if GetLocale() ~= 'zhTW' then return end

local L = {}
_G.StufOptionsLocalization = L

L.taghelptext =
    "標籤幫助：\n"..
    "[|cff00ff00資訊標籤|r]或[|cffff9900顏色標籤|r:|cff00ff00信息標籤|r] or\n"..
    "[|cffff9900顏色標籤|r_if_|cffffff00條件|r:|cff00ff00資訊標籤|r] or [|cffff9900顏色標籤|r_ifnot_|cffffff00條件|r:|cff00ff00信息標籤|r]\n"..
    "* 如果輸入的資訊標籤不存在，將直接顯示文本\n"..
    "* 如果條件判定為否則標籤將被隱藏\n"..
    "* 沒有顏色標籤或帶有solid顏色標籤的標籤將按字體顏色著色\n"..
    "* 括弧外的所有文字都將直接顯示\n\n"..
    "|cff00ff00信息標籤|r:\n"..
    "  - name, class, level, classification |cffaaaaaa(elite, boss, etc)|r, race, creaturetype, guild, titlename\n"..
    "  - |cffaaaaaaHealth tags:|r curhp, maxhp, perchp, deficithp\n"..
    "  - |cffaaaaaaPower tags:|r curmp, maxmp, percmp, deficitmp\n"..
    "  - nl |cffaaaaaa(new line)|r, % |cffaaaaaa(percent sign)|r, lp |cffaaaaaa('(')|r, rp |cffaaaaaa(')')|r,\n"..
    "  - |cffaaaaaaany other text will be displayed as is|r\n\n"..
    "|cffff9900顏色標籤|r:\n"..
    "  - class, classdark, reaction, reactiondark, difficulty, difficultydark\n"..
    "  - classreaction |cffaaaaaa(reaction if NPC/PVP, else class)|r, classreactiondark,\n"..
    "  - reactionnpc |cffaaaaaa(reaction if NPC, class if PC)|r, reactionnpcdark,\n"..
    "  - hpgreen, hpgreendark, hpred, hpreddark, hpthreshold, hpthresholddark\n"..
    "  - power, powerdark,\n"..
    "  - gray, solid, custom\n\n"..
    "|cffffff00條件|r:\n"..
    "  - npc |cffaaaaaa（非玩家控制角色）|r, pc, male, female, pvp,\n"..
    "  - helpful, enemy, hostile, attackable, boss,\n"..
    "  - combat, selfcombat, tapped, dead, ghost, offline, alive, afk, dnd, ingroup,\n"..
    "  - hp10 |cffaaaaaa（生命值低於10%）|r, hp20, hp35, hp99, mp15 |cffaaaaaa（法力值小於15%）|r, mp99, manapower |cffaaaaaa（法力類型）|r \n"..
    "  - oor |cffaaaaaa（單位不可見或超出支援法術距離）|r, aggro\n\n"..
    "Examples:\n"..
    " 1. [name] - 以預設文字顏色顯示單位名字\n"..
    " 2. [class:name] -按職業顏色顯示單位名字\n"..
    " 3. [class_if_pc:name] - 如果是玩家控制角色則按職業顏色顯示名字，否則隱藏\n"..
    " 4. [class:七七八八] - 按職業顏色顯示文字“七七八八”\n"..
    " 5. [curhp] / [maxhp] - 顯示當前生命值和最大生命值，以/分隔"
L.pushhelp = "自動根據特定\"從\"元素的寬度、高度和/或增長方向調整位置。"
L.draghelp = "啟用框體拖動\n"..
    "|cff00ff00<拖動>任何一個框體都可以獨立進行拖放\n"..
    "<Ctrl+拖動>任何一個框體將拖放所有框體\n"..
    "<Shift+拖動>小隊或競技場框體來移動所有相關框體|r"
L.advancecodehelp = "Lua文本必須是如下格式：|cff888888function(unit, cache, textframe) <代碼> return \"文字\", ... end|r "..
    "“cache”的用法是|cff888888cache.|cff00ff00資訊標籤|r（請查看標籤樣式説明或core.lua）|r和\"...\" 是SetFormattedText的可選參數。"
L.generalhelp = "* 打開“啟用高亮”可以幫助你快速的找到正在設置的元素\n"..
    "* 查看全域選項進行共用參數設置\n"..
    "* 所有的滑動條都有3種調整方式：\n"..
    "  - 點擊拖拽\n"..
