//--lux:mat:5--
//--lux:shader:6:0--
// KeyShot material file - KeyShot [64 bit] v6.0.264
#define shader 1 lux_spots {
"inside_color" 0 0 0,
"outside_color" 1 1 1,
"cell_type" 0,
"scale" 10,
"bump_height" 0.5,
"density" 5,
"radius" 0.25,
"falloff" 0,
"distortion" 0,
"distortion_scale" 1,
"levels" 3,
"level_scale" 1.9,
"intensity_multiplier" 1,
"seed" 0,
"invert" on,
"sync" on,
"transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
}
#define shader 2 lux_fractal_noise {
"color1" 0 0 0,
"color2" 0.8 0.8 0.8,
"levels" 5,
"fall-off" 1.2,
"scale" 500,
"bump_height" 0.1,
"transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"sync" on,
}
#define shader 3 lux_bumpmap_add {
"bump_1" 1,
"bump_1" 1,
"bump_2" 2,
"bump_2" 2,
"ratio" 0.5,
"weight_1" 1,
"weight_2" 1,
}
#define shader 4 lux_liquid {
"color" 0.990005 0.990005 0.990005,
"ior" 1.33,
"transmission_out" 1 1 1,
"ior_out" 1,
"transparency" 1,
}
#define shader 5 lux_bumpmap {
"bumpmap" 3,
"bumpmap" 3,
"shader" 4,
"shader" 4,
"bump_scale" 1,
}

#define material xXe7a2b3e985b8e6b0b4 {
icon [encoded data, 56098 characters]
surface 5
id 199
}
