Timothy Minahan:
	- more packaging fixes
	- 7.1 Packaging Fix
	- 7.1 toc Changes #109
	- Updated Source Language files for #98
	- Typo from Travis #107
	- Transmission Version Check Nil Math
	- Paladin Updates #107
	- Logic Debug for GSStaticLoopPriority #105
	- Final touches for Macro Recorder. #106
	- Travis Typo  #106
	- Macro Recorder for #106
	- beginning of Priority work for #105
	- 144 toc
	- undo mis commit
	- Loop Macro type complete #105
	- layout and display fixes for #105
	- Travis Sanity fix for #105
	- First cut at #105 There will be bugs in the GSStaticLoopPriority and GSStaticLoopSequiential flows that will need to be worked through.
	- Beginning 7.1 API changes #104
	- 1.4.4. TOC
	- Fix for #103
	- Code Cleanup for #86
	- Code Cleanup for #86
	- Revert "COde Cleanup for #86"
	This reverts commit f3a9193259ff22a9091a323c52aec359f723fff2.
	- COde Cleanup for #86
	- remove AceLocale from SequenceEditor
	- More Travis identified fixes. #102
	- Travis fix for #102
	- Add if casting another spell to debug window #102
	- Fix for Sequence Editor #100
	- Fix the unexpected StepFunction Change #100
	- Missing LibStuB Reference
	- TOC update for SharedMedia
	- 1.4.1 toc
	- Toc Verification
	- Updates to DB_RetAOE Macros for #97
	- Updates to DB_Ret Macros for #97
	- Change StepFunction without reloading. #94
	- Reset on exit Combat #96
	- Reset Macro when out of combat #96
	- Bug Fixes #93
	- Localization Framework for Mod Strings #95
	- Tooltip Quirks - #93
	- Travis fix #93
	- Travis fix #93
	- LDB Tooltip  for #93
	- Transmission Send Status Message #93
	- User feedback changes for receiving a transmission #93
	- Autocomplete Send To Dialog #93
	- Finish #94
	- Dont Save Debug State #94
	- Dont Save Sequence Debug State #94
	- TOC update
	- Grumble mutter mutter
	- Transmission bug fixes #34
	- Change Saved Variables Scoping
	- Sequence Transmission via GUI #92
	- Transmission Send Gui #92
	- First Cut of Transmission Interface #92
	- Editor Save, Seperate close buttons
	- .docmeta for luadoc API #86
	- Debug Window Complete #92
	- Debug update for #92
	- Spam fixes for #92
	- Add Fel barrage to Spell List #89
	- LDB Post fixes #92
	- Debug Window post Bug Fixes
	- LibDataBroker config for #92
	- source correction  for #86
	- First attempt at luadoc for #86
	- Debug GUI Window for  #92
	- TOC and Mage Macro Update
	- Add Neck #90
	- Add Neck #90
	- Add Neck #90
	- Add Neck #90
	- Add Neck #90
	- nil check for debug.
	- I hate this!!!!
	- Race Conditions
	- Change WTF value
	- Last int Race Condition
	- More international fixes
	- refactor for international.
	- 1.3.9 Change default and fix timing.
	- Default Sequence Output to off
	- GCD added to SequenceDebug #85
	- Make Strings for SequenceDebug clearer.
	- StepFunction is immutable.  Need to do a reloadui for the change to take effect. #88
	- Refactoring startup.lua for luadoc #86
	- Sequence Debugging #85
	- TOC updates for #87
	- Rename so it works #87
	- Preinit for #87
	- Move init to own file. #87
	- Post language check for foreign #87
	- Refactor Language Init for #87
	- Move debug Button to core.lua #85
	- Move debug Button to core.lua #85
	Deduplicate code smells
	- Add reset to close out colour for error message #84
	- Version Check record to allor for SendMessage to be resuable #34
	- update debug output for #82
	- Change whitespace for #83
	- GSDebugDumpButton api for #82
	- TOC Changes
	- Initial send/receive sequence via internal comm channel #34
	- More localisation fixes #77
	- Macro Updates
	- Translations Updates for #77
	- missing Entries added to localisation from /showspec #81
	- Chagne to pairs(versionlibrary) due to hotfix #80
	- 1.3.5 toc updates
	- Changes to autocreate macros #76
	- Fix for #78
	- Hunter ! passthrough #79
	- Better sound prevention for #74
	- Fix for creating new macros and a reorganise of the manage version tab to be more obvious #53
	- 1.3.3a GUI Packager fix
	- 1.3.3a fix for Sequence Editor
	- Update lib.xml path
	- Version Check in #69
	- Belt slot is 6 not 5 #72
	- TOC format change to integer #69
	- #69 Debugguing
	- Fix for #55
	- Revert "disable transmission to get a test version of 1.3.3 out"
	This reverts commit 967f5141fafd511a0ed8c1411c10504990df73e3.
