if GetLocale() ~= 'zhCN' then return end

local L = {}
_G.StufRaidOptionsLocalization = L

L["Tooltip goes here"] = "说明文字"
L["Preview Groups"] = "预览队伍"
L["Preview Unit Layout"] = "预览单位样式"
L["None"] = "无"
L["Normal"] = "普通"
L["Zoom"] = "放大"
L["Normal with Events"] = "普通，带有事件"
L["Zoom with Events"] = "放大，带有事件"
L["Loss Value"] = "缺损值"
L["Loss Value with no 'K'"] = "缺损值，不带K缩写字符"
L["Percentage"] = "百分比"
L["Percentage w/o Sign"] = "不带%号的百分比"
L["Remaining"] = "剩余"
L["Current/Maximum"] = "当前/最大"
L["Only Inactive Status"] = "仅显示非活动状态"
L["Power Type"] = "能量类型"
L["Dark Power Type"]  = "暗化能量类型"
L["Class"]  = "职业"
L["Dark Class"]  = "暗化职业颜色"
L["Reaction"]  = "反应色"
L["Dark Reaction"]  = "暗化反应色"
L["Reaction NPC/PVP, else Class"]  = "按NPC/PvP反应，否则为职业"
L["Dark Reaction NPC/PVP, else Class"]  = "暗化NPC/PvP反应，否则为职业"
L["Custom"]  = "自定义"
L["BACKGROUND"]  = "背景"
L["LOW"]  = "低"
L["MEDIUM"]  = "中"
L["HIGH"]  = "高"
L["DIALOG"]  = "对话框"
L["X Position"]  = "横向位置"
L["Y Position"]  = "纵向位置"
L["Width"]  = "宽度"
L["Height"]  = "高度"
L["Alpha"] = ""
L["Frame Level"]  = "框体层级"
L["Font"]  = "字体"
L["Font Size"]  = "文字大小"
L["Font Extras"]  = "字体效果"
L["None"]  = "无"
L["OUTLINE"]  = "描边"
L["THICKOUTLINE"]  = "厚描边"
L["MONOCHROME"]  = "黑白"
L["OUTLINE|MONOCHROME"]  = "描边|黑白"
L["THICKOUTLINE|MONOCHROME"]  = "厚描边|黑白"
L["Font Color"]  = "文字颜色"
L["Note that StufRaid's Power Bar is only enabled if the power type is mana."] = ""
L["Backdrop Color Method"] = "叠底着色方式"
L["Backdrop Custom Color"] = "叠底自定义颜色"
L["Backdrop Alpha"] = "叠底透明度"
L["Bar Color Method"] = "状态条着色方式"
L["Bar Custom Color"] = "状态条自定义颜色"
L["Bar Alpha"] = "状态条透明度"
L["Vertical Orientation"] = "垂直方向"
L["Reverse Direction"] = "反向"
L["Fill on Loss"] = "缺损时填充"
L["Full Value If Inactive"] = "非活动时显示为满"
L["Bar Left Offset"] = "状态条左偏移"
L["Bar Right Offset"] = "状态条右偏移"
L["Bar Top Offset"] = "状态条上偏移"
L["Bar Bottom Offset"] = "状态条下偏移"
L["Health Bar"] = "生命条"
L["Power Bar"] = "能量条"
L["Color By"] = "着色方式"
L["H Justify"]  = "水平对齐"
L["Left"]  = "左"
L["Center"] = ""
L["Right"]  = "右"
L["V Justify"]  = "垂直对齐"
L["Top"]  = "上"
L["Bottom"]  = "下"
L["Shadow Offset X"]  = "阴影横向偏移"
L["Shadow Offset Y"]  = "阴影纵向偏移"
L["Number Format"] = "数字格式"
L["Show Group Number"] = "显示小队编号"
L["Characters Limit"] = "字数限制"
L["Set to 0 to disable"] = "设置0为取消"
L["Name Text"] = "名称文字"
L["Health Text"] = "生命文字"
L["Power Text"] = "能量文字"
L["Columns"] = "列"
L["Rows"] = "行"
L["Column Spacing"] = "列间距"
L["Row Spacing"] = "行间距"
L["Growth"] = "增长"
L["Hide Buffs If Debuffed"] = "受到debuff影响时隐藏buff"
L["Show Cooldown Pie"] = "显示计时漩涡"
L["Enabling may decrease performance."] = "启用可能降低性能"
L["Hide OmniCC"] = "隐藏OmniCC显示"
L["Buff Icons"] = "Buff图标"
L["Debuff Icons"] = "Debuff图标"
L["Alert Icons"] = "警报图标"
L["Raid Target Icon"] = "团队目标图标"
L["Combat Icon"] = "战斗图标"
L["Voice Icon"] = "语音图标"
L["Leader Icon"] = "领袖图标"
L["Loot Icon"] = "拾取图标"
L["Unit Width"] = "单位宽度"
L["Unit Height"] = "单位高度"
L["Group by Class"] = "按职业分组"
L["Show Anchor"] = "显示锚点"
L["Lock Anchor"] = "锁定锚点"
L["Custom Tooltip Position"] = "自定义提示位置"
L["Tooltip Anchor"] = "提示锚点"
L["TOP"] = "上"
L["BOTTOM"] = "下"
L["LEFT"] = "左"
L["RIGHT"] = "右"
L["Tooltip X"] = "提示横向位置"
L["Tooltip Y"] = "提示纵向位置"
L["Hide Tooltip in Combat"] = "战斗中隐藏提示"
