using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	class Sim_AT_073 : SimTemplate //* Competitive spirit
	{
		//Secret: When your turn starts, give your minions +1/+1.

        public override void onSecretPlay(Playfield p, bool ownplay, int number)
        {
            List<Minion> temp = (ownplay) ? p.ownMinions : p.enemyMinions;
            foreach (Minion m in temp)
            {
				p.minionGetBuffed(m, 1, 1);
            }
        }
    }
}