<!--

	MobHealth: A database of estimated creature health values, with display
		copyright 2004 by Telo
	
	- Displays the estimated health value of your current target
	- Continually updates its estimates for each creature's maximum health

-->

<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
C:\Projects\WoW\Bin\Interface\FrameXML\UI.xsd">
	<Script file="MobHealth.lua"/>
	<Frame name="MobHealthFrame" toplevel="true" frameStrata="HIGH" enableMouse="false" parent="TargetFrame">
		<Size>
			<AbsDimension x="128" y="32"/>
		</Size>	
		<Layers>
			<Layer level="ARTWORK">
				<FontString name="MobHealthText" inherits="MasterFont" outline="NORMAL" font="Fonts\FRIZQT__.TTF" >
					<FontHeight>
						<AbsValue val="12"/>
					</FontHeight>
					<Anchors>
						<Anchor point="CENTER" relativeTo="TargetFrameHealthBar">
							<Offset><AbsDimension x="-2" y="0"/></Offset>
						</Anchor>
					</Anchors>
					<Color r="1" g="1" b="1"/>
					<Shadow>
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
						<Color r="0" g="0" b="0" a="0.3"/>
					</Shadow>
				</FontString>
				<FontString name="MobManaText" inherits="MasterFont" outline="NORMAL" font="Fonts\FRIZQT__.TTF" >
					<FontHeight>
						<AbsValue val="12"/>
					</FontHeight>
					<Anchors>
						<Anchor point="CENTER" relativeTo="TargetFrameManaBar">
							<Offset><AbsDimension x="-2" y="0"/></Offset>
						</Anchor>
					</Anchors>
					<Color r="1" g="1" b="1"/>
					<Shadow>
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
						<Color r="0" g="0" b="0" a="0.3"/>
					</Shadow>
				</FontString>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				MobHealth_OnLoad();
			</OnLoad>			
		</Scripts>
	</Frame>
</Ui>
