return {

	ACTIONFAIL =
	{
		BUILD =
        {
            MOUNTED = "I'm too high up here to do that!",
        },
		SHAVE =
		{
			AWAKEBEEFALO = "I'm not stupid enough to try that while it's awake.",
			GENERIC = "I can't shave that!",
			NOBITS = "I might hurt it if I cut anymore!",
		},
		STORE =
		{
			GENERIC = "It's full.",
			NOTALLOWED = "That can't go in there.",
			INUSE = "Come on, hurry up already!",
		},
		RUMMAGE =
		{	
			GENERIC = "I can't do that.",
			INUSE = "Come on, hurry up already!",	
		},
        COOK =
        {
            GENERIC = "I can't do that.",
            INUSE = "I should wait my turn.",
            TOOFAR = "Come on, hurry up already!",
        },
        GIVE =
        {
            DEAD = "Maybe I'll just hold on to this.",
            SLEEPING = "Too unconscious to care.",
            BUSY = "I'll try again in a second.",
        },
        GIVETOPLAYER = 
        {
        	FULL = "Their pockets are too full!",
            DEAD = "Maybe I'll just hold on to this.",
            SLEEPING = "Too unconscious to care.",
            BUSY = "I'll try again in a second.",
    	},
    	GIVEALLTOPLAYER = 
        {
        	FULL = "Their pockets are too full!",
            DEAD = "Maybe I'll just hold on to this.",
            SLEEPING = "Too unconscious to care.",
            BUSY = "I'll try again in a second.",
    	},
        WRITE =
        {
            GENERIC = "I can't do that.",
            INUSE = "There's only room for one scribbler.",
        },
        CHANGEIN =
        {
            GENERIC = "I can't do that.",
            BURNING = "It's too dangerous right now!",
            INUSE = "It can only handle one style change at a time.",
        },
        ATTUNE =
        {
            NOHEALTH = "I don't feel well enough.",
        },
		MOUNT =
        {
            TARGETINCOMBAT = "I should wait for it to calm down first.",
            INUSE = "Hey, I want to ride that!",
        },
        SADDLE =
        {
            TARGETINCOMBAT = "It's too angry for me to do that!",
        },
	},
	ACTIONFAIL_GENERIC = "I can't do that.",
	ANNOUNCE_ADVENTUREFAIL = "What the hell! I shouldn't have lost that.",
	ANNOUNCE_MOUNT_LOWHEALTH = "Suck it up, will you?",
	ANNOUNCE_BEES = "Out of my ways, Bees!",
	ANNOUNCE_BOOMERANG = "Ow! I should try to catch that!",
	ANNOUNCE_CHARLIE = "Huh, what the hell is that?",
	ANNOUNCE_CHARLIE_ATTACK = "Ah, come out and fight me, coward!",
	ANNOUNCE_COLD = "Cold! Have to get warm!",
	ANNOUNCE_HOT = "Need... ice... or... shade!",
	ANNOUNCE_CRAFTING_FAIL = "I need to scavenge more to make that.",
	ANNOUNCE_DEERCLOPS = "What's that noise? Is it a witch!?",
	ANNOUNCE_DUSK = "Getting late. Have to stay cautious.",
	ANNOUNCE_EAT =
	{
		GENERIC = "Ah, something to eat!",
		PAINFUL = "Was that really food?",
		SPOILED = "Shouldn't of wasted that!",
		STALE = "Waste not, want not...",
		INVALID = "I can't eat that!",
		YUCKY = "Even I don't want to eat that!",
	},
	ANNOUNCE_ENTER_DARK = "I can't see a damn thing!",
	ANNOUNCE_ENTER_LIGHT = "I can see again!",
	ANNOUNCE_FREEDOM = "Finally, I can get something to eat!",
	ANNOUNCE_HIGHRESEARCH = "I feel so smart now!",
	ANNOUNCE_HOUNDS = "Something's coming. Time for a fight!",
	ANNOUNCE_WORMS = "The ground's rumbling!",
	ANNOUNCE_HUNGRY = "Starting to feel my stomach growling.",
	ANNOUNCE_HUNT_BEAST_NEARBY = "There's got to be something nearby.",
	ANNOUNCE_HUNT_LOST_TRAIL = "Damn it, lost the trail.",
	ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "What the hell! Stop washing away, trail!",
	ANNOUNCE_INV_FULL = "Why can't I carry all these items!",
	ANNOUNCE_KNOCKEDOUT = "Try that again, I dare you!",
	ANNOUNCE_LOWRESEARCH = "I didn't learn very much from that.",
	ANNOUNCE_MOSQUITOS = "Aaah! Bug off!",
    ANNOUNCE_NOWARDROBEONFIRE = "I'M ON FIRE, DAMN IT!",
    ANNOUNCE_NODANGERGIFT = "It's too dangerous right now!",
	ANNOUNCE_NODANGERSLEEP = "Can't sleep when there's a fight to be had.",
	ANNOUNCE_NODAYSLEEP = "I'd rather fight than sleep!",
	ANNOUNCE_NODAYSLEEP_CAVE = "I'm not remotely tired.",
	ANNOUNCE_NOHUNGERSLEEP = "I can't sleep on an empty stomach!",
	ANNOUNCE_NOSLEEPONFIRE = "I'M ON FIRE, DAMN IT!",
	ANNOUNCE_NODANGERSIESTA = "It's time for fighting, not napping!",
	ANNOUNCE_NONIGHTSIESTA = "A nap now? I'd rather just sleep.",
	ANNOUNCE_NONIGHTSIESTA_CAVE = "How could I have a nap down here?",
	ANNOUNCE_NOHUNGERSIESTA = "I can't nap on an empty stomach!",
	ANNOUNCE_NODANGERAFK = "Come on, I'm itching for a fight!",
	ANNOUNCE_NO_TRAP = "Well, that was easy.",
	ANNOUNCE_PECKED = "Ow! Quit it!",
	ANNOUNCE_QUAKE = "That doesn't sound good.",
	ANNOUNCE_RESEARCH = "Never stop learning!",
	ANNOUNCE_SHELTER = "Finally, some shade!",
	ANNOUNCE_THORNS = "Ow!",
	ANNOUNCE_BURNT = "I'm going to be feeling that for a while.",
	ANNOUNCE_TORCH_OUT = "Ah, my light's spent!",
	ANNOUNCE_FAN_OUT = "Enough playing around, time to eat!",
    ANNOUNCE_COMPASS_OUT = "This compass doesn't point anymore.",
	ANNOUNCE_TRAP_WENT_OFF = "Oops.",
	ANNOUNCE_UNIMPLEMENTED = "OW! I don't think it's ready yet.",
	ANNOUNCE_WORMHOLE = "What the hell is that thing?",
	ANNOUNCE_CANFIX = "\nI think I can fix this!",
	ANNOUNCE_ACCOMPLISHMENT = "I feel so accomplished!",
	ANNOUNCE_ACCOMPLISHMENT_DONE = "If only my friends could see me now...",	
	ANNOUNCE_INSUFFICIENTFERTILIZER = "Are you still hungry, plant?",
	ANNOUNCE_TOOL_SLIP = "Crap, it slipped out of my hands!",
	ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "That was too close!",

	ANNOUNCE_DAMP = "I can feel water dripping from my hair.",
	ANNOUNCE_WET = "Guess I don't have to worry about a bath.",
	ANNOUNCE_WETTER = "I really should get out of this rain!",
	ANNOUNCE_SOAKED = "I'm soaked to the bone!",
	
	ANNOUNCE_BECOMEGHOST = "ooOOoooOOOoOooo!!",
	ANNOUNCE_GHOSTDRAIN = "My humanity is about to start slipping away...",
	
	ANNOUNCE_PETRIFED_TREES = "What the hell was that noise? Was it the trees?",

	DESCRIBE_SAMECHARACTER = "Rossa Fantasma?",
	
	BATTLECRY =
	{
		GENERIC = "Big mistake!",
		PIG = "Time for some bacon!",
		PREY = "Its the food chain, you know!",
		SPIDER = "I'll skewer you!",
		SPIDER_WARRIOR = "I've fought familiars stronger than you!",
	},
	COMBAT_QUIT =
	{
		GENERIC = "We'll settle this later.",
		PIG = "Don't cross me again!",
		PREY = "Get back here, I'm hungry!",
		SPIDER = "Not even worth my time.",
		SPIDER_WARRIOR = "Tch, I'll let you live.",
	},
	DESCRIBE =
	{
		MULTIPLAYER_PORTAL = "Is that the entrance to a labyrinth?",
		
