//--lux:mat:5--
//--lux:shader:5:1--
// KeyShot material file - KeyShot [64 bit] v6.0.264
#define shader 1 lux_wood2 {
"winter" 0.93 0.63 0.35,
"spring" 0.86 0.49 0.22,
"summer" 0.46 0.26 0.08,
"fall" 0.95 0.62 0.33,
"knot_color" 0.76 0.76 0.76,
"knot_border" 0.23 0.13 0.08,
"scale" 1,
"grain_bump_height" 0.5,
"ring_bump_height" 0.5,
"ring_width" 0.5,
"ring_width_variation" 0,
"ring_spacing_variation" 0,
"ring_noise" 0.5,
"axial_noise" 0.5,
"color_noise" 0.5,
"seasonal_color_noise" 0.5,
"knot_density" 0.1,
"knot_age" 5,
"knot_border_size" 0.1,
"knot_distortion" 0.1,
"branch_scale" 0.2,
"grain_color_bleed" 0.6,
"axial_graininess" 0.5,
"ring_graininess" 0.55,
"grain_scale" 1,
"grain_thinness" 1,
"seed" 0,
"sync" on,
"transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1,
}
#define shader 2 lux_plastic_simple {
"diffuse" 0.230152 0.230152 0.230152,
"diffuse" ! 1,
"alpha" 1,
"specular" 1 1 1,
"roughness" 0.2,
"ior" 1.5,
}

#define material xXe9ab98e7baa7e69ca8e69d90 {
icon [encoded data, 72714 characters]
surface 2
id 574
}
