if (GetLocale() == "zhCN") then
	DSCT_Version = " SCT Dennie 1.67b 正式版 (战斗指示器)";
	DSCT_MAIN_OPTION = "|cffffff00 SCT Dennie 1.67b 正式版|r";
	DSCT_RESET_TIP = "已载入默认设置";
	DSCT_FONTLIST = {
		--{name="剪纸体",path="Interface\\AddOns\\sct\\Fonts\\FZJZ.TTF"},
		{name="楷体(战斗)",path="Fonts\\ZYKai_C.TTF"},
		{name="楷体",path="Fonts\\ZYKai_T.TTF"},
		{name="北魏楷书",path="Fonts\\ZYKai_T.TTF"},
		{name="细黑",path="Fonts\\ZYHei.TTF"},
	};

	DSCT_ENFONTLIST = {
		--{name="剪纸体",path="Interface\\AddOns\\sct\\Fonts\\FZJZ.TTF"},
		{name="楷体(战斗)",path="Fonts\\ZYKai_C.TTF"},
		{name="楷体",path="Fonts\\ZYKai_T.TTF"},
		{name="北魏楷书",path="Fonts\\ZYKai_T.TTF"},
		{name="细黑",path="Fonts\\ZYHei.TTF"},
	};

	DSCT_DEF_FONT = "Fonts\\ZYKai_C.TTF";

	-- Static Messages
	DSCT_DodgeMsg = {DODGE,"Dodge"};			-- Message to be displayed when you dodge
	DSCT_EvadeMsg = {EVADE, "Evade"};		-- Message to be displayed when you Evade	
	DSCT_ReflectMsg = {REFLECT, "Reflect"};
	DSCT_ParryMsg = {PARRY,"Parry"};			-- Message to be displayed when you parry
	DSCT_BlockMsg = {BLOCK,"Block"};			-- Message to be displayed when you block
	DSCT_MissMsg = {MISS,"Miss"};			-- Message to be displayed when you are missed
	DSCT_ResistMsg = {RESIST,"Resist"};	-- Message to be displayed when you resist
	DSCT_DeflectMsg = {DEFLECTED,"Deflected"}; -- Message to be displayed when you deflect
	DSCT_AbsorbMsg = {ABSORB,"Absorb"};			-- Message to be displayed when you Absorb
	DSCT_ImmuneMsg = {IMMUNE,"Immune"};
	DSCT_LowHP= {"生命 **","Life **"};			-- Message to be displayed when HP is low
	DSCT_LowMana= {"魔力 **","Mana **"};			-- Message to be displayed when Mana is Low
	DSCT_SelfFlag = "*";						-- Icon to 显示 self hits
	DSCT_Combat = {"|cffffffff**|r 战斗开始 |cffffffff**|r","+Combat"};				-- Message to be displayed when entering combat
	DSCT_NoCombat = {"|cffffffff**|r 战斗结束 |cffffffff**|r","-Combat"};			-- Message to be displayed when leaving combat
	DSCT_ComboPoint = {" 星"," CP"};			-- Message to be displayed when leaving combat
	DSCT_FiveCPMessage = {" 星 **终结**"," CP Finish!!"}; -- Message to be displayed when you have 5 combo points
	DSCT_Honor = {"荣誉","Honor"};							-- Message to be displayed when gaining hnor/contribution points
	DSCT_ExecuteMessage = "斩杀!";
	DSCT_WrathMessage = "愤怒!";
	DSCT_PowerList = {{" 法力值"," Mana"},{" 能量"," Energy"},{" 怒气"," Rage"}};

	DSCT_WARRIOR = "战士";
	DSCT_PALADIN = "圣骑士";

	--nouns
	DSCT_YOU = "你%s了目标的攻击";
     DSCT_TARGET = "目标对你的攻击%s";
     DSCT_AFFLICTED_BY = "你受到了<%s>效果的影响"; 
     DSCT_PARTIAL = "目标对你的伤害，%s";
     DSCT_YOU_GAIN = "获得：";
     DSCT_YOU_FADE = "消失：";
     DSCT_SHORTALERT = "预警：";
     DSCT_YOU_GAIN_UNM = "获得*";
     DSCT_YOU_FADE_UNM = "消失*";
     DSCT_CRIT = {"致命! ","Crit! "};
	--Search Messages