		ABIGAIL_FLOWER = 
		{ 
			GENERIC ="What a strange looking flower.",
			LONG = "What a strange looking flower.",
			MEDIUM = "Did it just move?",
			SOON = "Okay, now that's freaky.",
			HAUNTED_POCKET = "I probably shouldn't be holding this.",
			HAUNTED_GROUND = "It looks hungry...",
		},
		
		BALLOONS_EMPTY = "Are there any red balloons?",

		BERNIE_INACTIVE =
		{
			BROKEN = "Tough luck, looks like it finally broke.",
			GENERIC = "Did someone lose their stuffed animal?",
		},
		
		BERNIE_ACTIVE = "What the hell? Is that some witch's familiar?",
		
		BOOK_BIRDS = "I never did pay attention in school.",
		BOOK_TENTACLES = "I... never mind.",
		BOOK_GARDENING = "Maybe it'll teach me how to grow apple trees!",
		BOOK_SLEEP = "My dad used to tell me bed time stories when I was younger...",
		BOOK_BRIMSTONE = "The seven seals, the seven trumpets, the seven bowls!",

        PLAYER =
        {
            GENERIC = "Better not slow me down, %s!",
            ATTACKER = "Itching for a fight, %s?",
            MURDERER = "Murderer!",
            REVIVER = "You're not half bad, %s.",
            GHOST = "%s could use a heart.",
        },
		WILSON = 
		{
		    GENERIC = "Better not slow me down, Wilson!",
            ATTACKER = "Itching for a fight, Wilson?",
            MURDERER = "Murderer!",
            REVIVER = "You're not half bad, Wilson.",
            GHOST = "Wilson could use a heart.",
		},
		WOLFGANG = 
		{
		    GENERIC = "Better not slow me down, Wolfgang!",
            ATTACKER = "Itching for a fight, Wolfgang?",
            MURDERER = "Murderer!",
            REVIVER = "You're not half bad, Wolfang.",
            GHOST = "Wolfgang could use a heart.",
		},
		WAXWELL = 
		{
		    GENERIC = "Better not slow me down, Maxwell!",
            ATTACKER = "Itching for a fight, Maxwell?",
            MURDERER = "Murderer!",
            REVIVER = "You're not half bad, Maxwell.",
            GHOST = "Maxwell could use a heart.",
		},
		WX78 = 
		{
		    GENERIC = "Better not slow me down, WX-78!",
            ATTACKER = "Itching for a fight, WX-78?",
            MURDERER = "Murderer!",
            REVIVER = "You're not half bad, WX-78.",
            GHOST = "WX-78 could use a heart.",
		},
		WILLOW = 
		{
		    GENERIC = "Better not slow me down, Willow!",
            ATTACKER = "Itching for a fight, Willow?",
            MURDERER = "Murderer!",
            REVIVER = "You're not half bad, Willow.",
            GHOST = "Willow could use a heart.",
		},
		WENDY = 
		{
		    GENERIC = "Better not slow me down, Wendy!",
            ATTACKER = "Itching for a fight, Wendy?",
            MURDERER = "Murderer!",
            REVIVER = "You're not half bad, Wendy.",
            GHOST = "Wendy could use a heart.",
		},
		WOODIE = 
		{
		    GENERIC = "Better not slow me down, Woodie!",
            ATTACKER = "Itching for a fight, Woodie?",
            MURDERER = "Murderer!",
            REVIVER = "You're not half bad, Woodie.",
            GHOST = "Woodie could use a heart.",
		},
		WICKERBOTTOM = 
		{
		    GENERIC = "Better not slow me down, Woodie!",
            ATTACKER = "Itching for a fight, Woodie?",
            MURDERER = "Murderer!",
            REVIVER = "You're not half bad, Woodie.",
            GHOST = "Woodie could use a heart.",
		},
		WES = 
		{
		    GENERIC = "Better not slow me down, Wes!",
            ATTACKER = "Itching for a fight, Wes?",
            MURDERER = "Murderer!",
            REVIVER = "You're not half bad, Wes.",
            GHOST = "Wes could use a heart.",
		},
        MIGRATION_PORTAL = {
            GENERIC = "Looks like the entrance to labyrinth.",
            OPEN = "Will this take me further into this labyrinth?",
            FULL = "I can't seem to get in.",
        },
		GLOMMER = "Fine, you're cute! Just don't get in my way.",
		GLOMMERFLOWER = 
		{
			GENERIC = "What a pretty flower.",
			DEAD = "It's pretty even when it's dead.",
		},
		GLOMMERWINGS = "These wings look too small for anything!",
		GLOMMERFUEL = "It smells too foul to be good to eat.",
		BELL = "It's too small to be a church bell.",
		STATUEGLOMMER = 
		{	
			GENERIC = "What an ugly looking thing.",
			EMPTY = "It's broken, but it still stands.",
		},

		WEBBERSKULL = "Is that... spider legs!?",
		WORMLIGHT = "Looks delicious.",
		WORMLIGHT_LESSER = "Kinda wrinkled.",
		WORM =
		{
		    PLANT = "Looks delicious.",
		    DIRT = "Did that dirt just move?",
		    WORM = "You're going down!",
		},
        WORMLIGHT_PLANT = "Looks delicious.",
		MOLE =
		{
			HELD = "Stop squirming around, will ya!",
			UNDERGROUND = "Looks like there's something squirming around down here.",
			ABOVEGROUND = "Is that an earthworm? Mole? Earthworm mole?",
		},
		MOLEHILL = "I could trip over that if I'm not careful.",
		MOLEHAT = "Gah, my eyes can smell how awful this is!",

		EEL = "I wonder how it tastes...",
		EEL_COOKED = "Mmm, makes my mouth water!",
		UNAGI = "Now that's some good cuisine!",
		EYETURRET = "You eyeballing me?",
		EYETURRET_ITEM = "I think it's sleeping.",
		MINOTAURHORN = "It was pretty strong, but I was stronger!",
		MINOTAURCHEST = "Dibs on any grief seeds.",
		THULECITE_PIECES = "These are some pretty tough rocks.",
		POND_ALGAE = "Some algae by a pond.",
		GREENSTAFF = "This is some pretty powerful magic.",
		POTTEDFERN = "A fern in a pot.",

		THULECITE = "Is it trembling in my hands?",
		ARMORRUINS = "It makes me feel stronger just wearing it.",
		RUINS_BAT = "I usually don't do bats, but this'll do.",
		RUINSHAT = "Guess this makes me a princess.",
		NIGHTMARE_TIMEPIECE =
		{
            CALM = "Seems pretty calm around here.",
			WARN = "Starting to feel something around here.",
			WAXING = "What is it? Is there a witch!?",
			STEADY = "It's holding strong.",
			WANING = "The magic is starting to slip.",
			DAWN = "Whatever that was, its almost gone.",
			NOMAGIC = "Not feeling anything here.",
		},
		BISHOP_NIGHTMARE = "A broken down priest!",
		ROOK_NIGHTMARE = "Looks like someone already stormed this castle.",
		KNIGHT_NIGHTMARE = "How does it still work?",
		MINOTAUR = "You and me, let's go!",
		SPIDER_DROPPER = "These things are everywhere!",
		NIGHTMARELIGHT = "It feels... wrong.",
		NIGHTSTICK = "Still doesn't feel right.",
		GREENGEM = "I feel the magic in this.",
		RELIC = "Who made this?",
		RUINS_RUBBLE = "This can be fixed.",
		MULTITOOL_AXE_PICKAXE = "This'll make surviving easier.",
		ORANGESTAFF = "I feel lighter just holding it!",
		YELLOWAMULET = "It's almost blinding!",
		GREENAMULET = "I feel like making something while wearing this.",
		SLURPERPELT = "Ew, its still moist.",	

