if GetLocale() ~= 'zhCN' then return end

local L = {}
_G.StufOptionsLocalization = L

L.taghelptext =
		"标签帮助：\n"..
		"[|cff00ff00信息标签|r]或[|cffff9900颜色标签|r:|cff00ff00信息标签|r] or\n"..
		"[|cffff9900颜色标签|r_if_|cffffff00条件|r:|cff00ff00信息标签|r] or [|cffff9900颜色标签|r_ifnot_|cffffff00条件|r:|cff00ff00信息标签|r]\n"..
		"* 如果输入的信息标签不存在，将直接显示文本\n"..
		"* 如果条件判定为否则标签将被隐藏\n"..
		"* 没有颜色标签或带有solid颜色标签的标签将按字体颜色着色\n"..
		"* 括号外的所有文字都将直接显示\n\n"..
		"|cff00ff00信息标签|r:\n"..
		"  - name, class, level, classification |cffaaaaaa(elite, boss, etc)|r, race, creaturetype, guild, titlename\n"..
		"  - |cffaaaaaaHealth tags:|r curhp, maxhp, perchp, deficithp\n"..
		"  - |cffaaaaaaPower tags:|r curmp, maxmp, percmp, deficitmp\n"..
		"  - nl |cffaaaaaa(new line)|r, % |cffaaaaaa(percent sign)|r, lp |cffaaaaaa('(')|r, rp |cffaaaaaa(')')|r,\n"..
		"  - |cffaaaaaaany other text will be displayed as is|r\n\n"..
		"|cffff9900颜色标签|r:\n"..
		"  - class, classdark, reaction, reactiondark, difficulty, difficultydark\n"..
		"  - classreaction |cffaaaaaa(reaction if NPC/PVP, else class)|r, classreactiondark,\n"..
		"  - reactionnpc |cffaaaaaa(reaction if NPC, class if PC)|r, reactionnpcdark,\n"..
		"  - hpgreen, hpgreendark, hpred, hpreddark, hpthreshold, hpthresholddark\n"..
		"  - power, powerdark,\n"..
		"  - gray, solid, custom\n\n"..
		"|cffffff00条件|r:\n"..
		"  - npc |cffaaaaaa（非玩家控制角色）|r, pc, male, female, pvp,\n"..
		"  - helpful, enemy, hostile, attackable, boss,\n"..
		"  - combat, selfcombat, tapped, dead, ghost, offline, alive, afk, dnd, ingroup,\n"..
		"  - hp10 |cffaaaaaa（生命值低于10%）|r, hp20, hp35, hp99, mp15 |cffaaaaaa（法力值小于15%）|r, mp99, manapower |cffaaaaaa（法力类型）|r \n"..
		"  - oor |cffaaaaaa（单位不可见或超出支持法术距离）|r, aggro\n\n"..
		"Examples:\n"..
		" 1. [name] - 以默认文字颜色显示单位名字\n"..
		" 2. [class:name] -按职业颜色显示单位名字\n"..
		" 3. [class_if_pc:name] - 如果是玩家控制角色则按职业颜色显示名字，否则隐藏\n"..
		" 4. [class:七七八八] - 按职业颜色显示文字“七七八八”\n"..
		" 5. [curhp] / [maxhp] - 显示当前生命值和最大生命值，以/分隔"
L.pushhelp = "自动根据特定\"从\"元素的宽度、高度和/或增长方向调整位置。"
L.draghelp = "启用框体拖动\n"..
	    "|cff00ff00<拖动>任何一个框体都可以独立进行拖放\n"..
	    "<Ctrl+拖动>任何一个框体将拖放所有框体\n"..
		"<Shift+拖动>小队或竞技场框体来移动所有相关框体|r"
L.advancecodehelp = "Lua文本必须是如下格式：|cff888888function(unit, cache, textframe) <代码> return \"文字\", ... end|r "..
		"“cache”的用法是|cff888888cache.|cff00ff00信息标签|r（请查看标签样式帮助或core.lua）|r和\"...\" 是SetFormattedText的可选参数。"
L.generalhelp = "* 打开“启用高亮”可以帮助你快速的找到正在设置的元素\n"..
		"* 查看全局选项进行共享参数设置\n"..
		"* 所有的滑动条都有3种调整方式：\n"..
		"  - 点击拖拽\n"..