     DSCT_ABSORB_AMOUNT_SEARCH1 = nil;
     DSCT_ABSORB_AMOUNT_SEARCH2 = nil;
     DSCT_ABSORB_TRAILER_SEARCH = "(%d+)点被吸收";
     DSCT_BLOCK_AMOUNT_SEARCH = "(%d+)点被格挡";
     DSCT_DEBUFF_NAME_SEARCH = nil;
     DSCT_YOU_GAIN_POWER_SEARCH1 = nil;
     DSCT_YOU_GAIN_POWER_SEARCH2 = nil;
     DSCT_YOU_GAIN_POWER_SEARCH3 = nil;
     DSCT_HONOR_SEARCH = "贡献点数预估：(%d+)";
     DSCT_YOU_GAIN_SEARCH = nil;
     DSCT_FADE_SEARCH = nil;
     DSCT_YOUCRIT_SEARCH = nil;
     DSCT_YOUCRIT_SEARCH2 = nil;

     DSCT_YOUCRIT_SEARCH3 = nil;

     DSCT_HEAL_SEARCH1 = nil;
     DSCT_HEAL_SEARCH2 = nil;
     DSCT_AURAHEAL_SEARCH1 = nil;
     DSCT_AURAHEAL_SEARCH2 = nil;
     DSCT_CRITHEAL_SEARCH1 = nil;
     DSCT_CRITHEAL_SEARCH2 = nil;

	--Useage
     DSCT_DISPLAY_USEAGE = "使用方法：输入 /sct 打开配置菜单\n";

	--Spell Alert search message
     DSCT_SA_BEGIN_CAST = {"","|r开始施放","|r施放"};
     DSCT_SA_CASTS_PLY_VS_PLY = nil;
     DSCT_SA_CASTS_TOTEM = {"","|r施放了","|r施放"};
     DSCT_SA_GAIN_BUFF = {"","|r获得了","|r获得"};
     DSCT_SA_FADE_BUFF =  nil;

     DSCT_SAEX_PERFORMOTHERSTART = {"","|r开始施展","|r施展"};
     DSCT_SAEX_PERFORMGOOTHER = {"","|r使用了","|r使用"};

     DSCT_FADE_BUFF = "|r失去了";
     DSCT_BUFF_END = "|r效果";
     DSCT_TOTEM_END = "|r图腾";


	sct_spelltypes = {
		[0] = {"", ""},
		[1] = {"护甲","Physical"},
		[2] = {"神圣","Holy"},
		[4] = {"火焰","Fire"},
		[8] = {"自然","Nature"},
		[16] = {"冰霜","Frost"},
		[32] = {"暗影","Shadow"},
		[64] = {"奥术","Arcane"},
	}

	
     DSCT_EVENT_OPTION = "事件选项";
     DSCT_MISC_OPTION = "基本选项";
     DSCT_TEXT_OPTION = "动态文字选项";
     DSCT_MSGTEXT_OPTION = "静态文字选项";
     DSCT_WARNING_OPTION = "过低警告选项";
     DSCT_BUTTON_RESET_LABEL = "重置";
     DSCT_BUTTON_RESET_TIP= "恢复默认设置";
     DSCT_BUTTON_SAVECUSTOM_LABEL = "保存个性设置"
     DSCT_BUTTON_LOADCUSTOM_LABEL = "读取个性设置"

     DSCT_RESET_TIP = "已载入默认设置";
     DSCT_EVENTTYPE = {
		{"关","右","左","_","静"},
		{"关","上","下","_","静"},
		{"关","左","右","_","静"},
		{"关","左","上","右","静"},
		{"关","左","右","中","静"},
		{"关","左","上","右","静"},
		{"关","左","右","下","静"},
	}


	TOOL_TIP_TEXT_SE = "选中则设置为以静态方式显示，否则以动态滚动方式显示";
	DSCT_PREVIEW_TEXT1 = "拖动我[静]态位置";
	DSCT_PREVIEW_TEXT2 = "拖动我[动]态位置";

	DSCT_OPTION_ANIMODE = "动画方式";
	DSCT_ANIMODE_TEXT = {[0] = "水平",[1] = "垂直",[2] = "抛物线",[3] = "弹出1",[4] = "弹出2",[5] = "弹出1a",[6] = "向上增强"};

	DSCT_OptionCfg_Base = {
		["ENABLED"] = {x = 20,y = -10, title = "激活战斗指示器", tooltipText = "激活战斗指示器"},
	};

