local Sequences = GSMasterSequences

------------------
----- Hunter
------------------

Sequences["射击"] = { 
PreMacro = [[
/targetenemy [noharm][dead]
/cast [combat] 百发百中
]],
'/cast 标记射击',
'/cast 瞄准射击',
'/cast 风之爆裂',
'/cast 标记射击',
'/cast 瞄准射击',
'/cast 奥术射击',
PostMacro = [[
]],
}

Sequences["射A"] = { 
PreMacro = [[
/targetenemy [noharm][dead]
/cast [combat] 百发百中
]],
'/cast 标记射击',
'/cast 瞄准射击',
'/cast 风之爆裂',
'/cast 多重射击',
'/cast 标记射击',
'/cast 瞄准射击',
PostMacro = [[
]],
}

Sequences["生存"] = { 
PreMacro = [[
/targetenemy [noharm][dead]
/cast [combat] 雄鹰守护
]],
'/cast [nochanneling:雄鹰之怒] 猫鼬撕咬',
"/cast [@player][combat] 铁蒺藜",
"/cast [@player][combat] 爆炸陷阱",
'/cast [nochanneling:雄鹰之怒] 夺命黑鸦',
"/cast [nochanneling:雄鹰之怒][combat] 雄鹰之怒",
"/castsequence [nochanneling:雄鹰之怒]reset=7 裂痕,侧翼打击,猛禽一击,猛禽一击",
'/cast [nochanneling:雄鹰之怒] 猫鼬撕咬',
PostMacro = [[
]],
}

Sequences["生A"] = { 
PreMacro = [[
/targetenemy [noharm][dead]
/cast [combat] 雄鹰守护
]],   
'/cast [nochanneling:雄鹰之怒][combat] 屠戮',
"/cast [@player][combat] 铁蒺藜",
"/cast [@player][combat] 爆炸陷阱",
'/cast [nochanneling:雄鹰之怒] 夺命黑鸦',
"/cast [nochanneling:雄鹰之怒][combat] 雄鹰之怒",
'/cast [nochanneling:雄鹰之怒][combat] 屠戮',
"/castsequence [nochanneling:雄鹰之怒]reset=5 猫鼬撕咬,猛禽一击,猫鼬撕咬,猛禽一击",
PostMacro = [[
]],
}

Sequences["兽A"] = { 
PreMacro = [[
/targetenemy [noharm][dead]
/cast [combat] 狂野怒火
/cast [combat] 野性守护
]], 
'/cast 凶暴野兽',
'/cast 多重射击',
"/castsequence reset=1 凶暴野兽,泰坦之雷",
PostMacro = [[
]],
}

Sequences["兽王"] = { 
PreMacro = [[
/targetenemy [noharm][dead]
/cast [combat] 狂野怒火
/cast [combat] 野性守护
]],
'/cast 杀戮命令',
'/cast 凶暴野兽',
'/cast 眼镜蛇射击',
'/cast 杀戮命令',
'/cast 胁迫',
"/castsequence reset=1 凶暴野兽,泰坦之雷",
PostMacro = [[
]],
}