	- disable transmission to get a test version of 1.3.3 out
	- Debugging for #69
	- Compare Sequence check for #53
	- #53 reverting moving to 1.4
	- #53 Fixes
	- #69 Fixes
	- Language Updates for #58 #66 #54
	- Control Belt Items from GS Global Options #72
	- API for GSDisableSequence(SequenceName) for Mod Authors #71
	- Attempt to fix #55
	- #70
	- Refactor for #70
	- version check for #69
	- check for untranslatable sequence #66
	- TOC Updates
	- fix error messages #34
	- Transmission Version Check
	- #34 debug
	- #34 initial transmission work.
	- #53 Use libcompress and serializer to check if sequence has changed.
	- more fixes for #63
	- Force specID to be a number #63
	- Further work on #68
	- Post testing fix for #64
	- fix for #64
	- #68 store sequence cleanly in WTF
	- Moved to their own repository
	- Fix for #60
	- TOC Changes
	- #62 Fix for missing the S
	- Final checks for #57
	- #49 Complete!
	- #49 checking travis for build problem
	- Bug Fixes for initial phase of #49
	- #61 Travis fixes
	- #61 Delay Print
	- #49 Travis fix
	- #49 Travis fix
	- first cut at disabling and enabling sequences #49
	- #57 Added a New button to create new sequences.
	- #59 Differentiation of Restoration spec for Shaman and Druid
	- #53
	- #56 Active Version is now updating correctly
	- 1.3.1 Fixes for Languages
	- Fixes for #52 Translation issues
	- Final Fixes for #41 and storage working as intended for #33
	- #53 Added Dirty Editor Valur to only save a new version when a change has been made.
	- Travis Fixes
	- #33 #41 Add specid=0 to SequenceEditor
	- #33 #41 In the editor change SpecID from radio buttons to a drop down list of classes and specs.
	- #41 Code checks.
	When creating or importing a sequence it will now set some defaults
	about the code.  The fun part is that if you import with the wrong
	sequence we need a way to correct that.
	- #33 Keep specid if editing a sequence that already has a specid
	- #33 Check Create Macro when creating a new sequence
	- #33 Correct Filter Options
	- #33 Bug Fixes
	- #33 Updated Help files and added default option to delete ann non mod files on logout.
	- #33 More Editor Cleanup
	- fix travis
	- #33 cleanup for new sequence
	- authorversion foe #33
	- #33 more delete protection
	- #33 reset active sequence val in case the active is deleted.
	- #33 Change Sequence Delete protection.
	You can delete a local version but cannot delete a version that has come
	from a mod as reloading will reload from that mod. In 1.4 allow for a
	version to be disabled
	- THe options are selectable for the sequence filter but not showing
	- Language updates for 1.3
	- #33 Update Manage Versions
	- #33 fix source and author
	- #33 remove unnecessary prints
	- #33 Filtering for Spec
	- Global Option Cleanup
	- #33 Storage and Debugging cleanup
	- #33 Functionally complete needs refinement
	- Travis code error
	- Bulk of code for #33
	- #33 Storage collisions complete
	- #33 More fixes for the editor
	- Travis fix.
	- #44 Versioning fuinctioning properly
	- #33 Import via the SequenceViewer
	- Attempt to solve #28
	- New Monk Tanking Macros
	- #33 Button Bar for Improt
	- Clean non current versions of sequences for #44 if clean temporary macros is on.
	- #33 import function
	- CHanges for #12
	- Change for #46
	- More WIP for #44
	- Ok the Core is now stable again #44
	- This is broken but want Travis to find the error #44
	- #44 Bugfixes in core now to the editor
	- 1.3 TOC changes
	- #44 bug fixes
	- #44 more bug fixes
	- #44 more bug fixes
	- #44 more bug fixes
	- #44 bug fixes
	- Completed the storage refactor and GUI changes for #44
	- First changes for #44 The GUI rework remains.
quicksylver:
	- Update Shaman.lua
	/startattack was causing "You don't have a target" error sound even with sound option disabled.  Fixed mouseover, cleanup, can now cast Riptide on actual mouseover person.