	DSCT_OptionCfg_Event = {

		EventFrames = {
			["SHOWHIT"] = {x = 200,y = -65, title = "伤害", tooltipText = "显示你受到的伤害"},
			["SHOWMISS"] = {x = 200,y = -95, title = "未命中", tooltipText = "显示敌人对你的攻击未命中"},
			["SHOWDODGE"] = {x = 200,y = -125, title = "回避", tooltipText = "显示你回避敌人的攻击"},
			["SHOWPARRY"] = {x = 200,y = -155, title = "招架", tooltipText = "显示你招架敌人的攻击"},
			["SHOWBLOCK"] = {x = 200,y = -185, title = "格挡", tooltipText = "显示你格挡敌人的攻击"},
			["SHOWIMMUNE"] = {x = 200,y = -215, title = "免疫", tooltipText = "显示你免疫敌人的攻击"},
			["SHOWRESIST"] = {x = 200,y = -245, title = "抵抗", tooltipText = "显示你抵抗敌人的攻击"},
			["SHOWABSORB"] = {x = 200,y = -275, title = "吸收", tooltipText = "显示你吸收敌人的攻击"},		
			["SHOWSPELLCRIT"] = {x = 200,y = -305, title = "技能致命", tooltipText = "显示你的技能致命一击造成的伤害"},
			["SHOWDMGCRIT"] = {x = 200,y = -335, title = "普通致命", tooltipText = "显示你的普通致命一击造成的伤害"},
		
			["SHOWSPELL"] = {x = 350,y = -65, title = "法术伤害", tooltipText = "显示你受到的法术伤害"},
			["SHOWHEAL"] = {x = 350,y = -95, title = "法术治疗", tooltipText = "显示法术给你带来的治疗"},
			["SHOWDEBUFF"] = {x = 350,y = -125, title = "不良效果", tooltipText = "显示你受到的不良效果"},
			["SHOWBUFF"] = {x = 350,y = -155, title = "增益效果", tooltipText = "显示你受到的增益效"},
			["SHOWFADE"] = {x = 350,y = -185, title = "效果消失", tooltipText = "显示你消失的效果"},
			["SHOWPOWER"] = {x = 350,y = -215, title = "能量获得", tooltipText = "显示你获得的能量"},
			["SHOWCOMBOPOINTS"] = {x = 350,y = -245, title = "连击点", tooltipText = "显示你获得的连击点数"},
			["SHOWHONOR_DSCT"] = {x = 350,y = -275, title = "荣誉声望", tooltipText = "显示你获得的荣誉点数或某阵营的声望值"},
			["SHOWCOMBATIN"] = {x = 350,y = -305, title = "战斗开始", tooltipText = "显示战斗开始的提示"},
			["SHOWCOMBATOUT"] = {x = 350,y = -335, title = "战斗结束", tooltipText = "显示战斗结束的提示"},
		},
	};
	DSCT_OptionCfg_Warning = {
		EventFrames = {
			["SHOWLOWHP"] = {x = 200,y = -75, title = "生命过低", tooltipText = "当你生命低于设定值的时候显示警告"},
			["SHOWLOWMANA"] = {x = 200,y = -135, title = "魔法过低", tooltipText = "当你魔法低于设定值的时候显示警告"},
			["SHOWEXECUTE"] = {x = 200,y = -195,title = "显示斩杀", tooltipText = "目标血量低于20%时候显示斩杀，限战士和圣骑"};
		},
		Sliders = {
			["LOWHP"] = { x = 350,y = -85, title = "生命值百分比", minValue = 0.1, maxValue = 0.9, valueStep = 0.1, minText="10%", maxText="90%", tooltipText = "生命过低警告的百分比"};
			["LOWMANA"] = { x = 350,y = -145, title = "魔法值百分比", minValue = 0.1, maxValue = 0.9, valueStep = 0.1, minText="10%", maxText="90%", tooltipText = "魔法过低警告的百分比"};
		},
	}
	DSCT_OptionCfg_Misc = {
		CheckButtons = {
			["SHOWSELF"] = {x = 190,y = -60, title = "标记战斗信息", tooltipText = "在战斗信息的两侧添加'*'作为标记"},
			["DAMAGETYPE"] = {x = 190,y = -90, title = "显示魔法伤害类型", tooltipText = "显示你受到的魔法伤害类型，比如火焰，暗影"},
			["HEALERNAME"] = {x = 190,y = -120, title = "显示治疗者姓名", tooltipText = "显示你受到的治疗来自哪个玩家"},
			["ENTEXT"] = {x = 190,y = -150, title = "英文战斗信息", tooltipText = "将一些基本信息以英文显示，比如Energy,Dogde等"},
			["CRITANI"] = {x = 190,y = -180, title = "显示爆击效果", tooltipText = "受到致命攻击时候文字提供一个放大效果"},
			--["ACCMode"] = {x = 190,y = -210, title = "精确模式(慎用)", tooltipText = "格式化战斗信息，可以获得更精确的显示（但也可能会影响到一些统计伤害插件)，改变此项设置只有在重新登入后才会生效"},
		},
	}