		SLURPER = "You stay far away from me!",
		SLURPER_PELT =  "Ew, its still moist.",
		ARMORSLURPER = "Ech, it feels so weird wearing it!",
		ORANGEAMULET = "Perfect for fast food!",
		YELLOWSTAFF = "I feel it's calling out to something!",
		YELLOWGEM = "There is almost a faint glow coming from it.",
		ORANGEGEM = "Are gems supposed to be this light?",
		TELEBASE = 
		{
			VALID = "It's ready to go.",
			GEMS = "It needs more purple gems.",
		},
		GEMSOCKET = 
		{
			VALID = "Looks ready.",
			GEMS = "It needs a gem.",
		},
		STAFFLIGHT = "I hope this thing is safe.",
	
        ANCIENT_ALTAR = "That's no normal altar.",

        ANCIENT_ALTAR_BROKEN = "I can feel some magic coming from it.",

        ANCIENT_STATUE = "That's just unsettling.",

        LICHEN = "I think that looks edible.",
		CUTLICHEN = "I hope I can eat this.",

		CAVE_BANANA = "Don't bananas grow on the surface?",
		CAVE_BANANA_COOKED = "Doesn't smell half bad.",
		CAVE_BANANA_TREE = "Are there apple trees here?",
		ROCKY = "I wonder if I can pierce its shell.",
		
		COMPASS =
		{
			GENERIC="It's the red part you follow, right?",
			N = "North",
			S = "South",
			E = "East",
			W = "West",
			NE = "Northeast",
			SE = "Southeast",
			NW = "Northwest",
			SW = "Southwest",
		},

		HOUNDSTOOTH="It's sharp!",
		ARMORSNURTLESHELL="I hope all the slime's gone.",
		BAT="Get any closer and I'll swat you out of the air!",
		BATBAT = "I grow stronger as my enemies grow weaker!",
		BATWING="Theres still a bit of fur on it.",
		BATWING_COOKED="Now that's a lot better.",
        BATCAVE = "So that's where they're all hiding.",
		BEDROLL_FURRY="Makes me want to take a nap.",
		BUNNYMAN="Its so big and fluffy!",
		FLOWER_CAVE="Its so bright!",
		FLOWER_CAVE_DOUBLE="Its so bright!",
		FLOWER_CAVE_TRIPLE="Its so bright!",
		GUANO="Well, it does help plants grow...",
		LANTERN="It glows brightly enough.",
		LIGHTBULB="Will this make me glow if I eat it?",
		MANRABBIT_TAIL="I feel kind of bad with this.",
		MUSHTREE_TALL = {
            GENERIC = "Straight out of a fairy tale!",
            BLOOM = "The smell, it's almost overpowering.",
        },
		MUSHTREE_MEDIUM = {
            GENERIC = "How do they grow so big?",
            BLOOM = "I think some of the spores are clinging on to me.",
        },
		MUSHTREE_SMALL = {
            GENERIC = "That's a pretty big mushroom.",
            BLOOM = "It's sending out spores!",
        },
        MUSHTREE_TALL_WEBBED = "That's a lot of webs for one mushroom.",
        SPORE_TALL = "It's just drifting around.",
        SPORE_MEDIUM = "It's just drifting around.",
        SPORE_SMALL = "It's just drifting around.",
        SPORE_TALL_INV = "I'll keep a little light in my pocket.",
        SPORE_MEDIUM_INV = "I'll keep a little light in my pocket.",
        SPORE_SMALL_INV = "I'll keep a little light in my pocket.",
		RABBITHOUSE=
		{
			GENERIC = "Note to self: Not a real carrot.",
			BURNT = "It's just barely standing around.",
		},
		SLURTLE="Gross. Stay away!",
		SLURTLE_SHELLPIECES="At least it's dead now.",
		SLURTLEHAT="I better not get slime in my hair.",
		SLURTLEHOLE="That's just disgusting.",
		SLURTLESLIME="My gloves are going to get all messy now.",
		SNURTLE="I bet I can break its shell!",
		SPIDER_HIDER="That shell of yours won't save you!",
		SPIDER_SPITTER="Stop spitting at me!",
		SPIDERHOLE="Hide all you want, you can't stop me!",
		STALAGMITE="Looks like a rock to me.",
		STALAGMITE_FULL="Looks like a rock to me.",
		STALAGMITE_LOW="Looks like a rock to me.",
		STALAGMITE_MED="Looks like a rock to me.",
		STALAGMITE_TALL="Rocks, rocks, rocks, rocks...",
		STALAGMITE_TALL_FULL="Rocks, rocks, rocks, rocks...",
		STALAGMITE_TALL_LOW="Rocks, rocks, rocks, rocks...",
		STALAGMITE_TALL_MED="Rocks, rocks, rocks, rocks...",

		TURF_CARPETFLOOR = "Yet another ground type.",
		TURF_CHECKERFLOOR = "Yet another ground type.",
		TURF_DIRT = "Yet another ground type.",
		TURF_FOREST = "Yet another ground type.",
		TURF_GRASS = "Yet another ground type.",
		TURF_MARSH = "Yet another ground type.",
		TURF_ROAD = "Yet another ground type.",
		TURF_ROCKY = "Yet another ground type.",
		TURF_SAVANNA = "Yet another ground type.",
		TURF_WOODFLOOR = "Yet another ground type.",

		TURF_CAVE="Yet another ground type.",
		TURF_FUNGUS="Yet another ground type.",
		TURF_SINKHOLE="Yet another ground type.",
		TURF_UNDERROCK="Yet another ground type.",
		TURF_MUD="Yet another ground type.",

		TURF_DECIDUOUS = "Yet another ground type.",
		TURF_SANDY = "Yet another ground type.",
		TURF_BADLANDS = "Yet another ground type.",

