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Select Group
Top of Rails
Direction of Travel
Symmetry Plane
First Axis/Bogie
Second Axis/Bogie
First Buffer
Second Buffer
(esc to go back)
Select a group to turn into a rolling stock.
Note that a rolling stock cannot be a component since its content may be altered when the train moves. To use a component as rolling stock, first explode it and group its entities.
Select a point on the top of the rails (same as bottom of the wheels).
Select an edge along the rolling stock's direction of travel.
Select a point that is on the rolling stocks symmetry plane, for instance the center of a tie/sleeper on its track.
Select a point along the length of the rolling stock that the first wheel axis or center of first bogie can be projected to.
Select a point along the length of the rolling stock that the second wheel axis or center of second bogie can be projected to.
Note that point cannot be in the same outlined plane as previous point since that would result in a zero length wheelbase.
Select a point where the rolling stock starts.
Select a point where the rolling stock ends.