local L = {}
_G.StufOptionsLocalization = L

L.taghelptext =
		"Tag Help:\n"..
		"[|cff00ff00infotag|r] or [|cffff9900colortag|r:|cff00ff00infotag|r] or\n"..
		"[|cffff9900colortag|r_if_|cffffff00condition|r:|cff00ff00infotag|r] or [|cffff9900colortag|r_ifnot_|cffffff00condition|r:|cff00ff00infotag|r]\n"..
		"* if infotag does not exist, it will be shown as is\n"..
		"* if the condition is false, the infotag is hidden\n"..
		"* tag without colortag or with colortag 'solid' will be colored by 'Font Color'\n"..
		"* all text outside of the brackets are left alone\n\n"..
		"|cff00ff00infotag|r:\n"..
		"  - name, class, level, classification |cffaaaaaa(elite, boss, etc)|r, race, creaturetype, guild, titlename\n"..
		"  - |cffaaaaaaHealth tags:|r curhp, maxhp, perchp, deficithp\n"..
		"  - |cffaaaaaaPower tags:|r curmp, maxmp, percmp, deficitmp\n"..
		"  - nl |cffaaaaaa(new line)|r, % |cffaaaaaa(percent sign)|r, lp |cffaaaaaa('(')|r, rp |cffaaaaaa(')')|r,\n"..
		"  - |cffaaaaaaany other text will be displayed as is|r\n\n"..
		"|cffff9900colortag|r:\n"..
		"  - class, classdark, reaction, reactiondark, difficulty, difficultydark\n"..
		"  - classreaction |cffaaaaaa(reaction if NPC/PVP, else class)|r, classreactiondark,\n"..
		"  - reactionnpc |cffaaaaaa(reaction if NPC, class if PC)|r, reactionnpcdark,\n"..
		"  - hpgreen, hpgreendark, hpred, hpreddark, hpthreshold, hpthresholddark\n"..
		"  - power, powerdark,\n"..
		"  - gray, solid, custom\n\n"..
		"|cffffff00condition|r:\n"..
		"  - npc |cffaaaaaa(not player controlled)|r, pc, male, female, pvp,\n"..
		"  - helpful, enemy, hostile, attackable, boss,\n"..
		"  - combat, selfcombat, tapped, dead, ghost, offline, alive, afk, dnd, ingroup,\n"..
		"  - hp10 |cffaaaaaa(health < 10%)|r, hp20, hp35, hp99, mp15 |cffaaaaaa(mana < 15%)|r, mp99, manapower |cffaaaaaa(type mana)|r \n"..
		"  - oor |cffaaaaaa(unit is not visible or support spell out of range)|r, aggro\n\n"..
		"Examples:\n"..
		" 1. [name] - shows unit's name by default font color\n"..
		" 2. [class:name] - shows unit's name by class color\n"..
		" 3. [class_if_pc:name] - shows unit name by class color if player controlled, hide otherwise\n"..
		" 4. [class:blahblah] - shows the text 'blahblah' by class color\n"..
		" 5. [curhp] / [maxhp] - shows current health and max health separated by ' / '",
L.pushhelp = "Adjust position from set location depending on the specified \"from\" element's width, height, and/or growth direction.",
L.draghelp = "Enable draggable unitframes\n"..
	    "|cff00ff00<Drag> any unit frame to move that single frame\n"..
	    "<Control-drag> any unit frame to move all frames\n"..
		"<Shift-drag> any party or arena frame to move all related units|r",
L.advancecodehelp = "Lua code must have this format: |cff888888function(unit, cache, textframe) <some code> return \"text\", ... end|r "..
		"where 'cache' may be used as |cff888888cache.|cff00ff00infotag|r (see Pattern Tag Help or core.lua)|r and \"...\" are optional arguments to SetFormattedText",
L.generalhelp = "* Enable 'Toggle Highlighter' to help locate certain elements while configuring.\n"..
		"* Check thru 'Global' options for shared settings.\n"..
		"* All sliders have three methods of changing values:\n"..
		"  - Click and drag slider\n"..
		"  - Manually change values in input box and then press Enter\n"..
		"  - Mouse-wheel nudging:\n"..
		"    1. Move your cursor over the text above the slider (a tooltip should be showing).\n"..
		"    2. Move your cursor up until the tooltip disappears.\n"..
		"    3. Left-click.\n"..
		"    4. Move your cursor back over the slider until the tooltip reappears.\n"..
		"    5. Now you can nudge using mouse-wheel.\n"..
		"* You can save settings per character by enabling it at the bottom of this page.\n"..