    "  - 手動在下方的輸入框中輸入數位並按回車確認\n"..
    "  - 滾輪調整：\n"..
    "    1. 將滑鼠移動到滑動條上面的文字上（應該會顯示一個提示）。\n"..
    "    2. 向上移動滑鼠指標，直到提示消失。\n"..
    "    3. 按一下。\n"..
    "    4. 將滑鼠指標移動回滑動條直到提示重新出現。\n"..
    "    5. 現在你可以使用滾輪調整了。\n"..
    "* 你可以為每個角色設置不同的樣式，只需要點擊頁面下方的按角色保存配置。\n"..
    "* 訪問上面的網站查看更多資訊和更新說明。"

L[" Boss"] = " Boss"
L["+ Rare"] = "+稀有"
L["+"] = "+"
L[" Rare"] = "稀有"
L["Power Type"] = "能量類型"
L["Dark Power Type"]  = "暗化能量類型"
L["Health Green"]  = "生命值綠色"
L["Dark Health Green"]  = "暗化生命條綠色"
L["Health Red"]  = "生命條紅色"
L["Dark Health Red"]  = "暗化生命條紅色"
L["Health Threshold"]  = "生命閾值"
L["Dark Health Threshold"]  = "暗化生命閾值"
L["Class"]  = "職業"
L["Dark Class"]  = "暗化職業顏色"
L["Reaction"]  = "反應色"
L["Dark Reaction"]  = "暗化反應色"
L["Reaction NPC/PVP, else Class"]  = "按NPC/PvP反應，否則為職業"
L["Dark Reaction NPC/PVP, else Class"]  = "暗化NPC/PvP反應，否則為職業"
L["Reaction NPC, Class PC"]  = "NPC為反應，玩家為職業"
L["Dark Reaction NPC, Class PC"]  = "NPC為暗化反應色，玩家為職業色"
L["Difficulty"]  = "難度"
L["Dark Difficulty"]  = "暗化難度"
L["Custom"]  = "自訂"
L["BACKGROUND"]  = "背景"
L["LOW"]  = "低"
L["MEDIUM"]  = "中"
L["HIGH"]  = "高"
L["DIALOG"]  = "對話方塊"
L["This unit copies the settings for %s."]  = "這一單位複製了%s的設置"
L["Copy Unit's"]  = "複製單位"
L["Copy this element's settings from another unit's"]  = "將這一元素的設置複製到其他單位"
L["This unit does not have the element from which to copy."]  = "這個單位沒有可供複製的對應元素"
L["X Position"]  = "橫向位置"
L["Y Position"]  = "縱向位置"
L["Width"]  = "寬度"
L["Height"]  = "高度"
L["Scale"]  = "縮放"
L["Frame Level"]  = "框體層級"
L["Border"]  = "邊框"
L["Border Custom Color"]  = "邊框自訂顏色"
L["Border Color Method"]  = "邊框著色方式"
L["Backdrop Texture"]  = "疊底樣式"
L["Backdrop Custom Color"]  = "疊底自訂顏色"
L["Backdrop Opacity"]  = "疊底透明度"
L["Backdrop Color Method"]  = "疊底著色方式"
L["Statusbar Texture"]  = "狀態條材質"
L["Bar Custom Color"]  = "狀態條自訂顏色"
L["Bar Opacity"]  = "狀態條透明度"
L["Bar Color Method"]  = "狀態條著色方式"
L["Fade Bar Loss"]  = "淡出損失部分"
L["Smooth Fade"]  = "平滑淡出"
L["High CPU. May not work properly with merged Visual Heal Bar."]  = "CPU佔用較高，可能和集成的視覺化治療衝突"
L["Vertical Orientation"]  = "垂直方向"
L["Horizontal Flip Texture"]  = "水準翻轉材質"
L["Vertical Flip Texture"]  = "垂直翻轉材質"
L["Reverse Direction"]  = "反向"
L["Bar Left Offset"]  = "狀態條左偏移"
L["Bar Right Offset"]  = "狀態條右偏移"
L["Bar Top Offset"]  = "狀態條上偏移"
L["Bar Bottom Offset"]  = "狀態條下偏移"
L["Spark Color"]  = "光效顏色"
L["Font"]  = "字體"
L["Font Size"]  = "文字大小"
L["Font Extras"]  = "字體效果"
L["None"]  = "無"
L["OUTLINE"]  = "描邊"
L["THICKOUTLINE"]  = "厚描邊"
L["MONOCHROME"]  = "黑白"
L["OUTLINE|MONOCHROME"]  = "描邊|黑白"
L["THICKOUTLINE|MONOCHROME"]  = "厚描邊|黑白"
L["Font Color"]  = "文字顏色"
