//--lux:mat:5--
//--lux:shader:6:0--
// KeyShot material file - KeyShot [64 bit] v6.0.231
icon [encoded data, 61036 characters]
#define shader 1 texture_bumpmap_normal {
"project" 4,
"filter" 0,
"wrap" on,
"bilinear" on,
"modulate" off,
"scale" 1,
"texture_index" 0,
"bias" 0,
"texture" "Textures\ConcreteKerbing_bump.jpg",
"default_normal" 0 0 0,
"bump_scale" 0.5,
"transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"world_space" off,
"shift_u" -0.5,
"shift_v" -0.5,
"scale_u" 1,
"scale_v" 1,
"angle" 0,
"contrast" 1,
"texture_depth" 1,
"dpi" -72,
"two_sided" on,
"sync" on,
"disabled" off,
"texture_face" 0,
}
#define shader 2 texture_rgba {
"project" 4,
"filter" 0,
"wrap" on,
"bilinear" on,
"modulate" off,
"scale" 1,
"texture_index" 0,
"bias" 0,
"texture" "Textures\ConcreteKerbing_diffuse.jpg",
"default_color" 0 0 0 0,
"color_scale" 1,
"transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"world_space" off,
"shift_u" -0.5,
"shift_v" -0.5,
"scale_u" 1,
"scale_v" 1,
"angle" 0,
"contrast" 1,
"texture_depth" 1,
"dpi" -72,
"two_sided" on,
"sync" on,
"disabled" off,
"texture_face" 0,
}
#define shader 3 lux_color_adjust {
"color" 0 0 0 1,
"color" ! 2,
"colorize" 1 1 1,
"hue" 0,
"saturation" 0.748,
"value" 1.234,
"contrast" 0.865,
}
#define shader 4 lux_noise {
"color1" 0 0 0,
"color2" 1 1 1,
"scale" 2,
"magnitude" 1.915,
"bump_height" 0.9,
"transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"sync" on,
}
#define shader 5 edgeshader_rgba_float {
"input" 0 0 0 0,
"input" ! 4,
}
#define shader 6 lux_color_blend {
"alpha" 1,
"blend_mode" 7,
"source" 0 0 0 1,
"source" ! 3,
"source_alpha" 0,
"source_alpha" ! 5,
"background" 0 0 0 1,
"background" ! 2,
"background_alpha" 1,
"mask_mode" 4,
"clip_using_source" off,
"invert_mask" off,
}
#define shader 7 texture_rgb {
"project" 4,
"filter" 0,
"wrap" on,
"bilinear" on,
"modulate" off,
"scale" 1,
"texture_index" 0,
"bias" 0,
"texture" "Textures\asphalt_spec.jpg",
"default_color" 0 0 0,
"color_scale" 0.41,
"transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
"world_space" off,
"shift_u" -0.5,
"shift_v" -0.5,
"scale_u" 1,
"scale_v" 1,
"angle" 0,
"contrast" 2.335,
"texture_depth" 1,
"dpi" -72,
"two_sided" on,
"sync" on,
"disabled" off,
"texture_face" 0,
}
#define shader 8 lux_plastic_simple {
"diffuse" 0 0 0,
"diffuse" ! 6,
"alpha" 1,
"specular" 0 0 0,
"specular" ! 7,
"roughness" 0.15,
"ior" 1.5,
}
#define shader 9 lux_bumpmap {
"bumpmap" 1,
"bumpmap" 1,
"shader" 8,
"shader" 8,
"bump_scale" 1,
}

#define material "Concrete Kerbing" {
surface 9
id 481
}