	DSCT_OptionCfg_Text = {
		Sliders = {
			["ANIMATIONSPEED"] = {x = 195,y = -80, title = "动画速度", minValue = 0.2, maxValue = 3, valueStep = 0.1, minText="20%", maxText="300%", tooltipText = "设置动画速度"},
			["ROTATION"] = { x = 195,y = -130, title = "动画旋转角度", minValue = 0, maxValue = 355, valueStep = 5,minText="0 度", maxText="355 度", tooltipText = "旋转动态文字的移动轨迹角度"},
			["ALPHA"] = { x = 195,y = -180, title = "透明度", minValue = 0.2, maxValue = 1, valueStep = 0.05, minText="20%", maxText="100%", tooltipText = "设置文字的透明度"},
			
			["TEXTSIZE"] = { x = 195,y = -350, title = "文字大小", minValue = 12, maxValue = 36, valueStep = 1, minText="小", maxText="大", tooltipText = "设置动态中文文字的大小"},
			["ENTEXTSIZE"] = { x = 375,y = -300, title = "文字大小", minValue = 12, maxValue = 36, valueStep = 1, minText="小", maxText="大", tooltipText = "设置动态英文文字的大小"},

		},
	
		ListFrames = {
			["FONT"] = { x = 190,y = -240,title = "中文字体",tooltipText="中文文字字体",min = 1,max = 4,list = {{name=DSCT_FONTLIST[1].name,val=1},
						{name = DSCT_FONTLIST[2].name,val=2},{name=DSCT_FONTLIST[3].name,val=3},{name=DSCT_FONTLIST[4].name,val=4}} },
			["FONTOUTLINE"] = { x = 190,y = -290, title = "文字效果",tooltipText="文字效果", min = 1,max = 6,list = {{name = "无",val = 1},{name = "描边 细",val = 2},
						{name="描边 粗",val = 3},{name = "阴影1",val = 4},{name = "阴影2",val = 5},{name = "阴影3",val = 6}} },						
			["ANIMODE"] = { x = 370,y = -60,title = "动画",tooltipText="动画模式", min = 0,max = 6,list = {{name = "水平",val = 0},{name = "垂直",val = 1},{name = "抛物线",val = 2},
						{name = "弹出1",val = 3},{name = "弹出2",val = 4},{name = "弹出1a",val = 5},{name = "向上增强",val = 6}} },
			["ENFONT"] = { x = 370,y = -240,title = "数字,英文字体",tooltipText="数字和英文文字字体",min = 1,max = 4,list = {{name=DSCT_ENFONTLIST[1].name,val=1},
					{name = DSCT_ENFONTLIST[2].name,val=2},{name=DSCT_ENFONTLIST[3].name,val=3},{name=DSCT_ENFONTLIST[4].name,val=4},--[[{name=DSCT_ENFONTLIST[5].name,val=5},
					{name = DSCT_ENFONTLIST[6].name,val=6},{name=DSCT_ENFONTLIST[7].name,val=7},{name=DSCT_ENFONTLIST[8].name,val=8}]]} },

		},
	}

	DSCT_OptionCfg_MSGText = {
		Sliders = {
			["MESSAGEALPHA"] = { x = 195,y = -260, title = "透明度", minValue = 0.2, maxValue = 1, valueStep = 0.05, minText="20%", maxText="100%", tooltipText = "设置静态方式文字的透明度"},
			["MESSAGETIMER"] = { x = 195,y = -310, title = "停留时间", minValue = 1, maxValue = 20, valueStep = 1, minText="1秒", maxText="20秒", tooltipText = "设置静态文字停留在画面的时间"},
			["MESSAGEFADETIMER"] = { x = 195,y = -360, title = "淡出时间", minValue = 1, maxValue = 10, valueStep = 0.5, minText="1秒", maxText="10秒", tooltipText = "设置静态文字消失过程所用时间"},
			["MESSAGESIZE"] = { x = 195,y = -175, title = "静态文字大小", minValue = 12, maxValue = 36, valueStep = 1, minText="小", maxText="大", tooltipText = "设置静态方式文字尺寸的大小"};