L["Group"] = "小队"
L["Label Text"] = "标签文字"
L["Sort Direction"] = "排列方向"
L["Ascending"] = "升序"
L["Descending"] = "降序"
L["Sort by Name"] = "按名字排序"
L["Will not function properly if a group appears more than once under the 'Raid' supergroup."] = "如果某个小队在Raid超级组下出现了多次可能无法正常工作"
L["Add/Remove"] = "添加/移除"
L["Class Order: "] = "职业顺序："
L["Group Order: "] = "小队顺序："
L["Header"] = "标题头"
L["Visual Heal Bar"] = "可视化治疗"
L["Your Heal"]  = "你的治疗"
L["Other Heal"]  = "其他人的治疗"
L["Max Overheal"] = "最大过量治疗"
L["Invalid spell ID."] = "法术ID无效"
L["Global"] = "全局"
L["Only configure while out of combat. For more info or to report bugs, go here:"]  = "只能在战斗外设置，要查看更多信息或报告错误，请访问："
L["Statusbar Texture"] = "状态条材质"
L["Border Texture"]  = "边框材质"
L["Name Font"] = "名称字体"
L["Number Font"] = "数字字体"
L["Frame Strata"] = "框体层级"
L["Number Shorten Start"] = "大于此值的数字简化"
L["Value must be a number."] = "必须是数字"
L["Out-of-Range Fade Alpha"] = "超出距离淡出透明度"
L["Inactive Fade Alpha"] = "不活动状态透明度"
L["Titles' Font Size"] = "标题文字大小"
L["Titles' Font Color"] = "标题文字颜色"
L["Hide in Arena"] = "在竞技场中隐藏"
L["Dead Text"] = "死亡文字"
L["Ghost Text"] = "灵魂状态文字"
L["Offline Text"] = "离线文字"
L["Base Color"] = "基础颜色"
L["Color that begins to appear as the frame fades"] = "在框体淡出时显示的颜色"
L["Background Color"] = "背景颜色"
L["Border Color"] = "边框颜色"
L["Target Border Color"] = "目标边框颜色"
L["Aggro Border Color"] = "仇恨边框颜色"
L["Mouseover Border Color"] = "鼠标指向框体颜色"
L["Text Shadow Color"] = "文字阴影颜色"
L["Inactive Text Color"] = "不活动状态文字颜色"
L["Class Colors"]  = "职业颜色"
L["Reaction Colors"]  = "反应颜色"
L["Power Type Colors"]  = "能量类型颜色"
L["Restore Defaults"]  = "恢复默认"
L["Automatically reloads UI"]  = "自动重载界面"
L["Save Per Character"]  = "角色独立保存"
L["Automatically reloads UI and may reset settings for other characters."]  = "自动重载界面，可能重置其他角色的设置"
L["Copy to Next Char"]  = "复制到下一个角色"
L["Current settings will be copied to next character login."]  = "当前设置将在登入下一个角色时复制"
L["Individual group headers each have their own position settings relative to this anchor.  Look under HeaderN to adjust them."] = "每个小队的标题头的位置设置都是独立于这个锚点相关的，在标题N下寻找设置。"
L["Header"] = "标题"
L["Aura Filters"] = "法术效果过滤"
L["Filter inputs accept either spell name or spell ID. These settings are saved per character."] = "过滤支持法术名或法术ID，每个角色的设置独立保存。"
L["Buffs Filter"] = "增益过滤"
L["Castable, Plus Include and Minus Exclude"] = "可施放，+包含，-排除"
L["All, No Filters"] = "所有，无过滤"
L["Any of Mine Except Exclude Filter"] = "我的任何法术，除了..."
L["Only Mine in Include Filter"] = "只包括我的"
L["Any in Include Filter"] = "包括所有"
L["Disabled"] = "禁用"
L["Include Filter Add"] = "添加包括"
L["Include Filter Remove"] = "移除包括"
L["Exclude Filter Add"] = "添加排除"
L["Exclude Filter Remove"] = "移除排除"
L["Debuffs Filter"] = "Debuff过滤"
L["Curable, Plus Include and Minus Exclude"] = "可解除，+包括，-排除"
L["All, No Filters"] = "所有，无过滤"
L["Any in Include Filter"] = "包括所有"
L["Disabled"] = "禁用"
L["Alerts Filter"] = "警报过滤"
L["Special attention buffs/debuffs aside from the above filtering. This is also used for vehicle and ready check statuses."] = "在上述过滤之外的特别提示，同时也被用于载具和准备就绪检查状态"
L["Buff Add"] = "添加buff"
L["Buff Remove"] = "移除buff"
L["Debuff Add"] = "添加debuff"
L["Debuff Remove"] = "移除debuff"
L["Use !ClassColors"] = "使用!ClassColors"