Timothy Minahan:
	- Update readme.MD
	Curse packager is now building the binary.  Updating this file to reflect those changes.
	- #43 Change to .pkgmeta renames
	Change
	- Refactor for #43
	- Changes for #42
	- Sequence Editor Mod Localisation for #39
	- Updates for 1.2.3
	- Significant refactor for #39 and 1.2.2 bug fixes
	- Short form of /gs clean #40
	- Begin Localisation for #39
	Translations for the GS-Core. and sample file for ptBR
	- Fixes for 1.2.1
	- Fix for 1.2
	- Translator reconfigure and #22
	- #37 Fixes for Translation Problem
	- #38
	- Refactoring for #22
	- More on #22
	- INitial work on #36
	- More work on #5 and #19
	- Fix for #26 Turnin on the Translator needs a reloadui to take effect.
	- #35 #22
	- Refactoring for #22 and #35
	- #22 Initial changes
	- Update README.md
	- Added CI value
	- #25 disabling this for the moment.  Will try again after the translator engine is merged.
	- #25 one last attempt at this
	- #25 more attempts at unittesting
	- #25 i have no idea if this will work
	- #25 fixes for Unittesting
	- #25 more Unittesting
	- #25 more globals for luacheck
	- #25 unittesting for startup.lua
	- #25 More Unittesting
	- #22 THis needs the Translator though as that already does all the work.
	- #6 Sequence Editor will create a new sequence now
	- FIxes for #30 Colours now working
	- Fixes for #18
	- Fixes and debugging for #30
	- #25 #31 isempty update #
	- #25 I will make you work one day Travis
	- #25 even more stuff
	- #25 even more travis
	- #25 More travis stuff
	- Saved Variables for Colours for the Editor for #30 and #22
	- TOC increments
	- #18 Too many macros - Overflow added
	- #9 Check if in combat.
	- #22 More syntax stuff
	- #22 Added ForAllIndentsAndPurposes Library for editing scripts
	- Macro Fixes
	- #31 refactor isempty() to be a global.
	- #30 Colour Selection
	- #29
	- #25 More debugging
	- PreMacro and PostMacro Fixes
	- #27 If the option is there when creating a macro use the ?
	- #10 and 1.1.5 changes
	- #10 Code changes ready to release to close out this issue
	- #25 once more into the breach once more
	- #25 you evil thing travis
	- #25 attempt z
	- more #25 stuff
	- wowmock #25 mark 2
	- wowmock #25
	- more #25 unit test stuff
	- Fixes for rare /gs hang
	- #25 corrected paths
	- #25 try without wowmock
	- path to spec #25
	- Another attempt at #25 and a unittest
	- #25 Even More unittesting
	- #25 Trying a stub
	- more attempts at #25
	- #25 trying to mock seterrorhandler
	- #25 More Tests
	- More for #25
	- even more unit testing
	- Paladin DV_Prefix
	- More Unit Tests
	- Unit tests for travis
	- Palading Tanking Sequences by @LPNV
	- test 2
	- More output
	- rename to see if it is found
	- more travis stuff
	- trying to get a unit test to work
	- and more travis
	- more travis
	- reverting
	- travis
	- more ci
	- unittesting
	- Trying to setup travis and wowmock
	- added modules
	- Travis-ci framework
	- Fix Nano Macros.
	- Added edit warning for DraikMacros files.
	- Beginning of cleanup for #22
	- Fixes for 1.1.4a
	Trying to get things to translate i broke stuff
	- Moved to TimothyLuke/GSE-Utils
	- Sequence Translator moved to TimothyLuke/GS-SequenceTranslator
	- Toc Files update to 1.1.4
	- #24 stuff and test suite start
	- Many fixes for #24
	only need to fix pre nad post macro handling now
	- Changes to sequences to fix #24
	- 1.1.3 typo error
	- toc increments
	- Fixing Nil error when there is no translator #10
	- HP_enhST from Rocktris added to HP Macros
	- Bug fixes for 1.1.1 #10
	- Final Commits for #10
	- Updating readme - going to get it to point at the wiki,.
	- #10 Language files courtesy of @lesland  The sequence editor is this close
	- added ptBR for #10.  Thanks to @LNPV
	- Updated Hunter Macro
	- #10 load speed significantly reduced.