		POWCAKE = "This isn't pocky.",
        CAVE_ENTRANCE = "I wonder if I could move that rock.",
        CAVE_ENTRANCE_RUINS = "It's probably hiding something.",
        CAVE_ENTRANCE_OPEN = {
            GENERIC="Is this hiding something important?",
            OPEN = "Maybe there's a witch down there.",
            FULL = "There's already too much people down there!",
        },
        CAVE_EXIT = {
            GENERIC = "At least I know how to get out of here.",
            OPEN = "I've had enough spelunking for one day!",
            FULL = "Hey! Let me out of here!",
        },
		MAXWELLPHONOGRAPH = "It keeps playing the same song over and over again.",
		BOOMERANG = "Not my type of weapon.",
		PIGGUARD = "He looks like he wants a fight!",
		ABIGAIL = "Keep your sister safe, alright?",
		ADVENTURE_PORTAL = "Time for a witch hunt!",
		AMULET = "Somehow, I feel hungrier wearing this.",
		ANIMAL_TRACK = "I'm going to find you! And then eat you!",
		ARMORGRASS = "This isn't going to stop anything.",
		ARMORMARBLE = "I hope I won't need to move quickly wearing this.",
		ARMORWOOD = "This better not give me a splinter.",
		ARMOR_SANITY = "My mind hurts just thinking about wearing.",
		ASH =
		{
			GENERIC = "And just like that, it's gone.",
			REMAINS_GLOMMERFLOWER = "The flower was consumed by fire when I teleported!",
			REMAINS_EYE_BONE = "The eyebone was consumed by fire when I teleported!",
			REMAINS_THINGIE = "This was once some thing before it got burned...",
		},
		AXE = "It's an axe.",
		BABYBEEFALO = "Grow up big and strong, okay?",
		BACKPACK = "This is where I put my stuff in, namely food!",
		BACONEGGS = "Where are the pancakes!",
		BANDAGE = "Perfect for those scrapes and bruises.",
		BASALT = "That's too strong to break through!",
		BEARDHAIR = "It's too scratchy.",
		BEARGER = "Maybe I can beat it in an eating contest.",
		BEARGERVEST = "Now I'm really like a bear!",
		ICEPACK = "No more wasting food on the go!",
		BEARGER_FUR = "It feels soft on my skin.",
		BEDROLL_STRAW = "At least I won't have to sleep on the ground.",
		BEE =
		{
			GENERIC = "Bees aren't supposed to be that big, right?",
			HELD = "Looks more like a hornet!",
		},
		BEEBOX =
		{
			READY = "It's full of honey, and I'm hungry!",
			FULLHONEY = "It's full of honey, and I'm hungry!",
			GENERIC = "Bees!",
			NOHONEY = "It's empty.",
			SOMEHONEY = "I should wait a bit.",
			BURNT = "I'm gonna kill who did this!",
		},
		BEEFALO =
		{
			FOLLOWER = "He's coming along peacefully.",
			GENERIC = "Is that a cow?",
			NAKED = "The beast looks pretty down...",
			SLEEPING = "These guys are really heavy sleepers.",
			--Domesticated states:
            DOMESTICATED = "This one is slightly less smelly than the others.",
            ORNERY = "That's one mad looking Beefalo!",
            RIDER = "Come on, let's take on the world!",
            PUDGY = "You're a hungry one, aren't you?",
		},
		BEEFALOHAT = "Now those Beefalo know who's boss!",
		BEEFALOWOOL = "It smells kind of funny.",
		BEEHAT = "Can't sting me now.",
		BEEHIVE = "All that honey...",
		BEEMINE = "They sound really angry.",
		BEEMINE_MAXWELL = "Some jerk left that there.",
		BERRIES = "They'll have to do.",
		BERRIES_COOKED = "A bit more mushy now.",
		BERRIES_JUICY = "They'll have to do.",
		BERRIES_JUICY_COOKED = "A bit more mushy now.",
		BERRYBUSH =
		{
			BARREN = "Is it dead?",
			WITHERED = "No, my berries!",
			GENERIC = "That'll make for a quick snack.",
			PICKED = "Grow back quickly, I'm still hungry!",
			DISEASED = "Is that bush sick?",
		},
		BIGFOOT = "That foot is massive!.",
		BIRDCAGE =
		{
			GENERIC = "Room for one bird.",
			OCCUPIED = "I'll keep you fed, don't worry.",
			SLEEPING = "Hey, I still need your eggs!",
			HUNGRY = "Oh crap! Here, I'll get you something to eat.",
			STARVING = "Hold on! Food coming right up!",
			DEAD = "No! Don't die on me!",
			SKELETON = "I really should clean that out now.",
		},
		BIRDTRAP = "This'll catch those birds!",
		BIRD_EGG = "There's golden treasure in here.",
		BIRD_EGG_COOKED = "Time for breakfast!",
		BISHOP = "You're no preacher!",
		BLOWDART_FIRE = "I better not accidentally breathe in.",
		BLOWDART_SLEEP = "It doesn't feel like my style.",
		BLOWDART_PIPE = "Seems like I'm cheating with this.",
		BLUEAMULET = "Suddenly I'm starting to feel chilly.",
		BLUEGEM = "It makes my hands shiver just touching it.",
		BLUEPRINT = "How the heck do you read this thing?",
		BELL_BLUEPRINT = "How the heck do you read this thing?",
		BLUE_CAP = "I better not regret eating this.",
		BLUE_CAP_COOKED = "Maybe its safer to eat now?",
		BLUE_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "It's sleeping.",
			PICKED = "I wonder if it will come back?",
		},
		BOARDS = "Boards.",
		BOAT = "Is that how I got here?",
		BONESHARD = "Bits of bone.",
		BONESTEW = "Now that's a meal!",
		BUGNET = "Only little kids catch bugs.",
		BUSHHAT = "It's kind of scratchy.",
		BUTTER = "Is this supposed to be a pun?",
		BUTTERFLY =
		{
			GENERIC = "Butterfly, flutter by.",
			HELD = "Now I have you!",
		},
		BUTTERFLYMUFFIN = "A quick snack.",
		BUTTERFLYWINGS = "I wonder if these wings are edible.",
		BUZZARD = "It looks as hungry as I do!",
		CACTUS = 
		{
			GENERIC = "How does it survive out here?",
			PICKED = "How long does this take to grow back?",
		},
		CACTUS_MEAT_COOKED = "Now it's ready to eat!",
		CACTUS_MEAT = "I might regret eating this as is.",
		CACTUS_FLOWER = "I guess this flower looks alright.",

		COLDFIRE =
		{
			EMBERS = "Quickly need fuel before the fire dies!",
			GENERIC = "Ah, comfy.",
			HIGH = "That fire is getting out of hand!",
			LOW = "The fire's too low for my liking.",
			NORMAL = "Nice and comfy.",
			OUT = "Well, that's over.",
		},
		CAMPFIRE =
		{
			EMBERS = "Quickly need fuel before the fire dies!",
			GENERIC = "Ah, comfy.",
			HIGH = "That fire is getting out of hand!",
			LOW = "The fire's too low for my liking.",
			NORMAL = "Nice and comfy.",
			OUT = "Well, that's over.",
		},
		CANE = "I remember my dad having one of these.",
		CATCOON = "A playful little thing.",
		CATCOONDEN = 
		{
			GENERIC = "It's a den in a stump.",
			EMPTY = "Wait, it isn't coming back?",
		},
		CATCOONHAT = "It fits right on my head!",
		COONTAIL = "How striped.",
		CARROT = "I used to see these growing near my church.",
		CARROT_COOKED = "Good, but hardly filling.",
		CARROT_PLANTED = "Is that a carrot?",
		CARROT_SEEDS = "It's a seed.",
		WATERMELON_SEEDS = "It's a seed.",
		CAVE_FERN = "It's a fern.",
		CHARCOAL = "It smells too much like the old church.",
        CHESSJUNK1 = "Are those chess pieces?",
        CHESSJUNK2 = "I never really understood how to play chess.",
        CHESSJUNK3 = "They're all broken!",
		CHESTER = "You hungry?",
		CHESTER_EYEBONE =
		{
			GENERIC = "It's looking at me.",
			WAITING = "It went to sleep.",
		},
		COOKEDMANDRAKE = "Will it still scream if I eat it?",
		COOKEDMEAT = "Mmm, well cooked.",
		COOKEDMONSTERMEAT = "It stopped moving. I think.",
		COOKEDSMALLMEAT = "Its not exactly a snack or a meal.",
		COOKPOT =
		{
			COOKING_LONG = "Come on, how long is this going to take!",
			COOKING_SHORT = "It's almost done!",
			DONE = "Mmmmm! It's ready to eat!",
			EMPTY = "It makes me hungry just to look at it.",
			BURNT = "I guess that WAS too much heat.",
		},
		CORN = "It'd be better with butter.",
		CORN_COOKED = "A midnight snack!",
		CORN_SEEDS = "It's a seed.",
		CROW =
		{
			GENERIC = "Is he watching me?",
			HELD = "He's not very happy in there.",
		},
		CUTGRASS = "What am I supposed to do with this?",
		CUTREEDS = "They feel weird in my hands.",
		CUTSTONE = "What am I, a construction worker?",
		DEADLYFEAST = "Even I don't want to eat that.",
		DEERCLOPS = "I'll show you who's boss!",
		DEERCLOPS_EYEBALL = "That's not exactly what I wanted.",
		EYEBRELLAHAT =	"I feel kind of stupid wearing this.",
		DEPLETED_GRASS =
		{
			GENERIC = "It's probably a tuft of grass.",
		},
		DEVTOOL = "It smells of bacon!",
		DEVTOOL_NODEV = "I'm not strong enough to wield it.",
		DIRTPILE = "That looks suspicious...",
		DIVININGROD =
		{
			COLD = "It's catching on to something.",
			GENERIC = "I bet this'll find me a witch!",
			HOT = "This thing's going crazy!",
			WARM = "I'm headed in the right direction.",
			WARMER = "I must be getting pretty close.",
		},
		DIVININGRODBASE =
		{
			GENERIC = "I wonder what it does.",
			READY = "It looks like it needs a large key.",
			UNLOCKED = "Now my machine can work!",
		},
		DIVININGRODSTART = "That rod could help me in a long run!",
		DRAGONFLY = "I MIGHT need backup for this one...",
		ARMORDRAGONFLY = "Now even the heat won't get me!",
		DRAGON_SCALES = "It's so warm, almost like it's still alive.",
		DRAGONFLYCHEST = "Now I'll hide everything in here!",
		HUTCH = "Is that supposed to be a fish?",
        HUTCH_FISHBOWL =
        {
            GENERIC = "Want some fish flakes?",
            WAITING = "I wonder if it's tasty.",
        },
		LAVASPIT = 
		{
			HOT = "Yikes!",
			COOL = "At least it's cooled down now.",
		},

