using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	class Sim_DS1h_292 : SimTemplate //* Steady Shot
	{
		//Hero Power: Deal 2 damage to the enemy hero.
		
		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            int dmg = (ownplay) ? p.getHeroPowerDamage(2) : p.getEnemyHeroPowerDamage(2);
            if (target == null) target = ownplay ? p.enemyHero : p.ownHero;
            p.minionGetDamageOrHeal(target, dmg);
		}
	}
}