer"] = "Officier"
--Translation missing 
-- L["On Cooldown"] = ""
L["On cooldown"] = "En recharge"
L["Only if Primary"] = "Seulement si primaire"
L["Opaque"] = "Opaque"
L["Orbit"] = "Orbite"
L["Outline"] = "Contour"
L["Outside"] = "Extérieur"
L["Overhealing"] = "Soin en excès"
L["Overkill"] = "Dégâts en excès"
L["Parry"] = "Parade"
L["Party"] = "Groupe"
L["Party Kill"] = "Tué par le groupe"
L["Passive"] = "Passif"
L["Paused"] = "En pause"
L["Periodic Spell"] = "Sort périodique"
--Translation missing 
-- L["Personal Resource Display"] = ""
--Translation missing 
-- L["Personal Ressource Display"] = ""
L["Pet"] = "Familier "
L["Pet Behavior"] = "Comportement du familier"
--Translation missing 
-- L["Pet Spell"] = ""
L["Player"] = "Joueur"
L["Player Character"] = "Personnage Joueur"
L["Player Class"] = "Classe du joueur"
L["Player Dungeon Role"] = "Rôle du joueur"
L["Player Faction"] = "Faction joueur"
L["Player Level"] = "Niveau du joueur"
L["Player Name"] = "Nom du joueur"
L["Player Race"] = "Race du Joueur"
L["Player(s) Affected"] = "Joueur(s) affecté(s)"
L["Player(s) Not Affected"] = "Joueur(s) non affecté(s)"
L["Poison"] = "Poison"
L["Power"] = "Puissance"
L["Power (%)"] = "Puissance (%)"
L["Power Type"] = "Type de puissance"
L["Preset"] = "Preset"
--Translation missing 
-- L["Press Ctrl+C to copy"] = ""
L["Progress"] = "Progression"
--Translation missing 
-- L["Progress Total"] = ""
--Translation missing 
-- L["Progress Value"] = ""
L["Pulse"] = "Pulsation"
L["PvP Flagged"] = "JcJ activé"
L["PvP Talent selected"] = "Talent JcJ sélectionné"
L["Radius"] = "Rayon"
L["Raid"] = "Raid "
L["Raid Warning"] = "Avertissement de Raid"
L["Range"] = "Portée"
L["Ready Check"] = "Appel de Raid"
L["Realm"] = "Royaume"
L["Receiving display information"] = "Réception d'information de graphique de %s..."
L["Reflect"] = "Renvoi"
L["Region type %s not supported"] = "Région de type %s non supporté"
L["Relative"] = "Relatif"
--Translation missing 
-- L["Remaining Duration"] = ""
L["Remaining Time"] = "Temps restant"
L["Requested display does not exist"] = "Le graphique demandé n'existe pas"
L["Requested display not authorized"] = "Graphique demandé non autorisé"
L["Require Valid Target"] = "Nécessite une cible valide"
L["Resist"] = "Résiste"
L["Resisted"] = "Résisté"
L["Resolve collisions dialog"] = [=[
Vous avez activé un addon qui crée des graphiques |cFF8800FFWeakAuras|r ayant les même noms que certains de vos graphiques existants.

Vous devez renommer vos graphiques pour faire de la place pour ceux de l'addon.

Résolu : |cFFFF0000]=]
L["Resolve collisions dialog singular"] = [=[
Vous avez activé un addon qui crée un graphique |cFF8800FFWeakAuras|r ayant le même nom qu'un de vos graphiques existants.

Vous devez renommer votre graphique pour faire de la place pour celui de l'addon.

Résolu : |cFFFF0000]=]
L["Resolve collisions dialog startup"] = [=[Vous avez activé un addon qui crée des graphiques |cFF8800FFWeakAuras|r ayant les même noms que certains de vos graphiques existants.

Vous devez renommer vos graphiques pour faire de la place pour ceux de l'addon.

Résolu : |cFFFF0000]=]
L["Resolve collisions dialog startup singular"] = [=[Vous avez activé un addon qui créée un graphique |cFF8800FFWeakAuras|r ayant le même nom qu'un de vos graphiques existants.

Vous devez renommer votre graphique pour faire de la place pour celui de l'addon.