L["H Justify"]  = "垂直對齊"
L["Left"]  = "左"
L["Right"]  = "右"
L["V Justify"]  = "垂直對齊"
L["Top"]  = "上"
L["Center"]  = "中"
L["Bottom"]  = "下"
L["Shadow Offset X"]  = "陰影橫向偏移"
L["Shadow Offset Y"]  = "陰影縱向偏移"
L["Color alpha set to zero; object may not be visible."]  = "顏色透明度設置為0，可能導致該物件無法看到。"
L["Only on Mine"]  = "只對我有效"
L["Base Frame"]  = "基本框體"
L["The base frame is what receives important mouse actions."]  = "基本框體是一些會接受重要滑鼠動作的框體"
L["This is a high CPU-usage unit. If performance is an issue, disable this entirely or reduce the amount of info it displays."]  = "該單位CPU佔用很高，如果你遇到性能問題，請將其關閉或減少顯示的信息量"
L["Copy Unit"]  = "複製單位"
L["Copy a unit's current applicable settings"]  = "複製某個單位的當前設置"
L["Hide All Arena"]  = "隱藏競技場"
L["May need to reload to take full effect."]  = "可能需要重載來完全生效"
L["Base"]  = "基礎"
L["Portrait"]  = "頭像"
L["2D Zoom/Square"]  = "2D縮放/方形"
L["3D Portrait"]  = "3D頭像"
L["Enabling for this unit will cause the portrait to jitter"]  = "在這個單位上啟用可能導致頭像顯示不正常"
L["3D Camera View"]  = "3D鏡頭視角"
L["Facial"]  = "臉部"
L["Body"]  = "全身"
L["Health Bar"]  = "生命條"
L["Power Bar"]  = "能量條"
L["Hide 5s Rule Tick"]  = "隱藏5秒規則計時"
L["Pattern Tag Help"]  = "樣式標籤説明"
L["taghelptext"]  = "標籤説明文本"
L["Use Custom Lua"]  = "使用自訂lua"
L["Only for advanced users; misuse may cause errors and performance issues."]  = "只推薦高級用戶使用，誤用可能導致錯誤和性能問題。"
L["Text Pattern"]  = "文本樣式"
L["Code"]  = "代碼"
L["Frequent Updates"]  = "頻繁更新"
L["Update three times per second (once per unit refresh if disabled)"]  = "每秒更新3次數據（關閉則為1次）"
L["Hide Frame If Empty"]  = "空時隱藏框體"
L["Only necessary if border/backdrop is visible."]  = "僅在背景/疊底可見時有必要"
L["Show Only on Mouseover"]  = "滑鼠指向時顯示"
L["Text"]  = "文本"
L["Combat Text"]  = "戰鬥文字"
L["Group Number"]  = "小隊編號"
L["Horizontal Spacing"]  = "水準間距"
L["Vertical Spacing"]  = "垂直間距"
L["Growth"]  = "增長"
L["Horizontal"]  = "橫向"
L["Vertical"]  = "縱向"
L["Show Mine Only"]  = "只顯示我的"
L["Show Cooldown Pie"]  = "顯示計時漩渦"
L["Enabling may decrease performance"]  = "啟用可能會降低性能"
L["Pie Only on Mine"]  = "只在自己身上顯示計時漩渦"
L["Hide OmniCC"]  = "隱藏OmniCC顯示"
L["Count Text"]  = "計數文本"
L["Time Text"]  = "時間文本"
L["Premade Player"]  = "預設玩家數據"
L["Apply base layout to replace default buff/debuff icons."]  = "應用一個預設的基本樣式來替代預設的buff/debuff圖示"
L["Pushing is enabled (see below). This position may have an offset."]  = "推移啟用（見下）。這個位置可能會有偏移"
L["Buff Icons"]  = "Buff圖示"
L["Max Icons"]  = "最多圖示"
L["Rows"]  = "行"
L["Columns"]  = "列"
L["Push Direction from Cast Bar"]  = "施法條推移方向"
L["pushhelp"]  = "推移幫助"
L["Show Only Castable on Friendlies"]  = "只顯示可釋放給友方的"
L["Debuff Icons"]  = "Debuff圖示"
L["Max Icons"]  = "最大圖示數"