		"* Visit the website above for more information and changelog.",

L[" Boss"] = true
L["+ Rare"] = true
L["+"] = true
L[" Rare"] = true
L["Power Type"] = true
L["Dark Power Type"] = true
L["Health Green"] = true
L["Dark Health Green"] = true
L["Health Red"] = true
L["Dark Health Red"] = true
L["Health Threshold"] = true
L["Dark Health Threshold"] = true
L["Class"] = true
L["Dark Class"] = true
L["Reaction"] = true
L["Dark Reaction"] = true
L["Reaction NPC/PVP, else Class"] = true
L["Dark Reaction NPC/PVP, else Class"] = true
L["Reaction NPC, Class PC"] = true
L["Dark Reaction NPC, Class PC"] = true
L["Difficulty"] = true
L["Dark Difficulty"] = true
L["Custom"] = true
L["BACKGROUND"] = true
L["LOW"] = true
L["MEDIUM"] = true
L["HIGH"] = true
L["DIALOG"] = true
L["This unit copies the settings for %s."] = true
L["Copy Unit's"] = true
L["Copy this element's settings from another unit's"] = true
L["This unit does not have the element from which to copy."] = true
L["X Position"] = true
L["Y Position"] = true
L["X Position"] = true
L["Y Position"] = true
L["Width"] = true
L["Height"] = true
L["Scale"] = true
L["Frame Level"] = true
L["Border"] = true
L["Border Custom Color"] = true
L["Border Color Method"] = true
L["Backdrop Texture"] = true
L["Backdrop Custom Color"] = true
L["Backdrop Opacity"] = true
L["Backdrop Color Method"] = true
L["Statusbar Texture"] = true
L["Bar Custom Color"] = true
L["Bar Opacity"] = true
L["Bar Color Method"] = true
L["Fade Bar Loss"] = true
L["Smooth Fade"] = true
L["High CPU. May not work properly with merged Visual Heal Bar."] = true
L["Vertical Orientation"] = true
L["Horizontal Flip Texture"] = true
L["Vertical Flip Texture"] = true
L["Reverse Direction"] = true
L["Bar Left Offset"] = true
L["Bar Right Offset"] = true
L["Bar Top Offset"] = true
L["Bar Bottom Offset"] = true
L["Spark Color"] = true
L["Font"] = true
L["Font Size"] = true
L["Font Extras"] = true
L["None"] = true
L["OUTLINE"] = true
L["THICKOUTLINE"] = true
L["MONOCHROME"] = true
L["OUTLINE|MONOCHROME"] = true
L["THICKOUTLINE|MONOCHROME"] = true
L["Font Color"] = true
L["H Justify"] = true
L["Left"] = true
L["Right"] = true
L["V Justify"] = true
L["Top"] = true
L["Center"] = true
L["Bottom"] = true
L["Shadow Offset X"] = true
L["Shadow Offset Y"] = true
L["Color alpha set to zero; object may not be visible."] = true
L["Only on Mine"] = true
L["Base Frame"] = true
L["The base frame is what receives important mouse actions."] = true
L["This is a high CPU-usage unit. If performance is an issue, disable this entirely or reduce the amount of info it displays."] = true
L["Copy Unit"] = true
L["Copy a unit's current applicable settings"] = true
L["Hide All Arena"] = true
L["May need to reload to take full effect."] = true
L["Base"] = true
L["Portrait"] = true
L["2D Zoom/Square"] = true
L["3D Portrait"] = true
L["Enabling for this unit will cause the portrait to jitter"] = true
L["3D Camera View"] = true
L["Facial"] = true
L["Body"] = true
L["Health Bar"] = true
L["Power Bar"] = true
L["Hide 5s Rule Tick"] = true
L["Spark Color"] = true
L["Pattern Tag Help"] = true
L["taghelptext"] = true
L["Use Custom Lua"] = true
L["Only for advanced users; misuse may cause errors and performance issues."] = true
L["Text Pattern"] = true
L["Code"] = true
L["Frequent Updates"] = true
L["Update three times per second (once per unit refresh if disabled)"] = true
L["Hide Frame If Empty"] = true
L["Only necessary if border/backdrop is visible."] = true
L["Show Only on Mouseover"] = true
L["Text"] = true
L["Combat Text"] = true
L["Group Number"] = true
L["Horizontal Spacing"] = true
L["Vertical Spacing"] = true
L["Growth"] = true
L["Horizontal"] = true
L["Vertical"] = true
L["Show Mine Only"] = true
L["Show Cooldown Pie"] = true
L["Enabling may decrease performance"] = true
L["Pie Only on Mine"] = true
L["Hide OmniCC"] = true
L["Count Text"] = true
L["Time Text"] = true
L["Premade Player"] = true
L["Apply base layout to replace default buff/debuff icons."] = true
L["Pushing is enabled (see below). This position may have an offset."] = true
L["Buff Icons"] = true
L["Max Icons"] = true
L["Rows"] = true
L["Columns"] = true
L["Push Direction from Cast Bar"] = true
L["pushhelp"] = true
L["Show Only Castable on Friendlies"] = true
L["Debuff Icons"] = true
L["Max Icons"] = true
L["Rows"] = true
L["Columns"] = true
L["Push Direction from Buffs"] = true
L["pushhelp"] = true
L["Show Only Curable on Friendlies"] = true
L["Aura Timers"] = true
L["Max Timers"] = true
L["Rows"] = true
L["Columns"] = true
L["Push Direction from Debuffs"] = true
