if (GetLocale() == "zhCN") then
	HunterAssist_AIMED = "瞄准射击";
	HunterAssist_AUTO = "自动射击";
	HunterAssist_CAST_BREAK = "被打断";

	ZF_HUNTER = "猎人";
	ZF_NO_FOOD = "没有提供宠物粮食。\n拖曳物品图标入内可以设定宠物粮食。";
	ZF_HUNGER = "你的宠物饥肠辘辘，对你有些不满";
	ZF_BUTTON_TITLE = "宠物粮食供应";
	ZF_FOODNAME = "食物: ";
	ZF_FOODQUANTITY = "数量: ";
	BINDING_HEADER_ZFEEDER = "猎人助手";
	_G["BINDING_NAME_CLICK zFeederButton:LeftButton"] = "一键喂养";
	ZF_SLASH_HELP = {
		"使用方法： /zf 或者 /zfeeder",
		"/zf reset - 重置按钮于默认位置",
		"/zf free - 将按钮置于屏幕中心，按住CTRL可自由移动",
	};
elseif (GetLocale() == "zhTW") then
	HunterAssist_AIMED = "瞄準射擊";
	HunterAssist_AUTO = "自動射擊";
	HunterAssist_CAST_BREAK = "被打斷";

	ZF_HUNTER = "獵人";
	ZF_NO_FOOD = "沒有提供寵物糧食";
	ZF_HUNGER = "你的寵物飢腸轆轆，對你有些不滿";
	ZF_BUTTON_TITLE = "宠物糧食供應";
	ZF_FOODNAME = "食物: ";
	ZF_FOODQUANTITY = "數量: ";
	BINDING_HEADER_ZFEEDER = "獵人助手";
	_G["BINDING_NAME_CLICK zFeederButton:LeftButton"] = "一鍵餵養";
	ZF_SLASH_HELP = {
		"用法：/zf 或 /zfeeder",
		"/zf reset - 重置按鈕于默認位置",
		"/zf free - 將按鈕置于屏幕中心，按住CTRL可自由移動",
	};
else
	HunterAssist_AIMED = "Aimed Shot";
	HunterAssist_AUTO = "Auto Shot";
	HunterAssist_CAST_BREAK = "Break";
	ZF_HUNTER = "Hunter";
	ZF_NO_FOOD = "No food selected";
	ZF_HUNGER = "Pet is hungery, not very happy";
	ZF_BUTTON_TITLE = "Pet Food Supply";
	ZF_FOODNAME = "Food: ";
	ZF_FOODQUANTITY = "Quantity: ";
	BINDING_HEADER_ZFEEDER = "Hunter Assist";
	_G["BINDING_NAME_CLICK zFeederButton:LeftButton"] = "zFeeder";
	ZF_SLASH_HELP = {
		"Usage: /zf or /zfeeder",
		"/zf reset - reset button position to default",
		"/zf free - center the button, you can move it by hold CTRL key",
	};
end