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Assign Checker:

Clicking Assign Checker will assign a checker board pattern to the model. This creates a new material in the Hypershade with a provided attached texture. Clicking Re-Assign Shaders will put whatever shaders were previously on the object.. example:

The above example has multiple shaders assigned. Selecting the object and clicking Assign Checker gives the following result:

Select the object again, and click re-assign will put the object back to normal with the following results:

If you would like to use your own custom checker board pattern, you can replace the file in the following location

(install directory) /data/modelingToolAlphas/uvTile1.bmp

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