	- #10 Reduced load times by 75% next step is to translate by spec and on demand
	- #10 Performance Improvements
	- #10 Fix typo on name of option.
	- Update Language Extract for #10
	This will create forward and reverse look up for a spell.
	- Clarify Confusing Names
	- #20 Target Hopping Prevention OPtions
	- #10 Working.
	I am still not happy with the load time but that can be solved by two
	means.
	1 - Decrease the number of entries in enUS.lua
	2 - WHen recreating enUS.lua create a hash table so that you have
	["Red Aura"] = 66602, as well as [66602,0 = "Red Aura"
	- #10 working translator
	this needs some improvements but it works
	- #10 need to sort out this function function GSTRGetConditionalsFromString(str)
	local leftstr = string.find("str", "/\[/g")
	local rightstr = string.find("str", "/\]/g")
	- more for #10 Its "this much" away
	almost there
	- Debugging and code checks for #19
	- next attempt of a translator for #10
	The original approach was too intensive  It started with the list of
	words and tried a straight regex find replace.  This will work but
	extracting the list of spells and cleaning it up will be annoying.
	
	The new approach to use GSTranslateString instead iterates over the
	words of the macro instead.
	- #10 Cutting some abilities out
	- Bug fix for #10 esMX
	- Local Extractor for #10
	The extractor is a stand alone lua file that takes a dump of all the
	spells by id and then removes the duplicates and the nil values.  This
	should need to be run again.
	- more work for #10
	- #10 While this works it takes way too long to log in with.  Need to adjust enUS.lua and esMX.lua but make it a repeatable process.
	- #10 Trying to extract via a text box didnt work.  Instead created a GSE-LanguageExtractor
	- hook #10 to the core
	- Set the translaters default state to be disabled. #10
	- #10 dont need to check for useTranslater as that is for macro edits rather than this display option.
	- Initial Output gui for #10
	- Ambergreens Rogue and Mage Macros
	- More work on #10
	- #10 More Translator and spelling stuff
	- Update to Status text to highlight Close button as Save.
	- Initial frame for #10
	- Typo
	- Love for DeathKnights, Priests, Rogues, Shaman, Warlocks.
	- Druid Resto and Balance Macros
	- Macro Icon for the Editor
	The Sequence Editor will now show the Macro Icon if selected from the
	macro interface
	- Add icon selector to GSSE and update toc files ready for 1.0.6
	- #17 Global debug options
	- #17 more Debug options
	GSMasterOptions.sendDebugOutputToChat = true
	GSMasterOptions.sendDebugOutputGSDebugOutput = false
	
	GSDebugOutput can be picked up by another addon and displayed for copy
	paste.
	- #17 Debugging changes and hopefully the end of /gs hangs.
	- Updated TOC files
	- DB_MMS Macro - Name not in quiotes
	- Extra information added to #14 and #16 , Debug Mode and Regression for options.
	- #14 Priest Update
	- Fixes for #13
	- #14 remove debug
	- SHaman Elemental macros
	- Changes for #14 specID now also accepts ClassID (1-13)
	The Sequence Editor has a radio toggle for class wide macros.
	Sequences with a specID between 1 and 13 will apply to all specs on that
	class.
	- Change the Export Author tag to be a " set instead of ' as it would break when a user was on a server or had an ' in their name
	- Subtlty and Assassination Sequences
	- Trying to troubleshoot #13
	- KillTheNoise' Disc Macros
	- More Hunter Fixes + new Survival Macros
	- Fix from Spectre via Curse for the Frosty Macro
	- Fix for #11
	- Options fixes
	- Updated Warrior Arms Macro from denzel777
	- Fix for #11
	- dialog cleanup
	- Options Cleanup
	- #5 change defaults to turn all these options off. and more information about turning them on.
	- myMacros Addin SHell
	- Whitespace
	- Fix export of Sequence specid
	- #8 finished.
	- need to troubleshoot lines 100 - the two are not matching #8
	- more fixes for #8
	- #8 and #5 fixesd
	- Clean Up Options
	- First cut of Orphaned Macro removal for #8
	- TOC updates of versions to 1.0
	- Newline in description
	- Reparse Sequences when Options Change.
	Added in comments of what needs to change to explore how to change it
	for #5
	- fix target line in HP Hunter macro
	- Utility Icons
	- Removed words PTR, Test and Legion from Macro names and added a Mage Frost Sequence
	- First cut of High Performance Macros addin.
