using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	class Sim_LOE_061 : SimTemplate //* Anubisath Sentinel
	{
		//Deathrattle: Give a random friendly minion +3/+3.
		
        public override void onDeathrattle(Playfield p, Minion m)
        {
			Minion target = (m.own) ? p.searchRandomMinion(p.ownMinions, Playfield.searchmode.searchLowestAttack) : p.searchRandomMinion(p.enemyMinions, Playfield.searchmode.searchLowestAttack);
			if (target != null) p.minionGetBuffed(target, 3, 3);
        }
    }
}