Résolu : |cFFFF0000]=]
L["Resting"] = "Repos"
L["Resurrect"] = "Résurrection"
L["Right"] = "Droite"
L["Right to Left"] = "Droite à Gauche"
L["Rotate Left"] = "Rotation gauche"
L["Rotate Right"] = "Rotation droite"
L["Rune"] = "Rune"
L["Rune #1"] = "Rune #1"
L["Rune #2"] = "Rune #2"
L["Rune #3"] = "Rune #3"
L["Rune #4"] = "Rune #4"
L["Rune #5"] = "Rune #5"
L["Rune #6"] = "Rune #6"
L["Runes Count"] = "Nombre de Runes"
L["Say"] = "Dire"
L["Scenario"] = "Scénario"
--Translation missing 
-- L["Screen/Parent Group"] = ""
--Translation missing 
-- L["Second Text Color"] = ""
--Translation missing 
-- L["Second Text Size"] = ""
L["Seconds"] = "Secondes"
--Translation missing 
-- L["Select Frame"] = ""
L["Shake"] = "Secouer"
L["Shift-Click to pause"] = "Maj-Clic pour mettre en pause"
L["Shift-Click to resume"] = "Maj-Clic pour reprendre"
L["Shoulder"] = "Épaule"
L["Show"] = "Montrer"
L["Show Code"] = "Montrer Code"
--Translation missing 
-- L["Show Global Cooldown"] = ""
L["Shrink"] = "Rétrécir"
L["Slide from Bottom"] = "Glisser d'en bas"
L["Slide from Left"] = "Glisser de la gauche"
L["Slide from Right"] = "Glisser de la droite"
L["Slide from Top"] = "Glisser d'en haut"
L["Slide to Bottom"] = "Glisser en bas"
L["Slide to Left"] = "Glisser à gauche"
L["Slide to Right"] = "Glisser à droite"
L["Slide to Top"] = "Glisser en haut"
L["Slime"] = "Gelée"
--Translation missing 
-- L["Sound by Kit ID"] = ""
L["Sound Effects"] = "Effets sonores"
L["Source Name"] = "Nom de source"
L["Source Unit"] = "Unité source"
L["Spacing"] = "Ecartement"
--Translation missing 
-- L["Spark Color"] = ""
--Translation missing 
-- L["Spark Height"] = ""
--Translation missing 
-- L["Spark Width"] = ""
L["Specific Unit"] = "Unité spécifique"
L["Spell"] = "Sort"
L["Spell (Building)"] = "Sort (croissant)"
--Translation missing 
-- L["Spell Activation Overlay Glow"] = ""
L["Spell ID"] = "ID de Sort"
L["Spell Id"] = "ID de Sort"
L["Spell Known"] = "Sort connu"
L["Spell Name"] = "Nom du sort"
L["Spell/Encounter Id"] = "ID de Sort/Rencontre"
L["Spin"] = "Tourne"
L["Spiral"] = "Spirale"
L["Spiral In And Out"] = "Spirale entrante et sortante"
L["Stacks"] = "Piles"
L["Stagger"] = "Report"
L["Stance/Form/Aura"] = "Posture/Forme/Aura"
L["Status"] = "Statut"
L["Stolen"] = "Volé"
L["Summon"] = "Invocation"
L["Swing"] = "Coup"
L["Swing Timer"] = "Vitesse d'attaque"
L["System"] = "Système"
L["Tabard"] = "Tabard"
L["Talent selected"] = "Talent sélectionné"
L["Talent Specialization"] = "Spécialisation"
L["Tank"] = "Tank"
L["Tanking And Highest"] = "Tank et le plus haut"
L["Tanking But Not Highest"] = "Tank mais pas le plus haut"
L["Target"] = "Cible"
L["Thick Outline"] = "Contour épais"
L["Threat Situation"] = "Situation de Menace"
L["Tier "] = "Pallier"
L["Timed"] = "Temporisé"
L["Timewalking"] = "Marcheurs du Temps"
L["Top"] = "Haut"
L["Top Left"] = "Haut Gauche"
L["Top Right"] = "Haut Droite"
L["Top to Bottom"] = "Haut en Bas"
L["Total"] = "Total"
--Translation missing 
-- L["Total Duration"] = ""
L["Totem"] = "Totem"
L["Totem #%i"] = "Totem #%i"
L["Totem Name"] = "Nom Totem"
L["Totem Number"] = "Numéro du Totem"
L["Transmission error"] = "Erreur de transmission"
L["Trigger State Updater"] = "Actualise l'état du Déclencheur"
L["Trigger Update"] = "Mise-à-jour du déclencheur"
L["Trigger:"] = "Déclencheur :"
L["Trinket 1"] = "Bijou 1"
L["Trinket 2"] = "Bijou 2"
--Translation missing 
-- L["True"] = ""
--Translation missing 
-- L["Type"] = ""
L["Undefined"] = "Non-défini"
L["Unit"] = "Unité"
L["Unit Characteristics"] = "Caractéristique d'unité"
L["Unit Destroyed"] = "Unité détruite"
L["Unit Died"] = "Unité morte"
L["Up"] = "Haut"
L["Version error received higher"] = "Cet affichage est incompatible avec votre version de WeakAura - il a été créé avec la version %s, mais vous avez la version %s. Mettez à jour votre version de WeakAura."
L["Version error received lower"] = "Cet affichage est incompatible avec votre version de WeakAura - il a été créé avec la version %s, mais vous avez la version %s. Veuillez dire à la personne qui vous l'a envoyé de mettre à jour sa version de WeakAura."
L["Waist"] = "Taille"
L["Weapon"] = "Arme"
L["Weapon Enchant"] = "Enchantement d'arme"
L["Whisper"] = "Chuchoter"
--Translation missing 
-- L["Width"] = ""
L["Wobble"] = "Osciller"
L["Wrist"] = "Poignets"
L["Yell"] = "Crier"
L["Zone"] = "Zone"
L["Zone ID"] = "Zone ID"
L["Zone ID List"] = "Liste Zone ID"