		"  - 手动在下方的输入框中输入数字并按回车确认\n"..
		"  - 滚轮调整：\n"..
		"    1. 将鼠标移动到滑动条上面的文字上（应该会显示一个提示）。\n"..
		"    2. 向上移动鼠标指针，直到提示消失。\n"..
		"    3. 单击。\n"..
		"    4. 将鼠标指针移动回滑动条直到提示重新出现。\n"..
		"    5. 现在你可以使用滚轮调整了。\n"..
		"* 你可以为每个角色设置不同的样式，只需要点击页面下方的按角色保存配置。\n"..
		"* 访问上面的网站查看更多信息和更新说明。"

L[" Boss"] = " Boss"
L["+ Rare"] = "+稀有"
L["+"] = "+"
L[" Rare"] = "稀有"
L["Power Type"] = "能量类型"
L["Dark Power Type"]  = "暗化能量类型"
L["Health Green"]  = "生命值绿色"
L["Dark Health Green"]  = "暗化生命条绿色"
L["Health Red"]  = "生命条红色"
L["Dark Health Red"]  = "暗化生命条红色"
L["Health Threshold"]  = "生命阈值"
L["Dark Health Threshold"]  = "暗化生命阈值"
L["Class"]  = "职业"
L["Dark Class"]  = "暗化职业颜色"
L["Reaction"]  = "反应色"
L["Dark Reaction"]  = "暗化反应色"
L["Reaction NPC/PVP, else Class"]  = "按NPC/PvP反应，否则为职业"
L["Dark Reaction NPC/PVP, else Class"]  = "暗化NPC/PvP反应，否则为职业"
L["Reaction NPC, Class PC"]  = "NPC为反应，玩家为职业"
L["Dark Reaction NPC, Class PC"]  = "NPC为暗化反应色，玩家为职业色"
L["Difficulty"]  = "难度"
L["Dark Difficulty"]  = "暗化难度"
L["Custom"]  = "自定义"
L["BACKGROUND"]  = "背景"
L["LOW"]  = "低"
L["MEDIUM"]  = "中"
L["HIGH"]  = "高"
L["DIALOG"]  = "对话框"
L["This unit copies the settings for %s."]  = "这一单位复制了%s的设置"
L["Copy Unit's"]  = "复制单位"
L["Copy this element's settings from another unit's"]  = "将这一元素的设置复制到其他单位"
L["This unit does not have the element from which to copy."]  = "这个单位没有可供复制的对应元素"
L["X Position"]  = "横向位置"
L["Y Position"]  = "纵向位置"
L["Width"]  = "宽度"
L["Height"]  = "高度"
L["Scale"]  = "缩放"
L["Frame Level"]  = "框体层级"
L["Border"]  = "边框"
L["Border Custom Color"]  = "边框自定义颜色"
L["Border Color Method"]  = "边框着色方式"
L["Backdrop Texture"]  = "叠底样式"
L["Backdrop Custom Color"]  = "叠底自定义颜色"
L["Backdrop Opacity"]  = "叠底透明度"
L["Backdrop Color Method"]  = "叠底着色方式"
L["Statusbar Texture"]  = "状态条材质"
L["Bar Custom Color"]  = "状态条自定义颜色"
L["Bar Opacity"]  = "状态条透明度"
L["Bar Color Method"]  = "状态条着色方式"
L["Fade Bar Loss"]  = "淡出损失部分"
L["Smooth Fade"]  = "平滑淡出"
L["High CPU. May not work properly with merged Visual Heal Bar."]  = "CPU占用较高，可能和集成的可视化治疗冲突"
L["Vertical Orientation"]  = "垂直方向"
L["Horizontal Flip Texture"]  = "水平翻转材质"
L["Vertical Flip Texture"]  = "垂直翻转材质"
L["Reverse Direction"]  = "反向"
L["Bar Left Offset"]  = "状态条左偏移"
L["Bar Right Offset"]  = "状态条右偏移"
L["Bar Top Offset"]  = "状态条上偏移"
L["Bar Bottom Offset"]  = "状态条下偏移"
L["Spark Color"]  = "光效颜色"
L["Font"]  = "字体"
L["Font Size"]  = "文字大小"
L["Font Extras"]  = "字体效果"
L["None"]  = "无"
L["OUTLINE"]  = "描边"
L["THICKOUTLINE"]  = "厚描边"
L["MONOCHROME"]  = "黑白"
L["OUTLINE|MONOCHROME"]  = "描边|黑白"
L["THICKOUTLINE|MONOCHROME"]  = "厚描边|黑白"
L["Font Color"]  = "文字颜色"
L["H Justify"]  = "水平对齐"
L["Left"]  = "左"