	This only contains John's Beast Mastery ones so far.
	- Revert "Attempt to change background ready for skinning"
	This reverts commit 5ce14eacb9059907ffd424574e2d285d504959da.
	- Attempt to change background ready for skinning
	- updated Marksmanship macro
	- Normalising the bundled macros to all begin with DB_
	In getting ready for launch, I want to normalise the names of all the
	bundled macros so people can see which macros they have. I could do this
	via code but want the sequence to be still readable and identifiable.
	- Cleanup of Sequences
	WIll need to do an update when the options are changed.
	- Marking as 0.7
	- #4 in and ready for testing.
	- Options for #4 working.  Now to test if they work
	- GUI for #4
	- bug fixes for #4
	- more for #4
	- Changes for #4 I will need to build a GUI
	GnomeOptions.cleanTempMacro = true
	GnomeOptions.hideSoundErrors = false
	GnomeOptions.hideUIErrors = true
	GnomeOptions.clearUIErrors = false
	GnomeOptions.seedInitialMacro = false
	GnomeOptions.initialised = true
	- Getting Ready for launch
	- Refactor bug.
	- remove script warning
	Scripts with /run sfx=GetCVar("Sound_EnableSFX"); in them trigger a
	warning in legion.
	- CRLF
	- Normalize all the line endings
	- Fix PreMacro and PostMacro in editor
	- Nano's hunter macros
	- StepFunction Handling for #3
	Note this will not handle random step functions.
	- Removing unused Ace3 imports
	- #3 is now feature complete
	- #3 getting closer.
	- #3 the macro Edit button now copies the current macro to a new "LiveTest" macro.
	- typo
	- LLoska's feral macros
	- Helptext for #3
	- more checkins for #3
	- Cleanup for #3
	Still need a way to convert the string back to a table.
	- #3 Fixes.  The export part works.
	- #3 path correction
	- Refactor fix finally
	- #3 for macros created ingame this sets the author to Character@Realm
	- #3 this creates a macro called "LiveTest" that can be used to test a sequence.
	- Fix refactor problem
	- Demon Hunter Vengence and Havok Updates
	- Initial Dialog Box to display and edit a sequence for #3
	This just shows the macro at the moment via /gsse
	- Initial boilerplate and Ace Framework for #3
	- Semantics and make a couple of functions global for #3
	- Formatting
	- Paladin Macro Fixes
	- #3 ability to export a sequence -- eg /gs export Ret
	- Mage Fire Macro
	- #3 first functions
	Create a function to store a new macro and also to export an existing
	macro.  This is experimental code for 0.5
	- Updated Monk Macro and DemonHunter Tank macro
	- First Monk Legion Sequence
	- Intro Video Update
	- SHaman Deeps
	- Boomer Mode Resto DPS
	- Disc and Holy DPS Macros
	- Paladin Holy DPS
	- #2 Passed testing
	- Removed Sequences.lua so as not to overwrite any local changes.
	- First attempt at #2
	- Update README.md
	- Tiger's Fury is not part of Balance so removed.
	- First cut at a balance sequence
	- Better Notes for GS-DraikMacros
	- Better descriptor
	- Change from Sanctified Wrath to Crusade
	- Correct Errorhandler error
	http://www.wowinterface.com/portal_admin.php?id=1154&a=viewbugreport&bugid=8470
	
	Wowinterface Bug 8470
	- Bug fixes and updates
	- Updated BM - Intimidation is not part of the BM Spec in Legion - thanks renderwurx
	- Update README
	- Update README.md
	- Example on how to specify an icon for a macro
	icon = "INV_Sword_2H_AshbringerCorrupt",
	- Some loose bugs and Issue #1
	- Fixed!  /gs will now add personal macros for found spec matches.
	- /gs adding a personal macro works but it doesnt recognise that the macro already exists.
	- First cut at auto load macro on a /gs command.  Also attempt to clean up a in Combat check.
	- Enhancement Macro by lloskka
	- DeathKnight, Hunter, Priest, Shaman and Warlock updates
	- warlock
	- Update to Read me
	- INitial Arcane Mage Macro
	- Experimental Change Sequential Step Function to Static
	StepFunction = GSStaticPriority,
	- Typos and stuff
	- Prot Warrior
	- Druid Guardian and Feral
	- More DK, DH, Hunter, Rogue, Shaman and Warrior Macros
	- file updates
	- Readme for repository
	- PTR/Legion Release 0.2