		LAVAE = "I want to cuddle it..",
		LAVAE_PET = 
		{
			STARVING = "Don't worry, I'll get you something to eat.",
			HUNGRY = "You hungry, too?.",
			CONTENT = "At least it's full now.",
			GENERIC = "You ready to get going?",
		},
		LAVAE_EGG = 
		{
			GENERIC = "I can feel a faint warmth coming from inside.",
		},
		LAVAE_EGG_CRACKED =
		{
			COLD = "I don't think that egg is warm enough.",
			COMFY = "I never thought I would see a happy egg.",
		},
		LAVAE_TOOTH = "It's an egg tooth!",

		
		DRAGONFRUIT = "Exotic fruit.",
		DRAGONFRUIT_COOKED = "A tasty snack.",
		DRAGONFRUIT_SEEDS = "It's a seed.",
		DRAGONPIE = "Mmm, that smells good!",
		DRUMSTICK = "Fresh from the source.",
		DRUMSTICK_COOKED = "Perfect for on the go.",
		DUG_BERRYBUSH = "I should plant this.",
		DUG_GRASS = "I should plant this.",
		DUG_MARSH_BUSH = "I should plant this.",
		DUG_SAPLING = "I should plant this.",
		DURIAN = "Such a thorny fruit.",
		DURIAN_COOKED = "It is still food, even if it smells bad.",
		DURIAN_SEEDS = "It's a seed.",
		EARMUFFSHAT = "They make my ears feel feel warm!",
		EGGPLANT = "I never understood the name.",
		EGGPLANT_COOKED = "A nice snack!",
		EGGPLANT_SEEDS = "It's a seed.",
		DECIDUOUSTREE = 
		{
			BURNING = "And there it goes, burning away.",
			BURNT = "I can still smell it burning.",
			CHOPPED = "That stump looks perfect for sitting on.",
			POISON = "It's itching for a fight!",
			GENERIC = "Will it have flowers in the spring?",
		},
		ACORN = "There's definitely something inside there.",
        ACORN_SAPLING = "It'll be a tree soon!",
		ACORN_COOKED = "Roasted to perfection.",
		BIRCHNUTDRAKE = "A mad little nut.",
		EVERGREEN =
		{
			BURNING = "And there it goes, burning away.",
			BURNT = "I can still smell it burning.",
			CHOPPED = "That stump looks perfect for sitting on.",
			GENERIC = "These trees grow really fast for some reason.",
		},
		EVERGREEN_SPARSE =
		{
			BURNING = "And there it goes, burning away.",
			BURNT = "I can still smell it burning.",
			CHOPPED = "That stump looks perfect for sitting on.",
			GENERIC = "How do these trees keep coming back?",
		},
		TWIGGYTREE = 
		{
			BURNING = "And there it goes, burning away..",
			BURNT = "I can still smell it burning.",
			CHOPPED = "That stump looks perfect for sitting on.",
			GENERIC = "There's hardly any leaves on it!",			
			DISEASED = "Is that plant sick?",
		},
		EYEPLANT = "Oi, you better not be staring.",
		FARMPLOT =
		{
			GENERIC = "I'll plant a big apple tree in this!",
			GROWING = "Grow into something big and tasty!",
			NEEDSFERTILIZER = "What? Why isn't it working?",
			BURNT = "What the hell! Who burnt my farm!",
		},
		FEATHERHAT = "I look absolutely ridiculous.",
		FEATHER_CROW = "A crow feather.",
		FEATHER_ROBIN = "A redbird feather.",
		FEATHER_ROBIN_WINTER = "A snowbird feather.",
		FEM_PUPPET = "She's trapped!",
		FIREFLIES =
		{
			GENERIC = "I'm gonna catch them!",
			HELD = "Now they're mine!",
		},
		FIREHOUND = "I'll slash you up!",
		FIREPIT =
		{
			EMBERS = "I should put something on the fire before it goes out.",
			GENERIC = "Ah, Comfy.",
			HIGH = "It looks pretty good now.",
			LOW = "The fire needs more fuel.",
			NORMAL = "Nice and comfy.",
			OUT = "At least I can start it up again.",
		},
		COLDFIREPIT =
		{
			EMBERS = "I should put something on the fire before it goes out.",
			GENERIC = "Ah, Comfy.",
			HIGH = "It looks pretty good now.",
			LOW = "The fire needs more fuel.",
			NORMAL = "Nice and comfy.",
			OUT = "At least I can start it up again.",
		},
		FIRESTAFF = "I should be careful with this.",
		FIRESUPPRESSOR = 
		{	
			ON = "All I need is some syrup.",
			OFF = "No snowballs for now.",
			LOWFUEL = "I think I need to fill it back up.",
		},

		FISH = "If only I had rice to go with this.",
		FISHINGROD = "Maybe I can catch a mermaid!",
		FISHSTICKS = "A tasty meal!",
		FISHTACOS = "A tasty meal!",
		FISH_COOKED = "It could use some soy sauce.",
		FLINT = "I better not cut myself with this.",
		FLOWER = {
            GENERIC = "There were plenty of wildflowers near my church.",
            ROSE = "It looks... bloody.",
		},
        FLOWER_WITHERED = "I don't think it got enough sun.",
		FLOWERHAT = "Mmm, this'll do.",
		FLOWER_EVIL = "It makes my head hurt.",
		FOLIAGE = "Just some leaves.",
		FOOTBALLHAT = "I can barely fit my hair in it.",
		FROG =
		{
			DEAD = "Now it's just food.",
			GENERIC = "I'm going to catch you!",
			SLEEPING = "Now it's the perfect chance to strike!",
		},
		FROGGLEBUNWICH = "Mmm, a quick meal on the go!",
		FROGLEGS = "Frog legs? I wonder what they taste like.",
		FROGLEGS_COOKED = "Does it really taste like chicken?",
		FRUITMEDLEY = "No apples in this.",
		FURTUFT = "Black and white fur.", 
		GEARS = "Do I just mash these together to make them work again?",
		GHOST = "Maybe I should make sure you stay dead!",
		GOLDENAXE = "This works, right?",
		GOLDENPICKAXE = "Using gold to get gold.",
		GOLDENPITCHFORK = "Does this make me a fancy farmer?",
		GOLDENSHOVEL = "Seems like it'll work.",
		GOLDNUGGET = "My family could have used this...",
		GRASS =
		{
			BARREN = "It needs poop.",
			WITHERED = "It's not going to grow back while it's so hot.",
			BURNING = "That's burning fast!",
			GENERIC = "It's a tuft of grass.",
			PICKED = "I wonder how long it'll take to grow back?",
			DISASED = "Maybe I could give it medicine.",
		},
		GRASSGEKKO = 
		{
			GENERIC = "Is that a lizard?",	
			DISEASED = "Someone hasn't been taking care of themself.",
		},
		GREEN_CAP = "Maybe its better as a side.",
		GREEN_CAP_COOKED = "It smells strange now.",
		GREEN_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "It's sleeping.",
			PICKED = "I wonder if it will come back?",
		},
		GUNPOWDER = "It looks like pepper.",
		HAMBAT = "Is this a joke?",
		HAMMER = "Do I look like a construction worker?",
		HEALINGSALVE = "Have to make do in the wilderness.",
		HEATROCK =
		{
			FROZEN = "It's colder than ice.",
			COLD = "It makes my hands shake just holding it.",
			GENERIC = "Will I make it hot or cold?",
			HOT = "It feels like it'll burn my skin now!",
			WARM = "It feels pretty warm now.",
		},
		HOME = "Someone must live here.",
		HOMESIGN =
		{
			GENERIC = "It's hard to read.",
            UNWRITTEN = "The sign is currently blank.",
			BURNT = "\"Don't play with matches.\"",
		},
		ARROWSIGN_POST =
		{
			GENERIC = "It says 'Thataway'.",
            UNWRITTEN = "The sign is currently blank.",
			BURNT = "\"Don't play with matches.\"",
		},
		ARROWSIGN_PANEL =
		{
			GENERIC = "It says 'Thataway'.",
            UNWRITTEN = "The sign is currently blank.",
			BURNT = "\"Don't play with matches.\"",
		},
		HONEY = "Yum!",
		HONEYCOMB = "Maybe I can start my own bee farm!",
		HONEYHAM = "What a tasty meal!",
		HONEYNUGGETS = "A bit like fast food!",
		HORN = "Its hollowed out already.",
		HOUND = "You better keep your distance!",
		HOUNDBONE = "Creepy.",
		HOUNDMOUND = "So that's where they're coming from.",
		ICEBOX = "Good, now my food won't go to waste!",
		ICEHAT = "I feel my brain starting to freeze.",
		ICEHOUND = "Is that a wolf?",
		INSANITYROCK =
		{
			ACTIVE = "Its reacting to me!",
			INACTIVE = "I feel it should be bigger than this.",
		},
		JAMMYPRESERVES = "Better keep my fingers clean!",
		KABOBS = "I can leave these between my fingers!",
		KILLERBEE =
		{
			GENERIC = "It looks like it wants to fight!",
			HELD = "It's struggling to sting me.",
		},
		KNIGHT = "I'll skewer you!",
		KOALEFANT_SUMMER = "Time to finish the hunt!",
		KOALEFANT_WINTER = "I'm going to have a winter feast!",
		KRAMPUS = "Stay away from my stuff!",
		KRAMPUS_SACK = "Its so lightweight!",
		LEIF = "I'll chop you down to size!",
		LEIF_SPARSE = "I'll chop you down to size!",
		LIGHTER  = "Be careful when playing with fire.",
		LIGHTNING_ROD =
		{
			CHARGED = "So that's how it works!",
			GENERIC = "How does it work?",
		},
		LIGHTNINGGOAT = 
		{
			GENERIC = "'Baaaah' yourself!",
			CHARGED = "Maybe I shouldn't hit it right now.",
		},
		LIGHTNINGGOATHORN = "I can feel it tingling.",
		GOATMILK = "Mmm, Milk!",
		LITTLE_WALRUS = "Sorry, but it has to be this way!",
		LIVINGLOG = "It's making a face at me.",
		LOG =
		{
			BURNING = "Crap, it's on fire!",
			GENERIC = "I shouldn't be lugging around too much of these logs.",
		},
		LUCY = "Is that a lumberjack's axe?",
		LUREPLANT = "Stop wasting your food!",
		LUREPLANTBULB = "At least now it won't be wasting things.",
		MALE_PUPPET = "He's trapped!",