L["Right"]  = "右"
L["V Justify"]  = "垂直对齐"
L["Top"]  = "上"
L["Center"]  = "中"
L["Bottom"]  = "下"
L["Shadow Offset X"]  = "阴影横向偏移"
L["Shadow Offset Y"]  = "阴影纵向偏移"
L["Color alpha set to zero; object may not be visible."]  = "颜色透明度设置为0，可能导致该对象无法看到。"
L["Only on Mine"]  = "只对我有效"
L["Base Frame"]  = "基本框体"
L["The base frame is what receives important mouse actions."]  = "基本框体是一些会接受重要鼠标动作的框体"
L["This is a high CPU-usage unit. If performance is an issue, disable this entirely or reduce the amount of info it displays."]  = "该单位CPU占用很高，如果你遇到性能问题，请将其关闭或减少显示的信息量"
L["Copy Unit"]  = "复制单位"
L["Copy a unit's current applicable settings"]  = "复制某个单位的当前设置"
L["Hide All Arena"]  = "隐藏竞技场"
L["May need to reload to take full effect."]  = "可能需要重载来完全生效"
L["Base"]  = "基础"
L["Portrait"]  = "头像"
L["2D Zoom/Square"]  = "2D缩放/方形"
L["3D Portrait"]  = "3D头像"
L["Enabling for this unit will cause the portrait to jitter"]  = "在这个单位上启用可能导致头像显示不正常"
L["3D Camera View"]  = "3D镜头视角"
L["Facial"]  = "脸部"
L["Body"]  = "全身"
L["Health Bar"]  = "生命条"
L["Power Bar"]  = "能量条"
L["Hide 5s Rule Tick"]  = "隐藏5秒规则计时"
L["Pattern Tag Help"]  = "样式标签帮助"
L["taghelptext"]  = "标签帮助文本"
L["Use Custom Lua"]  = "使用自定义lua"
L["Only for advanced users; misuse may cause errors and performance issues."]  = "只推荐高级用户使用，误用可能导致错误和性能问题。"
L["Text Pattern"]  = "文本样式"
L["Code"]  = "代码"
L["Frequent Updates"]  = "频繁更新"
L["Update three times per second (once per unit refresh if disabled)"]  = "每秒更新3次数据（关闭则为1次）"
L["Hide Frame If Empty"]  = "空时隐藏框体"
L["Only necessary if border/backdrop is visible."]  = "仅在背景/叠底可见时有必要"
L["Show Only on Mouseover"]  = "鼠标指向时显示"
L["Text"]  = "文本"
L["Combat Text"]  = "战斗文字"
L["Group Number"]  = "小队编号"
L["Horizontal Spacing"]  = "水平间距"
L["Vertical Spacing"]  = "垂直间距"
L["Growth"]  = "增长"
L["Horizontal"]  = "横向"
L["Vertical"]  = "纵向"
L["Show Mine Only"]  = "只显示我的"
L["Show Cooldown Pie"]  = "显示计时漩涡"
L["Enabling may decrease performance"]  = "启用可能会降低性能"
L["Pie Only on Mine"]  = "只在自己身上显示计时漩涡"
L["Hide OmniCC"]  = "隐藏OmniCC显示"
L["Count Text"]  = "计数文本"
L["Time Text"]  = "时间文本"
L["Premade Player"]  = "预设玩家数据"
L["Apply base layout to replace default buff/debuff icons."]  = "应用一个预设的基本样式来替代默认的buff/debuff图标"
L["Pushing is enabled (see below). This position may have an offset."]  = "推移启用（见下）。这个位置可能会有偏移"
L["Buff Icons"]  = "Buff图标"
L["Max Icons"]  = "最多图标"
L["Rows"]  = "行"
L["Columns"]  = "列"
L["Push Direction from Cast Bar"]  = "施法条推移方向"
L["pushhelp"]  = "推移帮助"
L["Show Only Castable on Friendlies"]  = "只显示可释放给友方的"
L["Debuff Icons"]  = "Debuff图标"
L["Max Icons"]  = "最大图标数"
L["Push Direction from Buffs"]  = "Buff推移方向"
