extends /templates/core/modal-base
block modal-header-content
  #victory-header.out
    #victory-title
      if !me.get('preferredLanguage') || me.get('preferredLanguage').split('-')[0] == 'en'
        img(src="/images/pages/play/level/modal/victory_word.png", draggable="false")
      else
        h1(data-i18n="play_level.victory") Victory

block modal-body-content
  if victoryText
    #victory-text= victoryText

  if isCourseLevel
    .course-name-container
      if currentCourseName
        p
          span.spr.level-title(data-i18n="play_level.course")
          span.level-name= currentCourseName
    .container-fluid
      .row
        .col-md-6
          if currentLevelName
            .level-title(data-i18n="play_level.completed_level")
            .level-name= currentLevelName.replace('Course: ', '')
        .col-md-6
          if nextLevelName
            .level-title(data-i18n="play_level.next_level")
            .level-name= nextLevelName.replace('Course: ', '')
          else
            .level-title(data-i18n="play_level.course")
            .level-name(data-i18n="play_level.victory_title_suffix")

    br

  #level-feedback
    div.rating.secret
      div.rating-label(data-i18n="play_level.victory_rate_the_level") Rate the level:
      i.glyphicon.glyphicon-star-empty
      i.glyphicon.glyphicon-star-empty
      i.glyphicon.glyphicon-star-empty
      i.glyphicon.glyphicon-star-empty
      i.glyphicon.glyphicon-star-empty
    if !me.get('anonymous')
      span.review-label.secret(data-i18n="play_level.victory_review") Tell us more!
      .review.secret
        br
        textarea(data-i18n="[placeholder]play_level.victory_review_placeholder")
    .clearfix

  if level.isType('hero', 'hero-ladder', 'game-dev', 'web-dev')
    for achievement in achievements
      if achievement.get('hidden')
        - continue;
      - var animate = achievement.completed && !achievement.completedAWhileAgo
      .achievement-panel(class=achievement.completedAWhileAgo ? 'earned' : '' data-achievement-id=achievement.id data-animate=animate)
        - var rewards = achievement.get('rewards') || {};

        div.achievement-description= achievement.description

        div.achievement-rewards
          - var worth = achievement.worth;
          - var previousWorth = achievement.previousWorth;
          - var gems = achievement.gems;
          - var previousGems = achievement.previousGems;
          if worth
            .reward-panel.numerical.xp(data-number=worth, data-number-unit='xp', data-previous-number=previousWorth || 0)
              .reward-image-container(class=animate ? 'pending-reward-image' : 'show')
                img(src="/images/pages/play/level/modal/reward_icon_xp.png")
              .reward-text= animate ? '+0' : '+'+worth

          if gems
            .reward-panel.numerical.gems(data-number=gems, data-number-unit='gem', data-previous-number=previousGems || 0)
              .reward-image-container(class=animate ? 'pending-reward-image' : 'show')
                img(src="/images/pages/play/level/modal/reward_icon_gems.png")
              .reward-text= animate ? '+0' : '+'+gems

          if rewards.heroes
            for hero in rewards.heroes
              - var hero = thangTypes[hero];
              .reward-panel.hero(data-hero-thang-type=hero.get('original'))
                .reward-image-container(class=animate ? 'pending-reward-image' : 'show')
                  img(src=hero.getPortraitURL())
                if animate
                  .reward-text(data-i18n="play_level.victory_new_hero") New Hero
                else
                  .reward-text= i18n(hero.attributes, 'name')

          if rewards.items
            for item in rewards.items
              - var item = thangTypes[item];
              .reward-panel.item(data-item-thang-type=item.get('original'))
                .reward-image-container(class=animate ? 'pending-reward-image' : 'show')
                  img(src=item.getPortraitURL())
                if animate
                  .reward-text(data-i18n="play_level.victory_new_item") New Item
                else
                  .reward-text= i18n(item.attributes, 'name')