L["pushhelp"] = true
L["Show Pet Aura"] = true
L["Temp Enchants"] = true
L["Curable Debuff Icon"] = true
L["Circular Icon"] = true
L["Flip Icon"] = true
L["Font"] = true
L["Font Size"] = true
L["PVP Icon"] = true
L["Status Icon"] = true
L["Leader Icon"] = true
L["Loot Icon"] = true
L["Raid Target Icon"] = true
L["Class Icon"] = true
L["Voice Icon"] = true
L["Inspect Button"] = true
L["Vehicle Icon"] = true
L["LFG Role Icon"] = true
L["Cast Bar"] = true
L["Premade Player"] = true
L["Apply a base layout for player casting bar."] = true
L["Show Latency"] = true
L["Latency Color"] = true
L["Spell Text"] = true
L["Cast Icon"] = true
L["Cast Time Format"] = true
L["None"] = true
L["Remain"] = true
L["Remain | Duration"] = true
L["+Delay Remain"] = true
L["+Delay Remain | Duration"] = true
L["Threat Bar"] = true
L["Only Show in Group"] = true
L["Totem Timer Bar"] = true
L["Vertical Stack"] = true
L["Druid Mana Bar"] = true
L["Rune Bar"] = true
L["Rows"] = true
L["Color"] = true
L["Glow Color"] = true
L["Combo Frame"] = true
L["Style"] = true
L["Tally Points"] = true
L["Individual Circles"] = true
L["Color"] = true
L["Glow Color"] = true
L["Point "] = true
L["Point "] = true
L["Point "] = true
L["Point "] = true
L["Point "] = true
L["Visual Heal Bar"] = true
L["VH bar is separate from the health bar.  If you want, you can manually merge them together or check 'Merge with HP Bar'."] = true
L["Merge with HP Bar"] = true
L["Toggle to recopy HP Bar's settings."] = true
L["Max Overheal"] = true
L["Current Health"] = true
L["Your Heal"] = true
L["Other Heal"] = true
L["Config Mode"] = true
L["Preview everything."] = true
L["Unable to process while in combat."] = true
L["Toggle Highlighter"] = true
L["Highlights currently selected element."] = true
L["Toggle Drag"] = true
L["draghelp"] = true
L["Unable to process while in combat."] = true
L["Global"] = true
L["Only configure while out of combat. For more info or to report bugs, go here:"] = true
L["Hide Tips"] = true
L["Enable Target/Combat Opacity"] = true
L["Enabling this may cause lag"] = true
L["No Target/No Combat"] = true
L["Frame Opacity"] = true
L["Target/No Combat"] = true
L["No Target/Combat"] = true
L["Target/Combat"] = true
L["Out-of-Range Opacity"] = true
L["May cause lag if value is different from Frame Opacity. Does not work in combo with Target/Combat opacity.  Only applies to friendly and/or group units."] = true
L["Frame Strata/Overlay"] = true
L["Background List"] = true
L["Background Texture"] = true
L["Background Color"] = true
L["Background Mouseover Color"] = true
L["Border Texture"] = true
L["Border Mouseover Color"] = true
L["Border Aggro Color"] = true
L["Statusbar Texture"] = true
L["Changing this will override all current bar settings"] = true
L["Default Font"] = true
L["Changing this will override all current font settings"] = true
L["Aura Icon Style"] = true
L["Default"] = true
L["Square"] = true
L["Number Shorten Start"] = true
L["Value must be a number."] = true
L["Show Party in Arena"] = true
L["Fast Health"] = true
L["Enabling may decrease performance"] = true
L["Classification Text"] = true
L["Normal"] = true
L["Rare"] = true
L["Elite"] = true
L["Rare Elite"] = true
L["Boss"] = true
L["Unknown Level"] = true
L["Class Colors"] = true
L["Reaction Colors"] = true
L["Power Type Colors"] = true
L["Aura Type Colors"] = true
L["Rune Type Colors"] = true
L["Health Green Color"] = true
L["Used in threshold coloring"] = true
L["Health Red Color"] = true
L["Used in threshold coloring"] = true
L["Health Fade Color"] = true
L["Power Fade Color"] = true
L["Text Shadow Color"] = true
L["Gray Color"] = true
L["Casting Color"] = true
L["Channeling Color"] = true
L["Cast Complete Color"] = true
L["Cast Fail Color"] = true
L["Restore Defaults"] = true
L["Automatically reloads UI"] = true
L["Save Per Character"] = true
L["Automatically reloads UI and may reset settings for other characters."] = true
L["Copy to Next Char"] = true
L["Current settings will be copied to next character login."] = true
L["Happiness Icon"] = true
L["Pet Timer"] = true
L["ButtonFacade Skin"] = true
L["ButtonFacade"] = true
L["Switching from ButtonFacade requires a reload."] = true
L["Use !ClassColors"] = true
L["Non-PVP Friendly"] = true
L["Non-PVP Enemy"] = true
L["none"] = true
L["Magic"] = true
L["Curse"] = true
L["Disease"] = true
L["Poison"] = true
L["Buff"] = true
L["My Buff"] = true
L["Fast Health Updates"] = true
L["Maybe updates health info faster but guarantees increased CPU usage."] = true
L["Thousand Short"] = true
L["Million Short"] = true
L["Focus"] = true