		MANDRAKE_ACTIVE = "Talk about fast food!",
		MANDRAKE_PLANTED = "It looks like a plant, but...",
		MANDRAKE = "I feel it might be ready to scream at me.",

		MANDRAKESOUP = "Now this looks real tasty!",
		MANDRAKE_COOKED = "Will it still scream if I eat it?",
		MARBLE = "It's so heavy!",
		MARBLEPILLAR = "I think I could use that.",
		MARBLETREE = "What the hell kind of tree is that?",
		MARSH_BUSH =
		{
			BURNING = "That's burning fast!",
			GENERIC = "It looks thorny.",
			PICKED = "That hurt.",
		},
		BURNT_MARSH_BUSH = "It's all burnt up.",
		MARSH_PLANT = "It's a plant.",
		MARSH_TREE =
		{
			BURNING = "Spikes and fire!",
			BURNT = "Now it's burnt and spiky.",
			CHOPPED = "Not so spiky now!",
			GENERIC = "Those spikes look sharp!",
		},
		MAXWELL = "That guy's a jerk.",
		MAXWELLHEAD = "I can see into his pores.",
		MAXWELLLIGHT = "I wonder how they work.",
		MAXWELLLOCK = "Looks almost like a key hole.",
		MAXWELLTHRONE = "That doesn't look very comfortable.",
		MEAT = "It makes my mouth water.",
		MEATBALLS = "Now where's the spaghetti?",
		MEATRACK =
		{
			DONE = "Now it's ready to eat!",
			DRYING = "Come on, dry faster!",
			DRYINGINRAIN = "Maybe that was a bad idea.",
			GENERIC = "I should dry some meats.",
			BURNT = "Now I can't dry anything anymore.",
		},
		MEAT_DRIED = "It's a bit tough, but still good.",
		MERM = "You'll regret fighting me!",
		MERMHEAD = 
		{
			GENERIC = "Ech, I can smell that for miles!",
			BURNT = "The fire didn't improve the smell.",
		},
		MERMHOUSE = 
		{
			GENERIC = "Who would live here?",
			BURNT = "Nothing to live in, now.",
		},
		MINERHAT = "This will keep my hands free.",
		MONKEY = "Curious little guy.",
		MONKEYBARREL = "Did that just move?",
		MONSTERLASAGNA = "That doesn't look right at all...",
		FLOWERSALAD = "Freshly picked and ready to eat!",
        ICECREAM = "Mmm, a perfect treat!",
        WATERMELONICLE = "Reminds me of the summer.",
        TRAILMIX = "Food for the trail!",
        HOTCHILI = "I'll eat it in one gulp!",
        GUACAMOLE = "What, no wasabi?",
		MONSTERMEAT = "I think it's still moving.",
		MONSTERMEAT_DRIED = "Is meat supposed to be this purple?",
		MOOSE = "Well honk you too!",
		MOOSEEGG = "That'll make a huge omelette!",
		MOSSLING = "What a giant duckling! Or moosling?",
		FEATHERFAN = "I can make my own hurricane with this!",
        MINIFAN = "It'll keep me cool, but it's a bit too childish for me.",
		GOOSE_FEATHER = "Fluffy!",
		STAFF_TORNADO = "I want to try this!",
		MOSQUITO =
		{
			GENERIC = "Disgusting little bloodsucker.",
			HELD = "Hey, is that my blood?",
		},
		MOSQUITOSACK = "It's probably not someone else's blood...",
		MOUND =
		{
			DUG = "It doesn't feel right, digging up the dead.",
			GENERIC = "I should let the dead rest.",
		},
		NIGHTLIGHT = "It gives off a spooky light.",
		NIGHTMAREFUEL = "Oh, my head is spinning!",
		NIGHTSWORD = "I'm not much of a sword person.",
		NITRE = "This rock looks different.",
		ONEMANBAND = "I don't know how to play any of thos instruments.",
		PANDORASCHEST = "It better hold something nice!",
		PANFLUTE = "Now how does that song go again?",
		PAPYRUS = "Some sheets of paper.",
		PENGUIN = "I saw these at a zoo once!",
		PERD = "Hey, I need those berries more than you!",
		PEROGIES = "Strange looking dumplings.",
		PETALS = "Maybe I'll just let them float off in the wind.",
		PETALS_EVIL = "These smell foul.",
		PHLEGM = "To eat, or not to eat.",
		PICKAXE = "Never thought I'd be swinging one of these.",
		PIGGYBACK = "All that room for more food.",
		PIGHEAD = 
		{	
			GENERIC = "Is that supposed to scare me?",
			BURNT = "Aww, no pork rinds.",
		},
		PIGHOUSE =
		{
			FULL = "They locked the door behind them.",
			GENERIC = "That's a house? Looks kind of small for a house.",
			LIGHTSOUT = "I'm hungry, let me in!",
			BURNT = "No where left to hide, pig!",
		},
		PIGKING = "You better not waste what I'm giving you!",
		PIGMAN =
		{
			DEAD = "He just slowed me down, anyway.",
			FOLLOWER = "That pig better not slow me down.",
			GENERIC = "I didn't know pigs could stand on two legs.",
			GUARD = "You want to pick a fight with me?",
			WEREPIG = "He's changed!",
		},
		PIGSKIN = "I'm not desperate enough to try to eat that.",
		PIGTENT = "The smell makes me hungry.",
		PIGTORCH = "It looks like it came right out of a labyrinth.",
		PINECONE = "I should plant it.",
        PINECONE_SAPLING = "It's growing pretty fast!",
        LUMPY_SAPLING = "How did this tree even reproduce?",
		PITCHFORK = "I know a certain rodent who could use this.",
		PLANTMEAT = "Is it meat? Or a vegetable?",
		PLANTMEAT_COOKED = "I guess it's edible.",
		PLANT_NORMAL =
		{
			GENERIC = "Leafy!",
			GROWING = "Guh! It's growing so slowly!",
			READY = "Mmmm. Ready to harvest.",
			WITHERED = "The heat killed it.",
		},
		POMEGRANATE = "I remember reading a story about this before.",
		POMEGRANATE_COOKED = "How many seeds are there?",
		POMEGRANATE_SEEDS = "It's a seed.",
		POND = "Its too murky to swim in!",
		POOP = "I should get a bucket for this.",
		FERTILIZER = "That is definitely a bucket full of poop.",
		PUMPKIN = "I want to carve this up!",
		PUMPKINCOOKIE = "Mmm, a tasty snack!",
		PUMPKIN_COOKED = "It smells so nice!",
		PUMPKIN_LANTERN = "Halloween time!",
		PUMPKIN_SEEDS = "It's a seed.",
		PURPLEAMULET = "I feel my soul gem getting cloudy.",
		PURPLEGEM = "Is it whispering to me?",
		RABBIT =
		{
			GENERIC = "He's looking for carrots.",
			HELD = "Can I pet you?",
		},
		RABBITHOLE = 
		{
			GENERIC = "Better not trip over that.",
			SPRING = "I hope the rabbits are alright down there.",
		},
		RAINOMETER = 
		{	
			GENERIC = "It looks pretty complicated!",
			BURNT = "It looks pretty burnt!",
		},
		RAINCOAT = "Keeps the rain where it ought to be. Outside my body.",
		RAINHAT = "It'll mess up my hair, but I'll stay nice and dry.",
		RATATOUILLE = "Mmm, delicious veggies!",
		RAZOR = "This looks pretty sharp.",
		REDGEM = "Its shiny like my soul gem!",
		RED_CAP = "Maybe I should taste it first.",
		RED_CAP_COOKED = "It smells different now.",
		RED_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "It's sleeping.",
			PICKED = "I wonder if it will come back?",
		},
		REEDS =
		{
			BURNING = "That's really burning!",
			GENERIC = "It's a clump of reeds.",
			PICKED = "I picked all the useful reeds.",
		},
        RELIC = 
        {
            GENERIC = "Who made this?",