L["Push Direction from Buffs"]  = "Buff推移方向"
L["Show Only Curable on Friendlies"]  = "只在友方上顯示可解除的"
L["Aura Timers"]  = "法術計時"
L["Max Timers"]  = "最大計時"
L["Push Direction from Debuffs"]  = "Debuff推移方向"
L["Show Pet Aura"]  = "顯示寵物法術效果"
L["Temp Enchants"]  = "臨時附魔"
L["Curable Debuff Icon"]  = "可解除的Debuff圖示"
L["Circular Icon"]  = "圓形圖示"
L["Flip Icon"]  = "翻轉圖示"
L["PVP Icon"]  = "PvP圖示"
L["Status Icon"]  = "狀態圖示"
L["Leader Icon"]  = "領袖圖示"
L["Loot Icon"]  = "拾取圖示"
L["Raid Target Icon"]  = "團隊靶心圖表標"
L["Class Icon"]  = "職業圖示"
L["Voice Icon"]  = "語音圖示"
L["Inspect Button"]  = "觀察圖示"
L["Vehicle Icon"]  = "載具圖示"
L["LFG Role Icon"]  = "尋求組隊角色圖示"
L["Cast Bar"]  = "施法條"
L["Apply a base layout for player casting bar."]  = "對玩家施法條應用一個基礎的預設樣式"
L["Show Latency"]  = "顯示延遲"
L["Latency Color"]  = "延遲顏色"
L["Spell Text"]  = "法術文字"
L["Cast Icon"]  = "施法圖示"
L["Cast Time Format"]  = "施法時間格式"
L["None"]  = "無"
L["Remain"]  = "剩餘"
L["Remain | Duration"]  = "剩餘 | 持續"
L["+Delay Remain"]  = "+打退 剩餘"
L["+Delay Remain | Duration"]  = "+大退 剩餘 | 持續"
L["Threat Bar"]  = "威脅值條"
L["Only Show in Group"]  = "僅在小隊中時顯示"
L["Totem Timer Bar"]  = "圖騰計時條"
L["Vertical Stack"]  = "垂直疊放"
L["Druid Mana Bar"]  = "德魯伊法力值條"
L["Rune Bar"]  = "符文條"
L["Rows"]  = "行"
L["Color"]  = "顏色"
L["Glow Color"]  = "發光顏色"
L["Combo Frame"]  = "連擊點框體"
L["Style"]  = "樣式"
L["Tally Points"]  = "標記連擊點"
L["Individual Circles"]  = "獨立圓圈"
L["Point "]  = "點"
L["Visual Heal Bar"]  = "視覺化治療"
L["VH bar is separate from the health bar.  If you want, you can manually merge them together or check 'Merge with HP Bar'."]  = "視覺化治療條與生命條獨立，你也可以將其手動合併，或選擇“與生命條合併”選項。"
L["Merge with HP Bar"]  = "與生命條合併"
L["Toggle to recopy HP Bar's settings."]  = "點擊重新複製生命條設置"
L["Max Overheal"]  = "最大過量治療"
L["Current Health"]  = "當前生命值"
L["Your Heal"]  = "你的治療"
L["Other Heal"]  = "其他人的治療"
L["Config Mode"]  = "配置模式"
L["Preview everything."]  = "預覽所有元素"
L["Unable to process while in combat."]  = "無法在戰鬥中執行"
L["Toggle Highlighter"]  = "打開高亮"
L["Highlights currently selected element."]  = "高亮當前選擇的元素"
L["Toggle Drag"]  = "啟用拖放"
L["draghelp"]  = "拖放幫助"
L["Global"]  = "全域"
L["Only configure while out of combat. For more info or to report bugs, go here:"]  = "只能在戰鬥外設置，要查看更多資訊或報告錯誤，請訪問："
L["Hide Tips"]  = "隱藏提示"
L["Enable Target/Combat Opacity"]  = "啟用目標/戰鬥透明"
L["Enabling this may cause lag"]  = "啟用這個功能可能導致卡頓"
L["No Target/No Combat"]  = "無目標/戰鬥外"
L["Frame Opacity"]  = "框體透明度"
L["Target/No Combat"]  = "有目標/戰鬥外"
L["No Target/Combat"]  = "無目標/戰鬥"
L["Target/Combat"]  = "目標/戰鬥中"
L["Out-of-Range Opacity"]  = "超出距離透明度"