L["Show Only Curable on Friendlies"]  = "只在友方上显示可解除的"
L["Aura Timers"]  = "法术计时"
L["Max Timers"]  = "最大计时"
L["Push Direction from Debuffs"]  = "Debuff推移方向"
L["Show Pet Aura"]  = "显示宠物法术效果"
L["Temp Enchants"]  = "临时附魔"
L["Curable Debuff Icon"]  = "可解除的Debuff图标"
L["Circular Icon"]  = "圆形图标"
L["Flip Icon"]  = "翻转图标"
L["PVP Icon"]  = "PvP图标"
L["Status Icon"]  = "状态图标"
L["Leader Icon"]  = "领袖图标"
L["Loot Icon"]  = "拾取图标"
L["Raid Target Icon"]  = "团队目标图标"
L["Class Icon"]  = "职业图标"
L["Voice Icon"]  = "语音图标"
L["Inspect Button"]  = "观察图标"
L["Vehicle Icon"]  = "载具图标"
L["LFG Role Icon"]  = "寻求组队角色图标"
L["Cast Bar"]  = "施法条"
L["Apply a base layout for player casting bar."]  = "对玩家施法条应用一个基础的预设样式"
L["Show Latency"]  = "显示延迟"
L["Latency Color"]  = "延迟颜色"
L["Spell Text"]  = "法术文字"
L["Cast Icon"]  = "施法图标"
L["Cast Time Format"]  = "施法时间格式"
L["None"]  = "无"
L["Remain"]  = "剩余"
L["Remain | Duration"]  = "剩余 | 持续"
L["+Delay Remain"]  = "+打退 剩余"
L["+Delay Remain | Duration"]  = "+打退 剩余 | 持续"
L["Threat Bar"]  = "威胁值条"
L["Only Show in Group"]  = "仅在小队中时显示"
L["Totem Timer Bar"]  = "图腾计时条"
L["Vertical Stack"]  = "垂直叠放"
L["Druid Mana Bar"]  = "德鲁伊法力值条"
L["Rune Bar"]  = "符文条"
L["Rows"]  = "行"
L["Color"]  = "颜色"
L["Glow Color"]  = "发光颜色"
L["Combo Frame"]  = "连击点框体"
L["Style"]  = "样式"
L["Tally Points"]  = "标记连击点"
L["Individual Circles"]  = "独立圆圈"
L["Point "]  = "点"
L["Visual Heal Bar"]  = "可视化治疗"
L["VH bar is separate from the health bar.  If you want, you can manually merge them together or check 'Merge with HP Bar'."]  = "可视化治疗条与生命条独立，你也可以将其手动合并，或选择“与生命条合并”选项。"
L["Merge with HP Bar"]  = "与生命条合并"
L["Toggle to recopy HP Bar's settings."]  = "点击重新复制生命条设置"
L["Max Overheal"]  = "最大过量治疗"
L["Current Health"]  = "当前生命值"
L["Your Heal"]  = "你的治疗"
L["Other Heal"]  = "其他人的治疗"
L["Config Mode"]  = "配置模式"
L["Preview everything."]  = "预览所有元素"
L["Unable to process while in combat."]  = "无法在战斗中执行"
L["Toggle Highlighter"]  = "打开高亮"
L["Highlights currently selected element."]  = "高亮当前选择的元素"
L["Toggle Drag"]  = "启用拖放"
L["draghelp"]  = "拖放帮助"
L["Global"]  = "全局"
L["Only configure while out of combat. For more info or to report bugs, go here:"]  = "只能在战斗外设置，要查看更多信息或报告错误，请访问："
L["Hide Tips"]  = "隐藏提示"
L["Enable Target/Combat Opacity"]  = "启用目标/战斗透明"
L["Enabling this may cause lag"]  = "启用这个功能可能导致卡顿"
L["No Target/No Combat"]  = "无目标/战斗外"
L["Frame Opacity"]  = "框体透明度"
L["Frame Strata"] = "框体层级"
L["Hide"] = "隐藏"
L["Totem Bar"] = "图腾条"
L["Dispel Icon"] = "可驱散图标"
L["Target/No Combat"]  = "有目标/战斗外"
L["No Target/Combat"]  = "无目标/战斗"
L["Target/Combat"]  = "目标/战斗中"
L["Out-of-Range Opacity"]  = "超出距离透明度"