            BROKEN = "Nothing to work with here.",
        },
        RUINS_RUBBLE = "This can be fixed.",
        RUBBLE = "Just bits and pieces of rock.",
		RESEARCHLAB = 
		{	
			GENERIC = "Is this what scientists use?.",
			BURNT = "Will it still work?",
		},
		RESEARCHLAB2 = 
		{
			GENERIC = "I guess this makes me a scientist, too!",
			BURNT = "Aww, I guess no more science for me.",
		},
		RESEARCHLAB3 = 
		{
			GENERIC = "I think I made a mistake.",
			BURNT = "Maybe that was for the best.",
		},
		RESEARCHLAB4 = 
		{
			GENERIC = "Pret-Presth-Prestih- Hat Machine!",
			BURNT = "That's what you get for being hard to pronounce!",
		},
		RESURRECTIONSTATUE = 
		{
			GENERIC = "That's a waste of perfectly good meat.",
			BURNT = "This just makes me mad now.",
		},		
		RESURRECTIONSTONE = "There's something off about those rocks.",
		ROBIN =
		{
			GENERIC = "Is that a cardinal?",
			HELD = "He likes my pocket.",
		},
		ROBIN_WINTER =
		{
			GENERIC = "What a blue bird.",
			HELD = "It's so soft.",
		},
		ROBOT_PUPPET = "It's trapped!",
		ROCK_LIGHT =
		{
			GENERIC = "A crusted over lava pit.",
			OUT = "Looks fragile.",
			LOW = "The lava's crusting over.",
			NORMAL = "Nice and comfy.",
		},
		ROCK = "Such a huge boulder.",
		PETRIFIED_TREE = "Is that a tree? A rock? A tree rock?",
		ROCK_ICE = 
		{
			GENERIC = "I could chip some ice off that.",
			MELTED = "It's just a puddle now.",
		},
		ROCK_ICE_MELTED = "It's just a puddle now.",
		ICE = "I shouldn't hold this for too long.",
		ROCKS = "Now I can throw these are people!",
        ROOK = "Time to storm a castle!",
		ROPE = "... I don't want to think about it.",
		ROTTENEGG = "No! It's gone to waste!",
		SADDLE_BASIC = "Are there any unicorns for me to ride?",
        SADDLE_WAR = "Now where's my unicorn!",
        SADDLEHORN = "Those Beefalo better not hit me when I use this.",
		BRUSH = "It's a bit too rough for brushing my hair with.",
		SANITYROCK =
		{
			ACTIVE = "It's reacting to me!",
			INACTIVE = "What? It didn't look like that before!",
		},
		SAPLING =
		{
			BURNING = "That's burning fast!",
			WITHERED = "It might be okay if it was cooler.",
			GENERIC = "That's such a tiny tree!",
			PICKED = "Is it dead now?",
			DISEASED = "It looks more wimpy than usual.",
		},
		SEEDS = "Mmm, perfect for a quick snack.",
		SEEDS_COOKED = "All that's left is to add a bit of salt!",
		SEWING_KIT = "Guess there's always a time to learn how to sew.",
		SHOVEL = "Time to get digging.",
		SILK = "This is some pretty fine silk.",
		SKELETON = "Tough luck.",
		SCORCHED_SKELETON = "It looks like it'll fall apart.",
		SKULLCHEST = "I'm not sure if I want to open it.",
		SMALLBIRD =
		{
			GENERIC = "That's a rather small bird.",
			HUNGRY = "Do you want some seeds?",
			STARVING = "Hold on, I'll get some seeds for you!",
		},
		SMALLMEAT = "This hardly looks like a meal.",
		SMALLMEAT_DRIED = "There's barely anything to eat here!",
		SPAT = "Ugh, what a disgusting creature.",
		SPEAR = "Not exactly my kind of spear, but it'll do.",
		SPEAR_WATHGRITHR = "It's nice, but not as nice as my spear!",
		SPIDER =
		{
			DEAD = "Too easy!",
			GENERIC = "You're barely worth fighting.",
			SLEEPING = "You're just asking to get killed.",
		},
		SPIDERDEN = "Time to clean it out!",
		SPIDEREGGSACK = "I better get rid of this quickly.",
		SPIDERGLAND = "I just put these on my wounds, right?",
		SPIDERHAT = "Will I be able to talk to spiders?",
		SPIDERQUEEN = "I've fought witches worse than you!",
		SPIDER_WARRIOR =
		{
			DEAD = "And you still lose!",
			GENERIC = "It looks ready for a fight!",
			SLEEPING = "Sneak attack time!",
		},
		SPOILED_FOOD = "Who the hell wasted this!",
		STATUEHARP = "What has happened to the head?",
		STATUEMAXWELL = "I want to punch his face off.",
		STEELWOOL = "That looks real tough.",
		STINGER = "Looks sharp!",
		STRAWHAT = "Hope my hair fits.",
		STUFFEDEGGPLANT = "Mmm, a tasty meal!",
		SUNKBOAT = "It's no use to me out there!",
		SWEATERVEST = "What an interesting design.",
		REFLECTIVEVEST = "Keep off, evil sun!",
		HAWAIIANSHIRT = "Time for a vacation!",
		TAFFY = "I never really did visit a dentist.",
		TALLBIRD = "What a huge bird! I wonder if its tasty?",
		TALLBIRDEGG = "Will it hatch?",
		TALLBIRDEGG_COOKED = "Mmm, how tasty.",
		TALLBIRDEGG_CRACKED =
		{
			COLD = "Brrrr!",
			GENERIC = "Looks like it's hatching.",
			HOT = "Are eggs supposed to sweat?",
			LONG = "I have a feeling this is going to take a while...",
			SHORT = "It should hatch any time now.",
		},
		TALLBIRDNEST =
		{
			GENERIC = "That's quite an egg!",
			PICKED = "The nest is empty.",
		},
		TEENBIRD =
		{
			GENERIC = "Not a very tall bird.",
			HUNGRY = "I'd better find it some food.",
			STARVING = "I'll get you something to eat, really!",
		},
		TELEPORTATO_BASE =
		{
			ACTIVE = "I should probably prepare before I use that!",
			GENERIC = "What the heck is that thing?",
			LOCKED = "There's still something missing.",
			PARTIAL = "Its starting to come together!",
		},
		TELEPORTATO_BOX = "What a weird, wooden box.",
		TELEPORTATO_CRANK = "Does this belong to something?",
		TELEPORTATO_POTATO = "I could really go for some food right now.",
		TELEPORTATO_RING = "Looks like a part from some weird machine.",
		TELESTAFF = "There's some crazy magic with this one.",
		TENT = 
		{
			GENERIC = "I'm no strangers to camping outdoors.",
			BURNT = "It was such a good tent, too.",
		},
		SIESTAHUT = 
		{
			GENERIC = "I could go for a nap right now.",
			BURNT = "Great, now where am I going to nap?",
		},
		TENTACLE = "What a sneaky monster!",
		TENTACLESPIKE = "Time to hurt people!",
		TENTACLESPOTS = "What are those spots?",
		TENTACLE_PILLAR = "Whoa! Is that the rest of that thing?",
		TENTACLE_PILLAR_HOLE = "I'm not going down there.",
		TENTACLE_PILLAR_ARM = "Yech.",
		TENTACLE_GARDEN = "Yet another slimy pole.",
		TOPHAT = "Wonder if I can pull a rabbit out of this.",
		TORCH = "It's burning pretty fast.",
		TRANSISTOR = "Is this how machines work?",
		TRAP = "This is how you make this, right?",
		TRAP_TEETH = "Seems rather crude.",
		TRAP_TEETH_MAXWELL = "What jerk left this behind!?",
		TREASURECHEST = 
		{
			GENERIC = "Hope no one tries to steal my stuff!",
			BURNT = "Now it's just nothing but charcoal and ashes.",
		},
		TREASURECHEST_TRAP = "Looks good enough!",
		TREECLUMP = "It's almost like someone is trying to prevent me from going somewhere.",
		