block modal-footer-content
  #totals
    .total-wrapper#xp-wrapper
      .total-count#xp-total 0
      .total-label
        span.spr(data-i18n="play_level.victory_experience_gained") XP Gained
        | -
        span.spl.spr(data-i18n="general.player_level") Level
        span.level= me.level()
      .xp-bar-outer
        .xp-bar-already-achieved
        .xp-bar-total
    .total-wrapper#gem-wrapper
      .total-count#gem-total 0
      .total-label(data-i18n="play_level.victory_gems_gained") Gems Gained

  if view.shareURL
    #share-level-container
      span.share-level-label
        span(data-i18n='sharing.victory_share_prefix') Share this link to invite your friends & family to
        span= ' '
        a(href=view.shareURL, target='_blank')
          if view.level.isType('game-dev')
            span(data-i18n='sharing.victory_share_game') play your game level
          else
            span(data-i18n='sharing.victory_share_web') view your webpage
        span(data-i18n='sharing.victory_share_suffix') .
      .row
        .col-sm-9
          input.text-h4.semibold.form-control.input-md#share-level-input(value=view.shareURL)
        .col-sm-3
          button#share-level-btn.btn.btn-md.btn-success.btn-illustrated
            span(data-i18n='sharing.copy_url') Copy URL

  if me.get('anonymous')
    .sign-up-poke.hide
      .sign-up-blurb(data-i18n="play_level.victory_sign_up_poke") Want to save your code? Create a free account!
      button.btn.btn-illustrated.btn-warning.sign-up-button.btn-lg(data-dismiss="modal", data-i18n="play_level.victory_sign_up") Sign Up to Save Progress

  button.btn.btn-illustrated.btn-lg.btn-warning.hide#saving-progress-label(disabled, data-i18n="play_level.victory_saving_progress") Saving Progress

  .next-level-buttons
    if readyToRank
      .ladder-submission-view
    else if level.isType('hero-ladder')
      button.btn.btn-illustrated.btn-primary.btn-lg.return-to-ladder-button(data-href="/play/ladder/#{level.get('slug')}#my-matches", data-dismiss="modal", data-i18n="play_level.victory_return_to_ladder") Return to Ladder
    else
      button.btn.btn-illustrated.btn-success.btn-lg.world-map-button.next-level-button.hide#continue-button(data-i18n="common.continue") Continue

  if !me.get('anonymous') && !showHourOfCodeDoneButton && showLeaderboard
    button.btn.btn-illustrated.btn-success.leaderboard-button.btn-lg(data-dismiss="modal", data-i18n="leaderboard.view_other_solutions") View Other Solutions
  else if showReturnToCourse
    button.btn.btn-illustrated.btn-warning.return-to-course-button.btn-lg(data-dismiss="modal", data-i18n="play_level.victory_go_home") Go Home

  if showHourOfCodeDoneButton
    .hour-of-code-done
      a.image-link(href="http://code.org/api/hour/finish")
        img(src="/images/level/csedweek-logo-final-small.jpg", alt="CS Ed Week Hour of Code", title="I'm finished with my Hour of Code", width=80)
      strong(data-i18n="play_level.victory_hour_of_code_done") Are You Done?
      a.text-link(href="http://code.org/api/hour/finish")
        span(data-i18n="play_level.victory_hour_of_code_done_yes") Yes, I am finished with my Hour of Code!
      .clearfix

  if view.level.get('slug') == 'lost-viking'
    .offer.lost-viking
      p
        img.pull-left(src="/file/db/level/55144b509f0c4854051769c1/viking1.png")
        img.pull-right(src="/file/db/level/55144b509f0c4854051769c1/viking_2.png")
        span(data-i18n="play_level.victory_viking_code_school")
      button.btn.btn-illustrated.btn-primary.btn-lg.world-map-button.continue-from-offer-button(data-i18n="play_level.victory_become_a_viking") Become a Viking