		},
	
		ListFrames = {
			["MESSAGEFONT"] = { x = 190,y = -60,title = "字体",tooltipText="静态文字字体", min = 1,max = 4,list = {{name=DSCT_FONTLIST[1].name,val=1},
					{name = DSCT_FONTLIST[2].name,val=2},{name=DSCT_FONTLIST[3].name,val=3},{name=DSCT_FONTLIST[4].name,val=4}} },
			["MESSFONTOUTLINE"] = { x = 190,y = -110,title = "字体描边",tooltipText="给静态字体描边", min = 1,max = 6,list = {{name = "无",val = 1},{name = "描边 细",val = 2},
						{name="描边 粗",val = 3},{name = "阴影1",val = 4},{name = "阴影2",val = 5},{name = "阴影3",val = 6}} },	

		},
	}

	--Check Button option values

	--Slider options values
	--DSCTOptionsFrameSliders ["ANIC"] = {  title = "最大显示数量", minValue = 1, maxValue = 10, valueStep = 1,minText="1个", maxText="10个", tooltipText = "设置动态文字的大小"};

	DSCTOptionsColorPickerEx = { };

	DSCTAniModeParamsSliders = {
		[0] = {
			Sliders = {
				["ANIMODE0_Param1"] = {x = 375,y = -125, title = "移动距离", tooltipText = "水平移动的距离",minValue = 0.2, maxValue = 2, valueStep = 0.1, minText="20%", maxText="200%",},
			}
		},

		[1] = {
			Sliders = {
				["ANIMODE1_Param1"] = {x = 375,y = -125, title = "移动距离", tooltipText = "垂直移动的距离",minValue = 0.2, maxValue = 2, valueStep = 0.1, minText="20%", maxText="200%"},
			}
		},

		[2] = {
			Sliders = {
				["ANIMODE2_Param1"] = {x = 375,y = -125, title = "射出强度", tooltipText = "抛物线射出力量强度",minValue = 0.2, maxValue = 2, valueStep = 0.1, minText="20%", maxText="200%"},
				["ANIMODE2_Param2"] = {x = 375,y = -170, title = "坠落深度", tooltipText = "抛物线射出后坠落的深度",minValue = 0.2, maxValue = 2, valueStep = 0.1, minText="20%", maxText="200%"},
			}
		},

		[3] = {
			Sliders = {
				["ANIMODE3_Param1"] = {x = 375,y = -125, title = "弹出距离1", tooltipText = "第一段弹出距离",minValue = 0.2, maxValue = 2, valueStep = 0.1, minText="20%", maxText="200%"},
				["ANIMODE3_Param2"] = {x = 375,y = -170, title = "弹出距离2", tooltipText = "第二段弹出距离",minValue = 0.2, maxValue = 2, valueStep = 0.1, minText="20%", maxText="200%"},
			}
		},

		[4] = {
			Sliders = {
				["ANIMODE4_Param1"] = {x = 375,y = -125, title = "弹出距离1", tooltipText = "第一段弹出距离",minValue = 0.2, maxValue = 2, valueStep = 0.1, minText="20%", maxText="200%"},
				["ANIMODE4_Param2"] = {x = 375,y = -170, title = "弹出距离2", tooltipText = "第二段弹出距离",minValue = 0.2, maxValue = 2, valueStep = 0.1, minText="20%", maxText="200%"},
			}
		},

		[5] = {
			Sliders = {
				["ANIMODE5_Param1"] = {x = 375,y = -125, title = "弹出距离1", tooltipText = "第一段弹出距离",minValue = 0.2, maxValue = 2, valueStep = 0.1, minText="20%", maxText="200%"},
				["ANIMODE5_Param2"] = {x = 375,y = -170, title = "弹出距离2", tooltipText = "第二段弹出距离",minValue = 0.2, maxValue = 2, valueStep = 0.1, minText="20%", maxText="200%"},
			}
		},

		[6] = {
			Sliders = {
				["ANIMODE6_Param1"] = {x = 375,y = -125, title = "移动距离1", tooltipText = "第一段移动距离",minValue = 0.2, maxValue = 2, valueStep = 0.1, minText="20%", maxText="200%"},
				["ANIMODE6_Param2"] = {x = 375,y = -170, title = "移动距离2", tooltipText = "第二段移动距离",minValue = 0.2, maxValue = 2, valueStep = 0.1, minText="20%", maxText="200%"},
			}
		},

	};
end