		TRINKET_1 = "Aww, they're all stuck together.",
		TRINKET_2 = "Hey, it doesn't make any sound!",
		TRINKET_3 = "That looks impossible to undo!",
		TRINKET_4 = "I saw this on a commercial once.",
		TRINKET_5 = "I have no time to waste on this.",
		TRINKET_6 = "Shouldn't I be careful when holding these?",
		TRINKET_7 = "I never was good at this game.",
		TRINKET_8 = "Who would leave this out here?",
		TRINKET_9 = "They're all the wrong sizes.",
		TRINKET_10 = "Gross, gross, gross.",
		TRINKET_11 = "If it tells me it's lying, is it still lying?",
		TRINKET_12 = "I... never mind.",
		TRINKET_13 = "I saw this on a commercial once.",
		TRINKET_14 = "... I'm sorry for leaving you.",
		TRINKET_15 = "Where's the rest of the set?",
		TRINKET_16 = "Where's the rest of the set?",
		TRINKET_17 = "It's all bent!",
		TRINKET_18 = "Too small for me to ride on.",
		TRINKET_19 = "What's the point of a top that doesn't spin?",
		TRINKET_20 = "I've been itching for one of these!",
		TRINKET_21 = "It's all bent!",
		TRINKET_22 = "It might fall apart if I try using it.",
		TRINKET_23 = "What a strange looking thing.",
		TRINKET_24 = "Maneki-Neko!",
		TRINKET_25 = "It smells weird.",
		TRINKET_26 = "Who would waste a perfectly good potato?",
		TRINKET_27 = "Good, I can hang my clothes up if I ever find a hook.",
		
		TRUNKVEST_SUMMER = "Where are the pockets for my hands?",
		TRUNKVEST_WINTER = "Now how will I keep my arms warm?",
		TRUNK_COOKED = "I hope there's no gunk left on it.",
		TRUNK_SUMMER = "A light breezy trunk.",
		TRUNK_WINTER = "A thick, hairy trunk.",
		TUMBLEWEED = "Who knows what that tumbleweed has picked up.",
		TURKEYDINNER = "Mmmm.",
		TWIGS = "It's a bunch of small twigs.",
		UMBRELLA = "But what if I need to keep it closed?",
		GRASS_UMBRELLA = "This'll hardly keep me safe!",
		UNIMPLEMENTED = "It doesn't look finished! It could be dangerous.",
		WAFFLES = "How delicious!",
		WALL_HAY = 
		{	
			GENERIC = "Hmmmm. I guess that'll have to do.",
			BURNT = "That won't do at all.",
		},
		WALL_HAY_ITEM = "This seems like a bad idea.",
		WALL_STONE = "That's a nice wall.",
		WALL_STONE_ITEM = "They make me feel so safe.",
		WALL_RUINS = "An ancient piece of wall.",
		WALL_RUINS_ITEM = "A solid piece of history.",
		WALL_WOOD = 
		{
			GENERIC = "Pointy!",
			BURNT = "Burnt!",
		},
		WALL_WOOD_ITEM = "Pickets!",
		WALL_MOONROCK = "Spacey and smooth!",
		WALL_MOONROCK_ITEM = "Very light but surprisingly tough.",
		WALRUS = "You think you can hunt me down? Fat chance!",
		WALRUSHAT = "What a nice looking hat.",
		WALRUS_CAMP =
		{
			EMPTY = "Looks like somebody was camping here.",
			GENERIC = "It looks warm and cozy inside.",
		},
		WALRUS_TUSK = "Well this is a pretty good trophy!",
		WARDROBE = 
		{
			GENERIC = "I guess it's about time I had a change.",
            BURNING = "That's burning fast!",
			BURNT = "There goes all those clothes.",
		},
		WARG = "Time for a fun fight!",
		WASPHIVE = "Those bees want a fight? I'll give them one!",
		WATERMELON = "Now where's a stick to break this open?",
		WATERMELON_COOKED = "Mmm, tasty!",
		WATERMELONHAT = "But I'm still hungry!",
		WAXWELLJOURNAL = "There's something wrong about this book.",
		WETGOOP = "No. Just no.",
		WHIP = "I want a chain whip!",
		WINTERHAT = "It'll be good for when winter comes.",
		WINTEROMETER = 
		{
			GENERIC = "I never really learned a lot of science.",
			BURNT = "Well that's bad.",
		},
		WORMHOLE =
		{
			GENERIC = "What the hell is that?",
			OPEN = "This thing better not eat me.",
		},
		WORMHOLE_LIMITED = "Guh, that thing looks worse off than usual.",
		ACCOMPLISHMENT_SHRINE = "I want to use it, and I want the world to know what I did.",        
		LIVINGTREE = "Is it watching me?",
		ICESTAFF = "Icy magic? I guess it'll have to do.",
		REVIVER = "But those who die will just die again, right?",
		LIFEINJECTOR = "Time for a shot!",
		SKELETON_PLAYER =
		{
			MALE = "Tough luck, %s. You shouldn't have tangled with %s.",
			FEMALE = "Tough luck, %s. You shouldn't have tangled with %s.",
			ROBOT = "Tough luck, %s. You shouldn't have tangled with %s.",
			DEFAULT = "Tough luck, %s. You shouldn't have tangled with %s.",
		},
		HUMANMEAT = "I'm hungry, but I have my limits, right?",
		HUMANMEAT_COOKED = "It smells okay, but I shouldn't eat it.",
		HUMANMEAT_DRIED = "Even if my stomach's growling, is it right to eat this?",
		MOONROCKNUGGET = "I thought the moon was made of cheese.",
	},
	DESCRIBE_GENERIC = "It's a... thing.",
	DESCRIBE_TOODARK = "It's too dark to see!",
	DESCRIBE_SMOLDERING = "That thing is about to catch fire.",
	EAT_FOOD =
	{
		TALLBIRDEGG_CRACKED = "Mmm. Beaky.",
	},
}