L["May cause lag if value is different from Frame Opacity. Does not work in combo with Target/Combat opacity.  Only applies to friendly and/or group units."]  = "如果数值和框体透明度不同可能导致卡顿。无法和目标/战斗透明度一起工作。只对友方和/或队伍单位有效。"
L["Frame Strata/Overlay"]  = "框体层级/覆盖"
L["Background List"]  = "背景列表"
L["Background Texture"]  = "背景材质"
L["Background Color"]  = "背景颜色"
L["Background Mouseover Color"]  = "背景鼠标指向颜色"
L["Border Texture"]  = "边框材质"
L["Border Mouseover Color"]  = "边框鼠标指向颜色"
L["Border Aggro Color"]  = "边框仇恨颜色"
L["Changing this will override all current bar settings"]  = "更改这一设置将覆盖所有当前状态条设置"
L["Default Font"]  = "默认字体"
L["Changing this will override all current font settings"]  = "更改这一设置将覆盖所有当前字体设置"
L["Aura Icon Style"]  = "法术效果图标样式"
L["Default"]  = "默认"
L["Square"]  = "方形"
L["Number Shorten Start"]  = "简化数字"
L["Value must be a number."]  = "数值必须是数字"
L["Show Party in Arena"]  = "在竞技场内显示小队"
L["Fast Health"]  = "快速生命更新"
L["Enabling may decrease performance"]  = "启用可能导致性能下降"
L["Classification Text"]  = "类别文字"
L["Normal"]  = "普通"
L["Rare"]  = "稀有"
L["Elite"]  = "精英"
L["Rare Elite"]  = "稀有精英"
L["Boss"]  = "首领"
L["Unknown Level"]  = "未知等级"
L["Class Colors"]  = "职业颜色"
L["Reaction Colors"]  = "反应颜色"
L["Power Type Colors"]  = "能量类型颜色"
L["Aura Type Colors"]  = "法术类型颜色"
L["Rune Type Colors"]  = "符文类型颜色"
L["Health Green Color"]  = "生命条绿色（满）"
L["Used in threshold coloring"]  = "在阈值着色中使用"
L["Health Red Color"]  = "生命条红色（空）"
L["Health Fade Color"]  = "生命值淡出颜色"
L["Power Fade Color"]  = "能量淡出颜色"
L["Text Shadow Color"]  = "文字阴影颜色"
L["Gray Color"]  = "灰色"
L["Casting Color"]  = "施法颜色"
L["Channeling Color"]  = "引导颜色"
L["Cast Complete Color"]  = "施法完成颜色"
L["Cast Fail Color"]  = "施法失败颜色"
L["Restore Defaults"]  = "恢复默认"
L["Automatically reloads UI"]  = "自动重载界面"
L["Save Per Character"]  = "角色独立保存"
L["Automatically reloads UI and may reset settings for other characters."]  = "自动重载界面，可能重置其他角色的设置"
L["Copy to Next Char"]  = "复制到下一个角色"
L["Current settings will be copied to next character login."]  = "当前设置将在登入下一个角色时复制"
L["Happiness Icon"]  = "快乐度图标"
L["Pet Timer"]  = "宠物计时"
L["ButtonFacade Skin"]  = "ButtonFacade皮肤"
L["ButtonFacade"]  = "ButtonFacade"
L["Switching from ButtonFacade requires a reload."]  = "切换ButtonFacade需要重载"
L["Use !ClassColors"]  = "使用!ClassColors"
L["Non-PVP Friendly"]  = "非PvP友方"
L["Non-PVP Enemy"]  = "非PvP敌方"
L["none"]  = "无"
L["Magic"]  = "魔法"
L["Curse"]  = "诅咒"
L["Disease"]  = "疾病"
L["Poison"]  = "中毒"
L["Buff"]  = "增益"
L["My Buff"]  = "我的增益"
L["Fast Health Updates"] = "快速更新生命值"
L["Maybe updates health info faster but guarantees increased CPU usage."] = "使得生命值訊息更新更快速但會使用更多CPU資源"
L["Thousand Short"] = "千位數簡寫"
L["Million Short"] = "百萬數字簡寫"
L["Focus"] = "關注目標"