L["May cause lag if value is different from Frame Opacity. Does not work in combo with Target/Combat opacity.  Only applies to friendly and/or group units."]  = "如果數值和框體透明度不同可能導致卡頓。無法和目標/戰鬥透明度一起工作。只對友方和/或隊伍單位有效。"
L["Frame Strata/Overlay"]  = "框體層級/覆蓋"
L["Background List"]  = "背景列表"
L["Background Texture"]  = "背景材質"
L["Background Color"]  = "背景顏色"
L["Background Mouseover Color"]  = "背景滑鼠指向顏色"
L["Border Texture"]  = "邊框材質"
L["Border Mouseover Color"]  = "邊框滑鼠指向顏色"
L["Border Aggro Color"]  = "邊框仇恨顏色"
L["Changing this will override all current bar settings"]  = "更改這一設置將覆蓋所有當前狀態條設置"
L["Default Font"]  = "預設字體"
L["Changing this will override all current font settings"]  = "更改這一設置將覆蓋所有當前字體設置"
L["Aura Icon Style"]  = "法術效果圖示樣式"
L["Default"]  = "默認"
L["Square"]  = "方形"
L["Number Shorten Start"]  = "簡化數字"
L["Value must be a number."]  = "數值必須是數位"
L["Show Party in Arena"]  = "在競技場內顯示小隊"
L["Fast Health"]  = "快速生命更新"
L["Enabling may decrease performance"]  = "啟用可能導致性能下降"
L["Classification Text"]  = "類別文字"
L["Normal"]  = "普通"
L["Rare"]  = "稀有"
L["Elite"]  = "精英"
L["Rare Elite"]  = "稀有精英"
L["Boss"]  = "首領"
L["Unknown Level"]  = "未知等級"
L["Class Colors"]  = "職業顏色"
L["Reaction Colors"]  = "反應顏色"
L["Power Type Colors"]  = "能量類型顏色"
L["Aura Type Colors"]  = "法術類型顏色"
L["Rune Type Colors"]  = "符文類型顏色"
L["Health Green Color"]  = "生命條綠色（滿）"
L["Used in threshold coloring"]  = "在閾值著色中使用"
L["Health Red Color"]  = "生命條紅色（空）"
L["Health Fade Color"]  = "生命值淡出顏色"
L["Power Fade Color"]  = "能量淡出顏色"
L["Text Shadow Color"]  = "文字陰影顏色"
L["Gray Color"]  = "灰色"
L["Casting Color"]  = "施法顏色"
L["Channeling Color"]  = "引導顏色"
L["Cast Complete Color"]  = "施法完成顏色"
L["Cast Fail Color"]  = "施法失敗顏色"
L["Restore Defaults"]  = "恢復默認"
L["Automatically reloads UI"]  = "自動重載介面"
L["Save Per Character"]  = "角色獨立保存"
L["Automatically reloads UI and may reset settings for other characters."]  = "自動重載介面，可能重置其他角色的設置"
L["Copy to Next Char"]  = "複製到下一個角色"
L["Current settings will be copied to next character login."]  = "當前設置將在登入下一個角色時複製"
L["Happiness Icon"]  = "快樂度圖示"
L["Pet Timer"]  = "寵物計時"
L["ButtonFacade Skin"]  = "ButtonFacade皮膚"
L["ButtonFacade"]  = "ButtonFacade"
L["Switching from ButtonFacade requires a reload."]  = "切換ButtonFacade需要重載"
L["Use !ClassColors"]  = "使用!ClassColors"
L["Non-PVP Friendly"]  = "非PvP友方"
L["Non-PVP Enemy"]  = "非PvP敵方"
L["none"]  = "無"
L["Magic"]  = "魔法"
L["Curse"]  = "詛咒"
L["Disease"]  = "疾病"
L["Poison"]  = "中毒"
L["Buff"]  = "增益"
L["My Buff"]  = "我的增益"
L["Fast Health Updates"] = "快速更新生命值"
L["Maybe updates health info faster but guarantees increased CPU usage."] = "使得生命值訊息更新更快速但會使用更多CPU資源"
L["Thousand Short"] = "千位數簡寫"
L["Million Short"] = "百萬數字簡寫"
L["Focus"] = "關注目標"